Market Forecast by Countries (Germany, United Kingdom, France, Italy, Russia, Spain, Rest of Europe), By Game Type (Shooter, Action, Sports, Role-Playing, Others), By Device Type (PC/MMO, Tablet, Mobile Phone, TV/Console), By End-User (Male, Female) And Competitive Landscape
Product Code: ETC395938 | Publication Date: Aug 2022 | Updated Date: Oct 2025 | Product Type: Market Research Report | |
Publisher: 6Wresearch | No. of Pages: 250 | No. of Figures: 50 | No. of Tables: 25 | |
According to 6Wresearch internal database and industry insights, the Europe Gaming Market was valued at USD 84.8 billion in 2024 and is projected to reach nearly USD 176.2 billion by 2031, exhibiting a compound annual growth rate (CAGR) of 8% during the forecast period (2025-2031).
Report Name | Europe Gaming Market |
Forecast Period | 2025–2031 |
CAGR | 8% |
Market Size | USD 176.2 billion by 2031 |
Growing Sector | Mobile Gaming |
Europe Gaming Market report thoroughly covers the market by countries, game type, device type, and end‑user. The market report provides an unbiased and detailed analysis of ongoing market trends, opportunities/high growth areas, and market drivers, which would help stakeholders devise and align their market strategies according to the current and future market dynamics.
The Europe gaming market is expected to have steady growth. The market is growing due to increasing mobile usage among people and next-gen connectivity like 5G in Europe. The consumers are increasingly shifting towards more interactive and multiplayer competitive arenas, e-sports games. There is a heightened demand for games providing cinematic graphics and global ranking to players. Continuous expansion of social media gaming influencers and connectivity platforms has bolstered the demand for this industry.
Below mentioned some growth drivers and their impact on market dynamics:
Drivers |
Primary Segments Affected |
Why It Matters |
Smartphone & high‑speed internet rise |
Device Type (Mobile Phone, PC/MMO, Console) |
This expands access to games and users |
Esports & live streaming growth |
Game Type (Shooter, Sports, Action) & End‑User |
This increases engagement and monetization |
Cloud & subscription gaming models |
Device Type & Game Type |
This lowers barriers to entry and increases recurring revenue |
Government support & dev incentives |
Countries (Germany, UK, France, etc.) |
This encourages innovation and local content production |
Cross‑platform & social features |
Game Type & Device Type |
This enhances retention and broadens player base |
Europe Gaming Market is expected to have significant growth registering a CAGR of 8% during the forecast period of 2025‑2031. Key drivers of this market are high internet accessibility and increased smartphone usage among people of Europe. E-sports is gaining traction among the young generation of Europe. The revenue growth is very high in the market due to game monetization and subscription models. Furthermore, growing social media platforms and gaming influence are helping in creating a large consumer base for this industry. The games' multiplayer feature is highly being proffered by consumers as the interaction among players becomes fun and smooth, thus increasing the gaming experience.
Below mentioned are some major restraints and their influence on market dynamics:
Restraints |
Primary Segments Affected |
What This Means |
High development & operating costs |
All device types & game types |
This limits especially smaller developers from competing |
Regulatory & content restrictions |
Game Type, Countries |
This increases compliance burden and delays |
Piracy & security threats |
Device Type & End‑User |
This erodes revenue and user trust |
Market fragmentation (language, culture) |
Game Type & Countries |
This complicates localization and marketing |
Hardware & connectivity disparity |
Device Type (Console, PC/MMO, Mobile) |
This restricts accessible gaming quality in some regions |
The Europe gaming industry is expected to grow substantially in the coming years. Despite the growth prospects, the industry faces multiple challenges. Producing a premium game is really expensive and time-consuming. Further, stringent government policies regarding making the game violence-free and less addictive are further complicating the industry expansion. Also, hacking, security, and duplication issues are highly faced by the game developers, which discourage new developers from entering into this industry.
Some major trends contributing to the development of Europe Gaming Market are:
Here are some investment opportunities in the Europe Gaming Market:
Here are some top companies contributing to Europe Gaming Market Share:
1. Ubisoft Entertainment SA
Company Name | Ubisoft Entertainment SA |
---|---|
Established Year | 1986 |
Headquarters | Montreuil, France |
Official Website | Click Here |
Ubisoft is one of Europe’s largest video game publishers, known for blockbuster franchises like Assassin’s Creed, Far Cry, and Just Dance. The company leads in game development, publishing, and esports engagement across global markets.
