China Virtual Reality Market (2025-2031) | Outlook, Forecast, Industry, Revenue, Analysis, Companies, Share, Trends, Growth, Value & Size

Market Forecast By Offering (Hardware , Software), By Device Type (Head-Mounted Displays, Gesture-Tracking Devices, Projectors and Display Walls), By Application (Consumer, Commercial, Enterprise, Healthcare), By Technology (Nonimmersive, Semi- and Fully Immersive) And Competitive Landscape

Product Code: ETC4453282 Publication Date: Jul 2023 Updated Date: Nov 2025 Product Type: Report
Publisher: 6Wresearch Author: Shubham Deep No. of Pages: 85 No. of Figures: 45 No. of Tables: 25

China Virtual Reality Market Growth Rate

According to 6Wresearch internal database and industry insights, the China Virtual Reality Market is projected to grow at a compound annual growth rate (CAGR) of 24.1% during the forecast period (2025–2031).

Five-Year Growth Trajectory of the China Virtual Reality Market with Core Drivers

Below mentioned are the evaluation of year-wise growth rate along with key drivers:

Years Estimated CAGR% Growth Drivers
2020 24 Increase in 5G rollout and VR hardware deployment.
2021 23 Government support and smart‑city VR adoptions.
2022 22 Increase in enterprise and education VR applications.
2023 21 Increasing need in healthcare training and industrial VR.
2024 20 Consumer gaming uptake and immersive content availability.

Topics Covered in the China Virtual Reality Market Report

The China Virtual Reality Market report provides a detailed analysis of the market, covering segments such as offering, applications, device types and technologies. The report offers a comprehensive analysis of market trends, opportunities, and high-growth areas, helping stakeholders devise strategies aligned with future market dynamics.

China Virtual Reality Market Highlights

   
   
   
   

China Virtual Reality Market Synopsis

The China Virtual Reality Market is predicted to undergo enormous growth bolstered by the increasing deployment of immersive technology across various sectors, consisting of gaming, healthcare, education, and real estate. Smoother and more immersive VR experiences across distinctive applications are happening due to the market is also getting advantages from advancements in 5G connectivity which is further bolstering its growth. New opportunities for both consumer and enterprise applications are getting created  due to the increasing demand for virtual reality solutions in industries such as automotive, retail, and tourism is anticipated to further propel the market's growth. 

Evaluation of Growth Drivers in the China Virtual Reality Market

Below are some key drivers and their influence on the market dynamics:

Drivers Primary Segments Affected Why it matters (evidence)
Government Support Hardware, Software, Enterprise, Consumer Rise in the adoption of VR across various industries due to China’s government initiatives, including funding for VR development and technology innovation.
Rising Demand in Gaming Hardware, Software, Consumer, Entertainment Market expansion is accelerating due to  growing demand for immersive gaming experiences in China, especially in esports and entertainment sectors.
Healthcare Applications Hardware, Software, Healthcare VR is transforming healthcare with applications in therapy, surgeries, and mental health, thus influencing the market's growth in the healthcare sector.
Virtual Training Solutions Hardware, Software, Enterprise, Education The increase in virtual training and simulation, particularly in industries like manufacturing and education, is propelling the growth of VR solutions for training purposes.
Integration with IoT & AI Hardware, Software, Industrial, Enterprise The incorporation of VR with IoT and AI for smarter and more immersive experiences in industries like real estate, architecture, and manufacturing is increasing market opportunities.

The China Virtual Reality Market is estimated to grow at a CAGR of 24.1% during the forecast period of 2025–2031. The market is projected to grow substantially due to the surge in need for immersive experiences in gaming, healthcare, and education. Additionally, technological advancements in hardware, like headsets and gesture-tracking devices, and software improvements are expected to propel growth across both the consumer and enterprise sectors.

Evaluation of Restraints in the China Virtual Reality Market

Below are some major restraints and their influence on the market dynamics:

Restraints Primary Segments Affected What this means (evidence)
High Initial Costs Hardware, Software, Consumer, Enterprise Increased upfront prices for VR hardware and technology  deployment, particularly in enterprise applications, are limiting broader deployment in certain sectors.
Limited Content Software, Consumer, Entertainment The availability of immersive content is still relatively restricted, making it challenging to fully leverage VR technology in distinctive applications like education and retail.
Health & Safety Concerns Consumer, Healthcare VR-induced discomfort or health-related issues, such as dizziness and eye strain, could hinder deployment rates in both consumer and healthcare segments.
Lack of Standardization Hardware, Software, Enterprise Insufficient unified standards for VR platforms and devices is a major challenge, limiting compatibility and user experience.

