Market Forecast By Game Type (Shooter, Action, Sports, Role-Playing, Others), By Device Type (PC/MMO, Tablet, Mobile Phone, TV/Console), By End-User (Male, Female) And Competitive Landscape
| Product Code: ETC230061 | Publication Date: Aug 2022 | Updated Date: Sep 2025 | Product Type: Market Research Report | |
| Publisher: 6Wresearch | Author: Bhawna Singh | No. of Pages: 75 | No. of Figures: 35 | No. of Tables: 20 |
According to 6Wresearch internal database and industry insights, the China Gaming Market is expected to grow at a CAGR of 7.9% during 2025–2031. Key drivers include rising disposable income, growing internet penetration, increasing popularity of mobile gaming, and the rising demand for multiplayer and virtual reality gaming experiences.
| Report Name | China Gaming Market |
| Forecast period | 2025-2031 |
| CAGR | 7.9% |
| Growing Sector | Mobile Gaming |
The China Gaming Market report thoroughly covers the market by game type, device type, and end-user demographics. The report provides an unbiased and detailed analysis of ongoing market trends, growth opportunities, and drivers to help stakeholders align strategies with the current and future market dynamics.
Rising adoption of gaming across mobile, tablet, and console platforms has been driving the robust growth in the China gaming market. Another key factor driving the market is increasing popularity of mobile gaming. A significant rise in the number of mobile gamers is observed, with the younger generation forming the core gaming demographic. Increasing adoption in various sectors like electronics, automotive, and healthcare fuels demand. In addition, China's rapidly expanding internet infrastructure are supporting market growth.
The China Gaming Market is anticipated to grow at a CAGR of 7.9% during the forecast period 2025–2031. Key aspects that drive the China gaming market include the expansion of new technologies like virtual reality (VR) and augmented reality (AR). Other drivers of market expansion are growth of eSports and increasing mobile gaming adoption. There has been a rise in market share with government initiatives supporting the gaming industry. Regulations on content and gaming hours also fuel adoption. The market is anticipated to experience steady growth in both urban and semi-urban areas of the region as integration of digitalized production systems rises.
The China gaming market encounters several obstacles that hinder its growth. Major challenges include growing regulatory pressure on game content and gaming hours, especially among younger audiences. Online gaming hours for minors have been restricted to a certain amount of time due to rise in digital addiction. Illegal game distribution is also a key hurdle that interferes with market growth. In addition, market revenue is impacted by competition from international game developers and piracy issues.
The China gaming market is experiencing significant trends. The boost in mobile gaming, and robust growth of e-sports are some of the major market trends in the market. Another key trend influencing the market is the professional tournaments and viewership increasing across platforms. Consumer preferences are shaped by personalized and interactive gaming experiences. In addition, the integration of VR and AR in gaming technology is redefining the China gaming drive industry.
The China gaming market offers compelling opportunities for growth. Promising investment prospects can be found in mobile gaming, eSports, and emerging technologies like VR and AR. Market growth is expanded by investment in game development, distribution, and monetization platforms. New pathways can be opened by tactical collaborations with eSports organizations, gaming hardware producers, and mobile networks. In addition, potential for investment can be provided by development of cloud gaming, particularly for businesses seeking to capture long-term revenue.
Prominent companies that dominate the China gaming market include Tencent Holdings, miHoYo (HoYoverse), Perfect World, NetEase, NetDragon, and Game Science. Both local and international firms lead in the industry by innovation, expanding esports, and tapping into global gaming trends. These lead in the market with popular titles like "Genshin Impact," "Honor of Kings," and "PUBG Mobile,".
According to the Chinese government data, the authorities heavily regulate the gaming industry, enforcing policies related to content, age restrictions, and gaming hours. The “Anti-Addiction System” aims to limit gaming hours for minors, promoting a healthier gaming environment. Additionally, content review regulations are in place to ensure games meet cultural and moral standards. The government has also implemented rules to ensure the protection of user data, further enhancing the market's overall structure and sustainability.
The future of the China gaming market seems attractive. with mobile gaming continuing to dominate the industry is expected to grow steadily. The demand for more interactive, immersive, and social gaming experiences will lead to increased adoption of VR/AR technologies and cloud gaming services. eSports and live-streaming platforms are expected to further elevate the gaming culture. As regulations evolve, market participants must innovate while ensuring compliance with government policies to capitalize on the growing opportunities in both domestic and international markets.
The report offers a comprehensive study of the following market segments and their leading categories:
According to Adammya, Senior Research Analyst at 6Wresearch, Shooter games dominate the China gaming market, driven by their high engagement and competitive appeal. Popular titles such as "PUBG Mobile" and "CrossFire" attract millions of players.
