| Product Code: ETC5521935 | Publication Date: Nov 2023 | Updated Date: Nov 2025 | Product Type: Market Research Report | |
| Publisher: 6Wresearch | Author: Ravi Bhandari | No. of Pages: 60 | No. of Figures: 30 | No. of Tables: 5 |
In 2024, Luxembourg`s import trend for the board games market experienced a decline, with a growth rate of -11.21% compared to the previous year. The compound annual growth rate (CAGR) for 2020-2024 stood at -9.52%. This negative momentum may be attributed to shifting consumer preferences or changes in trade policies affecting the market`s stability.
Luxembourg's Board Games market is anticipated to experience a stable growth rate of 2.48% by 2027, reflecting trends observed in the largest economy Germany, followed by United Kingdom, France, Italy and Russia.

1 Executive Summary |
2 Introduction |
2.1 Key Highlights of the Report |
2.2 Report Description |
2.3 Market Scope & Segmentation |
2.4 Research Methodology |
2.5 Assumptions |
3 Luxembourg Board Games Market Overview |
3.1 Luxembourg Country Macro Economic Indicators |
3.2 Luxembourg Board Games Market Revenues & Volume, 2021 & 2031F |
3.3 Luxembourg Board Games Market - Industry Life Cycle |
3.4 Luxembourg Board Games Market - Porter's Five Forces |
3.5 Luxembourg Board Games Market Revenues & Volume Share, By Product Type, 2021 & 2031F |
3.6 Luxembourg Board Games Market Revenues & Volume Share, By Theme Type, 2021 & 2031F |
3.7 Luxembourg Board Games Market Revenues & Volume Share, By Distribution Channel, 2021 & 2031F |
4 Luxembourg Board Games Market Dynamics |
4.1 Impact Analysis |
4.2 Market Drivers |
4.2.1 Increasing popularity of board games as a social activity and form of entertainment. |
4.2.2 Growing trend towards offline, non-digital activities for social interaction. |
4.2.3 Rise of board game cafes and clubs, creating a community around board gaming. |
4.3 Market Restraints |
4.3.1 Limited shelf space in retail stores for board games. |
4.3.2 Competition from digital gaming platforms and online entertainment options. |
4.3.3 High cost of specialized or premium board games impacting consumer purchasing decisions. |
5 Luxembourg Board Games Market Trends |
6 Luxembourg Board Games Market Segmentations |
6.1 Luxembourg Board Games Market, By Product Type |
6.1.1 Overview and Analysis |
6.1.2 Luxembourg Board Games Market Revenues & Volume, By Puzzles, 2021-2031F |
6.1.3 Luxembourg Board Games Market Revenues & Volume, By Collectible Card Games, 2021-2031F |
6.1.4 Luxembourg Board Games Market Revenues & Volume, By Card & Dice Games, 2021-2031F |
6.1.5 Luxembourg Board Games Market Revenues & Volume, By Miniature Games, 2021-2031F |
6.1.6 Luxembourg Board Games Market Revenues & Volume, By RPG Board Games, 2021-2031F |
6.2 Luxembourg Board Games Market, By Theme Type |
6.2.1 Overview and Analysis |
6.2.2 Luxembourg Board Games Market Revenues & Volume, By Educational Board Games, 2021-2031F |
6.2.3 Luxembourg Board Games Market Revenues & Volume, By Strategy & War Board Games, 2021-2031F |
6.2.4 Luxembourg Board Games Market Revenues & Volume, By Fantasy Board Games, 2021-2031F |
6.2.5 Luxembourg Board Games Market Revenues & Volume, By Sports Board Games, 2021-2031F |
6.2.6 Luxembourg Board Games Market Revenues & Volume, By Others, 2021-2031F |
6.3 Luxembourg Board Games Market, By Distribution Channel |
6.3.1 Overview and Analysis |
6.3.2 Luxembourg Board Games Market Revenues & Volume, By Retail Stores, 2021-2031F |
6.3.3 Luxembourg Board Games Market Revenues & Volume, By Online, 2021-2031F |
7 Luxembourg Board Games Market Import-Export Trade Statistics |
7.1 Luxembourg Board Games Market Export to Major Countries |
7.2 Luxembourg Board Games Market Imports from Major Countries |
8 Luxembourg Board Games Market Key Performance Indicators |
8.1 Number of board game cafes and clubs in Luxembourg. |
8.2 Frequency of board game events and conventions held in the country. |
8.3 Rate of adoption of new board game releases among consumers in Luxembourg. |
9 Luxembourg Board Games Market - Opportunity Assessment |
9.1 Luxembourg Board Games Market Opportunity Assessment, By Product Type, 2021 & 2031F |
9.2 Luxembourg Board Games Market Opportunity Assessment, By Theme Type, 2021 & 2031F |
9.3 Luxembourg Board Games Market Opportunity Assessment, By Distribution Channel, 2021 & 2031F |
10 Luxembourg Board Games Market - Competitive Landscape |
10.1 Luxembourg Board Games Market Revenue Share, By Companies, 2024 |
10.2 Luxembourg Board Games Market Competitive Benchmarking, By Operating and Technical Parameters |
11 Company Profiles |
12 Recommendations | 13 Disclaimer |
Export potential enables firms to identify high-growth global markets with greater confidence by combining advanced trade intelligence with a structured quantitative methodology. The framework analyzes emerging demand trends and country-level import patterns while integrating macroeconomic and trade datasets such as GDP and population forecasts, bilateral import–export flows, tariff structures, elasticity differentials between developed and developing economies, geographic distance, and import demand projections. Using weighted trade values from 2020–2024 as the base period to project country-to-country export potential for 2030, these inputs are operationalized through calculated drivers such as gravity model parameters, tariff impact factors, and projected GDP per-capita growth. Through an analysis of hidden potentials, demand hotspots, and market conditions that are most favorable to success, this method enables firms to focus on target countries, maximize returns, and global expansion with data, backed by accuracy.
By factoring in the projected importer demand gap that is currently unmet and could be potential opportunity, it identifies the potential for the Exporter (Country) among 190 countries, against the general trade analysis, which identifies the biggest importer or exporter.
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