| Product Code: ETC5595502 | Publication Date: Nov 2023 | Updated Date: Sep 2025 | Product Type: Market Research Report | |
| Publisher: 6Wresearch | Author: Ravi Bhandari | No. of Pages: 60 | No. of Figures: 30 | No. of Tables: 5 |
1 Executive Summary |
2 Introduction |
2.1 Key Highlights of the Report |
2.2 Report Description |
2.3 Market Scope & Segmentation |
2.4 Research Methodology |
2.5 Assumptions |
3 New Zealand Augmented and Virtual Reality Market Overview |
3.1 New Zealand Country Macro Economic Indicators |
3.2 New Zealand Augmented and Virtual Reality Market Revenues & Volume, 2021 & 2031F |
3.3 New Zealand Augmented and Virtual Reality Market - Industry Life Cycle |
3.4 New Zealand Augmented and Virtual Reality Market - Porter's Five Forces |
3.5 New Zealand Augmented and Virtual Reality Market Revenues & Volume Share, By Offering , 2021 & 2031F |
3.6 New Zealand Augmented and Virtual Reality Market Revenues & Volume Share, By Application , 2021 & 2031F |
3.7 New Zealand Augmented and Virtual Reality Market Revenues & Volume Share, By Technology, 2021 & 2031F |
3.8 New Zealand Augmented and Virtual Reality Market Revenues & Volume Share, By End User, 2021 & 2031F |
4 New Zealand Augmented and Virtual Reality Market Dynamics |
4.1 Impact Analysis |
4.2 Market Drivers |
4.2.1 Increasing adoption of AR/VR technologies in various industries such as gaming, healthcare, education, and tourism |
4.2.2 Growing investment in research and development activities for AR/VR technologies |
4.2.3 Rising demand for immersive and interactive experiences among consumers |
4.3 Market Restraints |
4.3.1 High initial costs associated with AR/VR hardware and software |
4.3.2 Limited content development for AR/VR applications |
4.3.3 Concerns regarding data privacy and security issues in AR/VR environments |
5 New Zealand Augmented and Virtual Reality Market Trends |
6 New Zealand Augmented and Virtual Reality Market Segmentations |
6.1 New Zealand Augmented and Virtual Reality Market, By Offering |
6.1.1 Overview and Analysis |
6.1.2 New Zealand Augmented and Virtual Reality Market Revenues & Volume, By Hardware , 2021-2031F |
6.1.3 New Zealand Augmented and Virtual Reality Market Revenues & Volume, By Software, 2021-2031F |
6.1.4 New Zealand Augmented and Virtual Reality Market Revenues & Volume, By Services, 2021-2031F |
6.2 New Zealand Augmented and Virtual Reality Market, By Application |
6.2.1 Overview and Analysis |
6.2.2 New Zealand Augmented and Virtual Reality Market Revenues & Volume, By Surgery, 2021-2031F |
6.2.3 New Zealand Augmented and Virtual Reality Market Revenues & Volume, By Therapy, 2021-2031F |
6.2.4 New Zealand Augmented and Virtual Reality Market Revenues & Volume, By Education and training, 2021-2031F |
6.2.5 New Zealand Augmented and Virtual Reality Market Revenues & Volume, By Rehabilitation, 2021-2031F |
6.2.6 New Zealand Augmented and Virtual Reality Market Revenues & Volume, By Pain management, 2021-2031F |
6.2.7 New Zealand Augmented and Virtual Reality Market Revenues & Volume, By Others, 2021-2031F |
6.3 New Zealand Augmented and Virtual Reality Market, By Technology |
6.3.1 Overview and Analysis |
6.3.2 New Zealand Augmented and Virtual Reality Market Revenues & Volume, By Augmented Reality, 2021-2031F |
6.3.3 New Zealand Augmented and Virtual Reality Market Revenues & Volume, By Virtual Reality, 2021-2031F |
6.4 New Zealand Augmented and Virtual Reality Market, By End User |
6.4.1 Overview and Analysis |
6.4.2 New Zealand Augmented and Virtual Reality Market Revenues & Volume, By Hospitals, Clinics, and Surgical Centers, 2021-2031F |
6.4.3 New Zealand Augmented and Virtual Reality Market Revenues & Volume, By Research Organizations and Pharma Companies, 2021-2031F |
6.4.4 New Zealand Augmented and Virtual Reality Market Revenues & Volume, By Research and Diagnostics Laboratories, 2021-2031F |
6.4.5 New Zealand Augmented and Virtual Reality Market Revenues & Volume, By Government and Defense Institutions, 2021-2031F |
6.4.6 New Zealand Augmented and Virtual Reality Market Revenues & Volume, By Others, 2021-2031F |
7 New Zealand Augmented and Virtual Reality Market Import-Export Trade Statistics |
7.1 New Zealand Augmented and Virtual Reality Market Export to Major Countries |
7.2 New Zealand Augmented and Virtual Reality Market Imports from Major Countries |
8 New Zealand Augmented and Virtual Reality Market Key Performance Indicators |
8.1 User engagement metrics such as average session duration, frequency of app usage, and interaction rates |
8.2 Adoption rate of AR/VR applications across different industries |
8.3 Customer satisfaction scores related to AR/VR experiences |
8.4 Number of partnerships and collaborations for content development and distribution in the AR/VR market |
8.5 Percentage of repeat users and retention rates in AR/VR applications |
9 New Zealand Augmented and Virtual Reality Market - Opportunity Assessment |
9.1 New Zealand Augmented and Virtual Reality Market Opportunity Assessment, By Offering , 2021 & 2031F |
9.2 New Zealand Augmented and Virtual Reality Market Opportunity Assessment, By Application , 2021 & 2031F |
9.3 New Zealand Augmented and Virtual Reality Market Opportunity Assessment, By Technology, 2021 & 2031F |
9.4 New Zealand Augmented and Virtual Reality Market Opportunity Assessment, By End User, 2021 & 2031F |
10 New Zealand Augmented and Virtual Reality Market - Competitive Landscape |
10.1 New Zealand Augmented and Virtual Reality Market Revenue Share, By Companies, 2024 |
10.2 New Zealand Augmented and Virtual Reality Market Competitive Benchmarking, By Operating and Technical Parameters |
11 Company Profiles |
12 Recommendations | 13 Disclaimer |
Export potential enables firms to identify high-growth global markets with greater confidence by combining advanced trade intelligence with a structured quantitative methodology. The framework analyzes emerging demand trends and country-level import patterns while integrating macroeconomic and trade datasets such as GDP and population forecasts, bilateral import–export flows, tariff structures, elasticity differentials between developed and developing economies, geographic distance, and import demand projections. Using weighted trade values from 2020–2024 as the base period to project country-to-country export potential for 2030, these inputs are operationalized through calculated drivers such as gravity model parameters, tariff impact factors, and projected GDP per-capita growth. Through an analysis of hidden potentials, demand hotspots, and market conditions that are most favorable to success, this method enables firms to focus on target countries, maximize returns, and global expansion with data, backed by accuracy.
By factoring in the projected importer demand gap that is currently unmet and could be potential opportunity, it identifies the potential for the Exporter (Country) among 190 countries, against the general trade analysis, which identifies the biggest importer or exporter.
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