China Virtual Reality Market Challenges

The China Virtual Reality Market is predicted to go through challenges such as increased initial equipment prices, lack of content availability, and technical problems such as motion sickness and compatibility between hardware and software. Moreover, the lack of industry standards could obstruct the seamless integration of different VR components. Additionally, there can be limitation in the broader deployment in certain sectors due to the energy utilisation of some VR devices. 

China Virtual Reality Market Trends

Several key trends are shaping the market growth:

  • Rising Adoption in Healthcare: VR is being increasingly deployed for therapeutic applications, such as pain management, mental health treatment, and surgical training.
  • Smart Manufacturing Integration: With the increase of Industry 4.0, VR is being incorporated into manufacturing processes for product design, testing, and virtual assembly line simulations.
  • Rise of 5G Connectivity: The advent of 5G technology will give the necessary bandwidth to aid in smoother and more seamless VR experiences in both consumer and enterprise applications.
  • Growth in Education and Training: VR is evolving education, especially in sectors requiring practical, hands-on learning, like medicine, engineering, and architecture.

Investment Opportunities in the China Virtual Reality Industry

Several investment opportunities exist in this market:

  • Development of Low-Cost VR Hardware: The rising need for VR in gaming and enterprise solutions makes opportunities to create cost-friendly VR hardware.
  • Enterprise VR Solutions: With the increasing adoption of VR in corporate training and design processes, allocation of money in VR solutions tailored for enterprises anticipated to rise.
  • Virtual Reality Content Development: The need for more immersive content in gaming, education, and healthcare caters major opportunities for content creators and platform developers.

Top 5 Leading Players in the China Virtual Reality Market

Some leading players operating in the market include:

HTC Corporation

Company Name HTC Corporation
Headquarters Taoyuan City, Taiwan
Established 1997
Website Click Here

HTC is a worldwide leader in VR technologies, catering a broad range of VR headsets for gaming and enterprise applications.

Oculus VR (Meta Platforms, Inc.)

Company Name Oculus VR (Meta Platforms, Inc.)
Headquarters Menlo Park, California, USA
Established 2012
Website Click Here

Oculus VR specializes in the development of VR headsets and is a major player in the consumer VR market.

Sony Corporation

Company Name Sony Corporation
Headquarters Tokyo, Japan
Established 1946
Website Click Here

Sony is a leading player in the VR market, known for its PlayStation VR system and continuous VR technology innovations.

Microsoft Corporation

Company Name Microsoft Corporation
Headquarters Redmond, Washington, USA
Established 1975
Website Click Here

Microsoft caters various enterprise-focused VR solutions with its HoloLens mixed reality device.

Pimax Technology

Company Name Pimax Technology
Headquarters Beijing, China
Established 2014
Website Click Here

Pimax is a Chinese manufacturer of high-resolution VR headsets, offering to both consumer and enterprise markets.

Government Regulations Introduced in the China Virtual Reality Market

According to Chinese government data, numerous initiatives that encourage the development of virtual reality technology, including allocation of funds for VR startups and supporting innovation in industries such as healthcare and manufacturing. Additionally, the government’s push for smart city initiatives is anticipated to further incorporate VR technologies into urban infrastructure and public services. Moreover, the government is highly working on setting up regulatory standards to ensure the safety and effectiveness of VR devices in distinctive sectors.

Future Insights of the China Virtual Reality Market

The China Virtual Reality Market Growth is anticipated to increase rapidly, bolstered by the need for VR in gaming, education, healthcare, and industry. As the technology matures and costs slows down, the potential for wider adoption in both consumer and enterprise sectors will continue to increase. Furthermore, VR's capabilities  are spurring due to the developments in 5G technology, aiding in real-time engagement and increasing its applications across various industries.

Market Segmentation Analysis

The report offers a comprehensive study of the subsequent market segments and their leading categories.

Hardware to Dominate the Market – By Offering

According to Mansi Ahuja, Senior Research Analyst at 6Wresearch, the Hardware category holds the largest China Virtual Reality Market Share. This is propelled by the increasing need for advanced hardware components such as head-mounted displays (HMDs) and gesture-tracking devices, which are important for catering immersive VR experiences across industries like gaming, healthcare, and education.

Enterprise to Dominate the Market – By Application

The Enterprise segment leads the China Virtual Reality industry, mainly bolstered by the increasing deployment of VR for training, simulations, and enterprise applications. 

Fully Immersive Technology to Dominate the Market – By Technology

The Fully Immersive technology category holds the largest market share, as it gives the most engaging and interactive VR experience. 