Mobile phones dominate the China gaming market as they cater to a wide user base, offering easy accessibility and a variety of game options. The rise of 5G technology further supports mobile gaming growth, ensuring smooth and fast gameplay.
Male gamers continue to dominate the China gaming market, comprising the largest share of the player base. Gaming is seen as a popular form of entertainment among young male consumers, especially in genres like action, sports, and shooters.
The Market report covers a detailed analysis of the following market segments:
| 1 Executive Summary |
| 2 Introduction |
| 2.1 Key Highlights of the Report |
| 2.2 Report Description |
| 2.3 Market Scope & Segmentation |
| 2.4 Research Methodology |
| 2.5 Assumptions |
| 3 China Gaming Market Overview |
| 3.1 China Country Macro Economic Indicators |
| 3.2 China Gaming Market Revenues & Volume, 2021-2031 |
| 3.3 China Gaming Market - Industry Life Cycle |
| 3.4 China Gaming Market - Porter's Five Forces |
| 3.5 China Gaming Market Revenues & Volume Share, By Game Type, 2021-2031 |
| 3.6 China Gaming Market Revenues & Volume Share, By Device Type, 2021-2031 |
| 3.7 China Gaming Market Revenues & Volume Share, By End-User, 2021-2031 |
| 4 China Gaming Market Dynamics |
| 4.1 Impact Analysis |
| 4.2 Market Drivers |
| 4.2.1 Increasing smartphone penetration in China |
| 4.2.2 Growing popularity of esports in China |
| 4.2.3 Rise in disposable income and consumer spending on entertainment |
| 4.2.4 Technological advancements in gaming industry |
| 4.2.5 Increasing demand for multiplayer and online gaming experiences |
| 4.3 Market Restraints |
| 4.3.1 Regulatory challenges and censorship in the gaming industry in China |
| 4.3.2 Competition from other forms of entertainment |
| 4.3.3 Concerns over gaming addiction and health issues |
| 4.3.4 Piracy and intellectual property rights issues |
| 4.3.5 Economic uncertainties impacting consumer spending |
| 5 China Gaming Market Trends |
| 6 China Gaming Market, By Types |
| 6.1 China Gaming Market, By Game Type |
| 6.1.1 Overview and Analysis |
| 6.1.2 China Gaming Market Revenues & Volume, By Game Type, 2021-2031 |
| 6.1.3 China Gaming Market Revenues & Volume, By Shooter, 2021-2031 |
| 6.1.4 China Gaming Market Revenues & Volume, By Action, 2021-2031 |
| 6.1.5 China Gaming Market Revenues & Volume, By Sports, 2021-2031 |
| 6.1.6 China Gaming Market Revenues & Volume, By Role-Playing, 2021-2031 |
| 6.1.7 China Gaming Market Revenues & Volume, By Others, 2021-2031 |
| 6.2 China Gaming Market, By Device Type |
| 6.2.1 Overview and Analysis |
| 6.2.2 China Gaming Market Revenues & Volume, By PC/MMO, 2021-2031 |
| 6.2.3 China Gaming Market Revenues & Volume, By Tablet, 2021-2031 |
| 6.2.4 China Gaming Market Revenues & Volume, By Mobile Phone, 2021-2031 |
| 6.2.5 China Gaming Market Revenues & Volume, By TV/Console, 2021-2031 |
| 6.3 China Gaming Market, By End-User |
| 6.3.1 Overview and Analysis |
| 6.3.2 China Gaming Market Revenues & Volume, By Male, 2021-2031 |
| 6.3.3 China Gaming Market Revenues & Volume, By Female, 2021-2031 |
| 7 China Gaming Market Import-Export Trade Statistics |
| 7.1 China Gaming Market Export to Major Countries |
| 7.2 China Gaming Market Imports from Major Countries |
| 8 China Gaming Market Key Performance Indicators |
| 8.1 Average revenue per user (ARPU) for mobile games in China |
| 8.2 Monthly active users (MAU) for popular gaming platforms in China |
| 8.3 Average session length and frequency of gameplay |
| 8.4 Player engagement metrics such as retention rate and churn rate |
| 8.5 Number of gaming events and tournaments held in China |
| 9 China Gaming Market - Opportunity Assessment |
| 9.1 China Gaming Market Opportunity Assessment, By Game Type, 2021-2031 |
| 9.2 China Gaming Market Opportunity Assessment, By Device Type, 2021-2031 |
| 9.3 China Gaming Market Opportunity Assessment, By End-User, 2021-2031 |
| 10 China Gaming Market - Competitive Landscape |
| 10.1 China Gaming Market Revenue Share, By Companies, 2024 |
| 10.2 China Gaming Market Competitive Benchmarking, By Operating and Technical Parameters |
| 11 Company Profiles |
| 12 Recommendations |
| 13 Disclaimer |