Product Code: ETC5034137 | Publication Date: Nov 2023 | Updated Date: Sep 2025 | Product Type: Market Research Report | |
Publisher: 6Wresearch | No. of Pages: 60 | No. of Figures: 30 | No. of Tables: 5 | |
1 Executive Summary |
2 Introduction |
2.1 Key Highlights of the Report |
2.2 Report Description |
2.3 Market Scope & Segmentation |
2.4 Research Methodology |
2.5 Assumptions |
3 Portugal Gaming Market Overview |
3.1 Portugal Country Macro Economic Indicators |
3.2 Portugal Gaming Market Revenues & Volume, 2021 & 2031F |
3.3 Portugal Gaming Market - Industry Life Cycle |
3.4 Portugal Gaming Market - Porter's Five Forces |
3.5 Portugal Gaming Market Revenues & Volume Share, By Game Type, 2021 & 2031F |
3.6 Portugal Gaming Market Revenues & Volume Share, By Device Type, 2021 & 2031F |
3.7 Portugal Gaming Market Revenues & Volume Share, By End-User, 2021 & 2031F |
4 Portugal Gaming Market Dynamics |
4.1 Impact Analysis |
4.2 Market Drivers |
4.2.1 Growing popularity of eSports in Portugal |
4.2.2 Increasing adoption of mobile gaming in the country |
4.2.3 Technological advancements in gaming hardware and software |
4.2.4 Rising disposable income and spending power of consumers |
4.2.5 Expansion of online gaming platforms in the market |
4.3 Market Restraints |
4.3.1 Regulatory challenges and evolving legislation impacting the gaming industry |
4.3.2 Competition from other entertainment options such as streaming services and social media |
4.3.3 Economic uncertainty and fluctuations affecting consumer spending |
4.3.4 Concerns about gaming addiction and its societal impact |
4.3.5 Limited availability of high-speed internet in certain regions impacting online gaming experiences |
5 Portugal Gaming Market Trends |
6 Portugal Gaming Market Segmentations |
6.1 Portugal Gaming Market, By Game Type |
6.1.1 Overview and Analysis |
6.1.2 Portugal Gaming Market Revenues & Volume, By Shooter, 2021-2031F |
6.1.3 Portugal Gaming Market Revenues & Volume, By Action, 2021-2031F |
6.1.4 Portugal Gaming Market Revenues & Volume, By Sports, 2021-2031F |
6.1.5 Portugal Gaming Market Revenues & Volume, By Role-Playing, 2021-2031F |
6.1.6 Portugal Gaming Market Revenues & Volume, By Others, 2021-2031F |
6.2 Portugal Gaming Market, By Device Type |
6.2.1 Overview and Analysis |
6.2.2 Portugal Gaming Market Revenues & Volume, By PC/MMO, 2021-2031F |
6.2.3 Portugal Gaming Market Revenues & Volume, By Tablet, 2021-2031F |
6.2.4 Portugal Gaming Market Revenues & Volume, By Mobile Phone, 2021-2031F |
6.2.5 Portugal Gaming Market Revenues & Volume, By TV/Console, 2021-2031F |
6.3 Portugal Gaming Market, By End-User |
6.3.1 Overview and Analysis |
6.3.2 Portugal Gaming Market Revenues & Volume, By Male, 2021-2031F |
6.3.3 Portugal Gaming Market Revenues & Volume, By Female, 2021-2031F |
7 Portugal Gaming Market Import-Export Trade Statistics |
7.1 Portugal Gaming Market Export to Major Countries |
7.2 Portugal Gaming Market Imports from Major Countries |
8 Portugal Gaming Market Key Performance Indicators |
8.1 Average time spent by gamers on gaming platforms |
8.2 Number of active gamers in Portugal |
8.3 Percentage of gamers engaging in eSports events |
8.4 Adoption rate of new gaming technologies and trends |
8.5 Average revenue per user (ARPU) for gaming companies |
9 Portugal Gaming Market - Opportunity Assessment |
9.1 Portugal Gaming Market Opportunity Assessment, By Game Type, 2021 & 2031F |
9.2 Portugal Gaming Market Opportunity Assessment, By Device Type, 2021 & 2031F |
9.3 Portugal Gaming Market Opportunity Assessment, By End-User, 2021 & 2031F |
10 Portugal Gaming Market - Competitive Landscape |
10.1 Portugal Gaming Market Revenue Share, By Companies, 2024 |
10.2 Portugal Gaming Market Competitive Benchmarking, By Operating and Technical Parameters |
11 Company Profiles |
12 Recommendations | 13 Disclaimer |