Head-Mounted Displays to Dominate the Market – By Device Type

The Head-Mounted Displays (HMDs) category dominates the market, bolstered by growing usage in gaming, simulation training, healthcare visualization, and enterprise operations.

Key Attractiveness of the Report

  • 10 Years of Market Numbers.
  • Historical Data Starting from 2021 to 2024.
  • Base Year: 2024.
  • Forecast Data until 2031.
  • Key Performance Indicators Impacting the Market.
  • Major Upcoming Developments and Projects.

Key Highlights of the Report:

  • China Virtual Reality Market Outlook
  • Market Size of China Virtual Reality Market, 2024
  • Forecast of China Virtual Reality Market, 2031
  • Historical Data and Forecast of China Virtual Reality Revenues & Volume for the Period 2021 - 2031
  • China Virtual Reality Market Trend Evolution
  • China Virtual Reality Market Drivers and Challenges
  • China Virtual Reality Price Trends
  • China Virtual Reality Porter's Five Forces
  • China Virtual Reality Industry Life Cycle
  • Historical Data and Forecast of China Virtual Reality Market Revenues & Volume By Offering for the Period 2021 - 2031
  • Historical Data and Forecast of China Virtual Reality Market Revenues & Volume By Hardware for the Period 2021 - 2031
  • Historical Data and Forecast of China Virtual Reality Market Revenues & Volume By Software for the Period 2021 - 2031
  • Historical Data and Forecast of China Virtual Reality Market Revenues & Volume By Device Type for the Period 2021 - 2031
  • Historical Data and Forecast of China Virtual Reality Market Revenues & Volume By Head-Mounted Displays for the Period 2021 - 2031
  • Historical Data and Forecast of China Virtual Reality Market Revenues & Volume By Gesture-Tracking Devices for the Period 2021 - 2031
  • Historical Data and Forecast of China Virtual Reality Market Revenues & Volume By Projectors and Display Walls for the Period 2021 - 2031
  • Historical Data and Forecast of China Virtual Reality Market Revenues & Volume By Application for the Period 2021 - 2031
  • Historical Data and Forecast of China Virtual Reality Market Revenues & Volume By Consumer for the Period 2021 - 2031
  • Historical Data and Forecast of China Virtual Reality Market Revenues & Volume By Commercial for the Period 2021 - 2031
  • Historical Data and Forecast of China Virtual Reality Market Revenues & Volume By Enterprise for the Period 2021 - 2031
  • Historical Data and Forecast of China Virtual Reality Market Revenues & Volume By Healthcare for the Period 2021 - 2031
  • Historical Data and Forecast of China Virtual Reality Market Revenues & Volume By Technology for the Period 2021 - 2031
  • Historical Data and Forecast of China Virtual Reality Market Revenues & Volume By Nonimmersive for the Period 2021 - 2031
  • Historical Data and Forecast of China Virtual Reality Market Revenues & Volume By Semi- and Fully Immersive for the Period 2021 - 2031
  • China Virtual Reality Import Export Trade Statistics
  • Market Opportunity Assessment By Offering
  • Market Opportunity Assessment By Device Type
  • Market Opportunity Assessment By Application
  • Market Opportunity Assessment By Technology
  • China Virtual Reality Top Companies Market Share
  • China Virtual Reality Competitive Benchmarking By Technical and Operational Parameters
  • China Virtual Reality Company Profiles
  • China Virtual Reality Key Strategic Recommendations

Market Covered

The report offers a comprehensive study of the subsequent market segments:

By Offering

  • Hardware
  • Software

By Application

  • Consumer
  • Commercial
  • Enterprise
  • Healthcare

By Technology

  • Nonimmersive
  • Semi- and Fully Immersive

By Device Type

  • Head-Mounted Displays
  • Gesture-Tracking Devices
  • Projectors and Display Walls

