| Product Code: ETC5034186 | Publication Date: Nov 2023 | Updated Date: Oct 2025 | Product Type: Market Research Report | |
| Publisher: 6Wresearch | Author: Shubham Padhi | No. of Pages: 60 | No. of Figures: 30 | No. of Tables: 5 |
The gaming accessories import market in Belgium continued to show steady growth in 2024, with top exporting countries being China, Netherlands, Germany, USA, and Metropolitan France. The moderate concentration level indicated by the HHI suggests a competitive market landscape. The compound annual growth rate (CAGR) from 2020 to 2024 stood at 1.59, reflecting sustained expansion. Notably, the impressive growth rate of 33.43 from 2023 to 2024 highlights the increasing demand for gaming accessories in Belgium, signaling potential opportunities for market players in the coming years.

In the Europe region, the Gaming Accessories market in Belgium is projected to expand at a growing growth rate of 5.61% by 2027. The largest economy is Germany, followed by United Kingdom, France, Italy and Russia.

1 Executive Summary |
2 Introduction |
2.1 Key Highlights of the Report |
2.2 Report Description |
2.3 Market Scope & Segmentation |
2.4 Research Methodology |
2.5 Assumptions |
3 Belgium Gaming Accessories Market Overview |
3.1 Belgium Country Macro Economic Indicators |
3.2 Belgium Gaming Accessories Market Revenues & Volume, 2021 & 2031F |
3.3 Belgium Gaming Accessories Market - Industry Life Cycle |
3.4 Belgium Gaming Accessories Market - Porter's Five Forces |
3.5 Belgium Gaming Accessories Market Revenues & Volume Share, By Game Type, 2021 & 2031F |
3.6 Belgium Gaming Accessories Market Revenues & Volume Share, By Device Type, 2021 & 2031F |
3.7 Belgium Gaming Accessories Market Revenues & Volume Share, By End-User, 2021 & 2031F |
4 Belgium Gaming Accessories Market Dynamics |
4.1 Impact Analysis |
4.2 Market Drivers |
4.2.1 Increasing popularity of eSports and competitive gaming in Belgium |
4.2.2 Growing demand for high-quality and customizable gaming accessories |
4.2.3 Technological advancements leading to innovative gaming accessories |
4.3 Market Restraints |
4.3.1 High competition among gaming accessory manufacturers and retailers |
4.3.2 Economic uncertainty impacting consumer spending on non-essential items |
5 Belgium Gaming Accessories Market Trends |
6 Belgium Gaming Accessories Market Segmentations |
6.1 Belgium Gaming Accessories Market, By Game Type |
6.1.1 Overview and Analysis |
6.1.2 Belgium Gaming Accessories Market Revenues & Volume, By Shooter, 2021-2031F |
6.1.3 Belgium Gaming Accessories Market Revenues & Volume, By Action, 2021-2031F |
6.1.4 Belgium Gaming Accessories Market Revenues & Volume, By Sports, 2021-2031F |
6.1.5 Belgium Gaming Accessories Market Revenues & Volume, By Role-Playing, 2021-2031F |
6.1.6 Belgium Gaming Accessories Market Revenues & Volume, By Others, 2021-2031F |
6.2 Belgium Gaming Accessories Market, By Device Type |
6.2.1 Overview and Analysis |
6.2.2 Belgium Gaming Accessories Market Revenues & Volume, By PC/MMO, 2021-2031F |
6.2.3 Belgium Gaming Accessories Market Revenues & Volume, By Tablet, 2021-2031F |
6.2.4 Belgium Gaming Accessories Market Revenues & Volume, By Mobile Phone, 2021-2031F |
6.2.5 Belgium Gaming Accessories Market Revenues & Volume, By TV/Console, 2021-2031F |
6.3 Belgium Gaming Accessories Market, By End-User |
6.3.1 Overview and Analysis |
6.3.2 Belgium Gaming Accessories Market Revenues & Volume, By Male, 2021-2031F |
6.3.3 Belgium Gaming Accessories Market Revenues & Volume, By Female, 2021-2031F |
7 Belgium Gaming Accessories Market Import-Export Trade Statistics |
7.1 Belgium Gaming Accessories Market Export to Major Countries |
7.2 Belgium Gaming Accessories Market Imports from Major Countries |
8 Belgium Gaming Accessories Market Key Performance Indicators |
8.1 Average customer rating and feedback on gaming accessories |
8.2 Number of partnerships with eSports teams or events |
8.3 Percentage of revenue invested in research and development for new gaming accessories |
8.4 Percentage of market share within specific gaming accessory categories |
8.5 Number of new product launches in the gaming accessories market |
9 Belgium Gaming Accessories Market - Opportunity Assessment |
9.1 Belgium Gaming Accessories Market Opportunity Assessment, By Game Type, 2021 & 2031F |
9.2 Belgium Gaming Accessories Market Opportunity Assessment, By Device Type, 2021 & 2031F |
9.3 Belgium Gaming Accessories Market Opportunity Assessment, By End-User, 2021 & 2031F |
10 Belgium Gaming Accessories Market - Competitive Landscape |
10.1 Belgium Gaming Accessories Market Revenue Share, By Companies, 2024 |
10.2 Belgium Gaming Accessories Market Competitive Benchmarking, By Operating and Technical Parameters |
11 Company Profiles |
12 Recommendations | 13 Disclaimer |