2. CD Projekt S.A.
Company Name | CD Projekt S.A. |
---|---|
Established Year | 1994 |
Headquarters | Warsaw, Poland |
Official Website | Click Here |
CD Projekt is a prominent game developer and publisher in Europe, best known for The Witcher series and Cyberpunk 2077. The company focuses on high-quality RPGs and operates the digital distribution platform GOG.com.
3. Paradox Interactive AB
Company Name | Paradox Interactive AB |
---|---|
Established Year | 1999 |
Headquarters | Stockholm, Sweden |
Official Website | Click Here |
Paradox is a leading publisher of strategy and simulation games, including titles like Crusader Kings, Stellaris, and Europa Universalis. It has a strong following among niche and hardcore gaming communities in Europe.
4. Rovio Entertainment Corporation
Company Name | Rovio Entertainment Corporation |
---|---|
Established Year | 2003 |
Headquarters | Espoo, Finland |
Official Website | Click Here |
Rovio is best known for creating the Angry Birds franchise. As a mobile-first gaming company, it plays a key role in the growing mobile gaming sector across Europe and globally.
5. Frontier Developments plc
Company Name | Frontier Developments plc |
---|---|
Established Year | 1994 |
Headquarters | Cambridge, United Kingdom |
Official Website | Click Here |
Frontier is a British game developer recognized for titles such as Elite Dangerous, Planet Zoo, and Jurassic World Evolution. It focuses on simulation and sandbox experiences, with a strong presence in the European PC gaming market.
European and national initiatives support gaming development and regulation. The UK’s Video Games Tax Relief (VGTR) provides tax credit for qualifying game development. The EU’s Digital Single Market efforts aim to align content rules, copyright laws, and age ratings across member states. National governments (e.g. France, Germany) provide grants or subsidies for creative industries and local game studios. Regulatory frameworks for consumer protection, in‑game purchases, and data privacy (like GDPR) are strengthened.
The future of the Europe Gaming Market outlook is optimistic. Revenues are projected to more than double by 2033. Technology trends like cloud & streaming gaming, cross‑platform compatibility, immersive content (VR/AR), and social gaming will lead growth. Developers who adapt to regulations, localize content well, and invest in monetization models will benefit. Mobile and subscription services will continue to grow faster. Esports and live experiences will become more central to the ecosystem.
The report offers a comprehensive study of the subsequent market segments and their leading categories.
Germany is significantly contributing to Europe Gaming Market Growth due to its strong digital infrastructure, rising esports culture, and increasing investments in immersive gaming content by both local and global developers.
According to Guneet Kaur, Senior Research Analyst, 6Wresearch, Shooter games are gaining significant popularity as players seek competitive, fast-paced, and skill-driven experiences. Their multiplayer features and strong online communities continue to attract a loyal and growing player base across European gaming markets.
Mobile phones are emerging as the fastest-growing device segment, with accessible game downloads, affordable in-app purchases, and expanding 5G networks enabling seamless gaming anytime, anywhere—especially among younger demographics and casual gamers.
Female gamers represent a rapidly expanding user group, influenced by inclusive game designs, social gaming trends, and rising female representation in esports and streaming. This shift is encouraging developers to create more gender-inclusive content and marketing strategies.