China Virtual Reality Market (2025-2031) : FAQs

The China Virtual Reality Market is anticipated to grow at a CAGR of approximately 24.1% during the forecast period.
Opportunities consist of allocating funds in low-cost VR hardware development, enterprise VR solutions.
The main propellers of the market consist of the rising demand for immersive experiences in gaming, healthcare, education, and real estate.
The challenges in the China Virtual Reality Market consist of increased initial prices of VR equipment, limited content availability, and technical issues.
6Wresearch actively monitors the China Virtual Reality Market and publishes its comprehensive annual report, highlighting emerging trends, growth drivers, revenue analysis, and forecast outlook. Our insights help businesses to make data-backed strategic decisions with ongoing market dynamics. Our analysts track relevent industries related to the China Virtual Reality Market, allowing our clients with actionable intelligence and reliable forecasts tailored to emerging regional needs.
Yes, we provide customisation as per your requirements. To learn more, feel free to contact us on sales@6wresearch.com
1 Executive Summary
2 Introduction
2.1 Key Highlights of the Report
2.2 Report Description
2.3 Market Scope & Segmentation
2.4 Research Methodology
2.5 Assumptions
3 China Virtual Reality Market Overview
3.1 China Country Macro Economic Indicators
3.2 China Virtual Reality Market Revenues & Volume, 2021 & 2031F
3.3 China Virtual Reality Market - Industry Life Cycle
3.4 China Virtual Reality Market - Porter's Five Forces
3.5 China Virtual Reality Market Revenues & Volume Share, By Offering , 2021 & 2031F
3.6 China Virtual Reality Market Revenues & Volume Share, By Device Type , 2021 & 2031F
3.7 China Virtual Reality Market Revenues & Volume Share, By Application , 2021 & 2031F
3.8 China Virtual Reality Market Revenues & Volume Share, By Technology, 2021 & 2031F
4 China Virtual Reality Market Dynamics
4.1 Impact Analysis
4.2 Market Drivers
4.2.1 Increasing adoption of virtual reality technology in various industries in China
4.2.2 Rising demand for immersive and interactive experiences among Chinese consumers
4.2.3 Government support and investments in the virtual reality sector in China
4.3 Market Restraints
4.3.1 High cost of virtual reality devices and content
4.3.2 Lack of awareness and understanding of virtual reality technology among the general population in China
4.3.3 Technical challenges and limitations in virtual reality hardware and software development
5 China Virtual Reality Market Trends
6 China Virtual Reality Market, By Types
6.1 China Virtual Reality Market, By Offering
6.1.1 Overview and Analysis
6.1.2 China Virtual Reality Market Revenues & Volume, By Offering , 2021 - 2031F
6.1.3 China Virtual Reality Market Revenues & Volume, By Hardware , 2021 - 2031F
6.1.4 China Virtual Reality Market Revenues & Volume, By Software, 2021 - 2031F
6.2 China Virtual Reality Market, By Device Type
6.2.1 Overview and Analysis
6.2.2 China Virtual Reality Market Revenues & Volume, By Head-Mounted Displays, 2021 - 2031F
6.2.3 China Virtual Reality Market Revenues & Volume, By Gesture-Tracking Devices, 2021 - 2031F
6.2.4 China Virtual Reality Market Revenues & Volume, By Projectors and Display Walls, 2021 - 2031F
6.3 China Virtual Reality Market, By Application
6.3.1 Overview and Analysis
6.3.2 China Virtual Reality Market Revenues & Volume, By Consumer, 2021 - 2031F
6.3.3 China Virtual Reality Market Revenues & Volume, By Commercial, 2021 - 2031F
6.3.4 China Virtual Reality Market Revenues & Volume, By Enterprise, 2021 - 2031F
6.3.5 China Virtual Reality Market Revenues & Volume, By Healthcare, 2021 - 2031F
6.4 China Virtual Reality Market, By Technology
6.4.1 Overview and Analysis
6.4.2 China Virtual Reality Market Revenues & Volume, By Nonimmersive, 2021 - 2031F
6.4.3 China Virtual Reality Market Revenues & Volume, By Semi- and Fully Immersive, 2021 - 2031F
7 China Virtual Reality Market Import-Export Trade Statistics
7.1 China Virtual Reality Market Export to Major Countries
7.2 China Virtual Reality Market Imports from Major Countries
8 China Virtual Reality Market Key Performance Indicators
8.1 Average session duration of virtual reality applications in China
8.2 Number of virtual reality content creators and developers in the Chinese market
8.3 Adoption rate of virtual reality technology across different sectors in China
9 China Virtual Reality Market - Opportunity Assessment
9.1 China Virtual Reality Market Opportunity Assessment, By Offering , 2021 & 2031F
9.2 China Virtual Reality Market Opportunity Assessment, By Device Type , 2021 & 2031F
9.3 China Virtual Reality Market Opportunity Assessment, By Application , 2021 & 2031F
9.4 China Virtual Reality Market Opportunity Assessment, By Technology, 2021 & 2031F
10 China Virtual Reality Market - Competitive Landscape
10.1 China Virtual Reality Market Revenue Share, By Companies, 2024
10.2 China Virtual Reality Market Competitive Benchmarking, By Operating and Technical Parameters
11 Company Profiles
12 Recommendations
13 Disclaimer
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