How big is the Location Based VR Market | Global Industry Analysis & Key Drivers 2025

Code: MTA7796 Publication Date: Aug 2025

How big is the location based VR market?

According to 6Wresearch internal database and industry insights, the Location Based VR Market was valued at USD 2.1 Billion in 2024 and is expected to reach USD 8.4 Billion by 2031, growing at a compound annual growth rate of 22.1% during the forecast period of 2025 to 2031.

The market is expanding due to the rising popularity of immersive entertainment experiences, increasing investment in VR arcades and theme parks, and technological advancements in VR hardware and content creation.

Key Growth Drivers of the Location Based VR Market

  • Rising demand for immersive, social, and interactive entertainment experiences
  • Growth of VR arcades, theme parks, and location-based entertainment centres
  • Advancements in VR hardware, motion tracking, and haptic feedback systems
  • Increasing adoption of VR for training and simulation in defence, healthcare, and education
  • Expanding VR content libraries catering to diverse audience preferences

Location Based VR Market Trends

Location based VR market is witnessing trends such as the integration of free-roam multiplayer VR experiences, enhanced storytelling through mixed reality elements, and the use of location-based VR for corporate team building and training programs. VR streaming on the cloud is beginning to take over to wean off hardware dependence, and wearable haptic suits and motion platforms are adding better immersion. Increasing partnership between VR content creation and entertainment facilities is broadening the number and range of experiences available.

Emerging Developments in the Location Based VR Market

Location based VR market is experiencing developments such as the deployment of AI-driven personalization to adapt VR scenarios in real time, the integration of AR overlays for hybrid experiences, and the adoption of wireless, untethered VR systems for greater mobility. Collaborations between VR tech companies and hospitality, retail, and tourism industry are unlocking paths of business concepts. VR installations that are sustainable, have hardware that can be used over and over again and also cut costs are also becoming a point of interest in order to cut operational costs.

List of Leading Companies in the Location-Based VR Market

Below is a comprehensive list of the leading market players driving growth in this sector:

1. The Void

Company NameThe Void
Established Year2015
HeadquartersUtah, USA
Official WebsiteClick Here

Specializes in immersive VR attractions combining physical sets, haptics, and VR technology.

2. Dreamscape Immersive, Inc.

Company NameDreamscape Immersive, Inc.
Established Year2016
HeadquartersCalifornia, USA
Official WebsiteClick Here

Creates multi-sensory VR experiences with motion tracking, interactive storytelling & collaborative gameplay.

3. Zero Latency

Company NameZero Latency
Established Year2013
HeadquartersMelbourne, Australia
Official WebsiteClick Here

Provides free-roam VR multiplayer experiences with advanced tracking & gamified content.

4. Sandbox VR

Company NameSandbox VR
Established Year2016
HeadquartersCalifornia, USA
Official WebsiteClick Here

Delivers high-fidelity VR gaming with full-body tracking, social play & cinematic-quality environments.

5. VR World NYC

Company NameVR World NYC
Established Year2016
HeadquartersNew York, USA
Official WebsiteClick Here

One of the largest VR centers, offering interactive games, simulations & immersive experiences.

6. Hologate

Company NameHologate
Established Year2015
HeadquartersStuttgart, Germany
Official WebsiteClick Here

Provides VR arcade systems with multiplayer engagement, scalable setups & turnkey content solutions.

7. VRCade

Company NameVRCade
Established Year2017
HeadquartersCalifornia, USA
Official WebsiteClick Here

Develops VR arcades with immersive gaming & interactive experiences using state-of-the-art hardware.

8. Illucity

Company NameIllucity
Established Year2015
HeadquartersSingapore
Official Website-

Operates VR entertainment centers featuring VR gaming, escape rooms & educational experiences.

9. Cityneon Holdings

Company NameCityneon Holdings
Established Year1999
HeadquartersSingapore
Official Website-

Develops VR-based attractions with global IP licensing partnerships for entertainment venues.

10. VeeR VR

Company NameVeeR VR
Established Year2016
HeadquartersBeijing, China
Official Website-

Focuses on VR content creation & distribution for location-based entertainment centers.

How big is the Location Based VR Market : FAQ's

It was valued at USD 2.1 Billion in 2024 and is projected to reach USD 8.4 Billion by 2031.
The location based VR market is expected to grow at a CAGR of 22.1% from 2025 to 2031.
Immersive entertainment demand, VR arcade expansion, and hardware/content advancements.
Free-roam multiplayer VR, mixed reality storytelling, and haptic integration.
North America leads in entertainment adoption, while Asia-Pacific grows fastest with new VR venues and tourism integration.
6W monitors the market across 60+ countries Globally, publishing an annual market outlook report that analyses trends, key drivers, Size, Volume, Revenue, opportunities, and market segments. This report offers comprehensive insights, helping businesses understand market dynamics and make informed decisions.
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