The report subsequently covers the market by following segments and subsegments:
The report subsequently covers the market by following segments and subsegments:
1 Executive Summary |
2 Introduction |
2.1 Key Highlights of the Report |
2.2 Report Description |
2.3 Market Scope & Segmentation |
2.4 Research Methodology |
2.5 Assumptions |
3 Europe Gaming Market Overview |
3.1 Europe Regional Macro Economic Indicators |
3.2 Europe Gaming Market Revenues & Volume, 2021 & 2031F |
3.3 Europe Gaming Market - Industry Life Cycle |
3.4 Europe Gaming Market - Porter's Five Forces |
3.5 Europe Gaming Market Revenues & Volume Share, By Countries, 2021 & 2031F |
3.6 Europe Gaming Market Revenues & Volume Share, By Game Type, 2021 & 2031F |
3.7 Europe Gaming Market Revenues & Volume Share, By Device Type, 2021 & 2031F |
3.8 Europe Gaming Market Revenues & Volume Share, By End-User, 2021 & 2031F |
4 Europe Gaming Market Dynamics |
4.1 Impact Analysis |
4.2 Market Drivers |
4.3 Market Restraints |
5 Europe Gaming Market Trends |
6 Europe Gaming Market, 2021 - 2031 |
6.1 Europe Gaming Market, Revenues & Volume, By Game Type, 2021 - 2031 |
6.2 Europe Gaming Market, Revenues & Volume, By Device Type, 2021 - 2031 |
6.3 Europe Gaming Market, Revenues & Volume, By End-User, 2021 - 2031 |
7 Germany Gaming Market, 2021 - 2031 |
7.1 Germany Gaming Market, Revenues & Volume, By Game Type, 2021 - 2031 |
7.2 Germany Gaming Market, Revenues & Volume, By Device Type, 2021 - 2031 |
7.3 Germany Gaming Market, Revenues & Volume, By End-User, 2021 - 2031 |
8 United Kingdom Gaming Market, 2021 - 2031 |
8.1 United Kingdom Gaming Market, Revenues & Volume, By Game Type, 2021 - 2031 |
8.2 United Kingdom Gaming Market, Revenues & Volume, By Device Type, 2021 - 2031 |
8.3 United Kingdom Gaming Market, Revenues & Volume, By End-User, 2021 - 2031 |
9 France Gaming Market, 2021 - 2031 |
9.1 France Gaming Market, Revenues & Volume, By Game Type, 2021 - 2031 |
9.2 France Gaming Market, Revenues & Volume, By Device Type, 2021 - 2031 |
9.3 France Gaming Market, Revenues & Volume, By End-User, 2021 - 2031 |
10 Italy Gaming Market, 2021 - 2031 |
10.1 Italy Gaming Market, Revenues & Volume, By Game Type, 2021 - 2031 |
10.2 Italy Gaming Market, Revenues & Volume, By Device Type, 2021 - 2031 |
10.3 Italy Gaming Market, Revenues & Volume, By End-User, 2021 - 2031 |
11 Russia Gaming Market, 2021 - 2031 |
11.1 Russia Gaming Market, Revenues & Volume, By Game Type, 2021 - 2031 |
11.2 Russia Gaming Market, Revenues & Volume, By Device Type, 2021 - 2031 |
11.3 Russia Gaming Market, Revenues & Volume, By End-User, 2021 - 2031 |
12 Spain Gaming Market, 2021 - 2031 |
12.1 Spain Gaming Market, Revenues & Volume, By Game Type, 2021 - 2031 |
12.2 Spain Gaming Market, Revenues & Volume, By Device Type, 2021 - 2031 |
12.3 Spain Gaming Market, Revenues & Volume, By End-User, 2021 - 2031 |
13 Rest of Europe Gaming Market, 2021 - 2031 |
13.1 Rest of Europe Gaming Market, Revenues & Volume, By Game Type, 2021 - 2031 |
13.2 Rest of Europe Gaming Market, Revenues & Volume, By Device Type, 2021 - 2031 |
13.3 Rest of Europe Gaming Market, Revenues & Volume, By End-User, 2021 - 2031 |
14 Europe Gaming Market Key Performance Indicators |
15 Europe Gaming Market - Opportunity Assessment |
15.1 Europe Gaming Market Opportunity Assessment, By Countries, 2021 & 2031F |
15.2 Europe Gaming Market Opportunity Assessment, By Game Type, 2021 & 2031F |
15.3 Europe Gaming Market Opportunity Assessment, By Device Type, 2021 & 2031F |
15.4 Europe Gaming Market Opportunity Assessment, By End-User, 2021 & 2031F |
16 Europe Gaming Market - Competitive Landscape |
16.1 Europe Gaming Market Revenue Share, By Companies, 2021 |
16.2 Europe Gaming Market Competitive Benchmarking, By Operating and Technical Parameters |
17 Company Profiles |
18 Recommendations |
19 Disclaimer |