Market Forecast By Technology (AR Technology, VR Technology, MR Technology), By Application (Consumer, Commercial, Enterprise (Manufacturing), Healthcare, Aerospace & Defense, Energy, Automotive, Others), By Offering (Hardware, Software), By Device Type (AR Devices, VR Devices, MR Devices) And Competitive Landscape
Product Code: ETC4452996 | Publication Date: Jul 2023 | Updated Date: Aug 2025 | Product Type: Report | |
Publisher: 6Wresearch | Author: Dhaval Chaurasia | No. of Pages: 70 | No. of Figures: 35 | No. of Tables: 5 |
The extended reality (XR) market in Australia is expanding as businesses and consumers embrace immersive technologies, including VR, AR, and mixed reality (MR). AI-driven XR applications are revolutionizing training, healthcare, retail, and entertainment, enhancing engagement and interactive experiences.
The extended reality market in Australia is expanding due to increasing demand for immersive digital experiences in entertainment, education, and healthcare. Rising adoption of AR and VR headsets for training, simulation, and remote collaboration is driving market growth. Enhanced focus on improving device comfort, content quality, and user interaction is supporting market performance.
The extended reality market in Australia faces challenges from high costs of headsets and infrastructure requirements. Limited availability of high-speed internet and data privacy concerns further restrict market adoption. The lack of locally developed XR content also reduces consumer engagement.
The Australia Extended Reality Market presents strong investment potential due to increasing adoption of AR, VR, and MR technologies. Investment opportunities include developing AI-driven extended reality platforms, improving real-time interaction, and expanding into gaming, training, and industrial applications.
Extended reality (XR) systems, including virtual reality (VR) and augmented reality (AR), are regulated under the Privacy Act 1988 and the Australian Consumer Law (ACL). The government mandates that data collected from XR platforms be encrypted and protected under the Notifiable Data Breaches (NDB) Scheme. XR systems used in healthcare or defense must meet additional safety and performance guidelines set by the Therapeutic Goods Administration (TGA) and the Department of Defence.
Report Name | Australia Extended Reality Market |
Forecast period | 2021-2031 |
CAGR | 7% |
Growing Sector | Education |
Australia Extended Reality Market report thoroughly covers the market by Technology, application offering and device type. The market outlook report provides an unbiased and detailed analysis of the ongoing market trends, opportunities/high growth areas, and market drivers which would help the stakeholders to devise and align their market strategies according to the current and future market dynamics.
Australia Extended Reality Market is experiencing significant growth, driven by advancements in technology and increasing demand from various industries. XR refers to the combination of virtual reality (VR), augmented reality (AR), and mixed reality (MR) technologies that create immersive, interactive experiences for users.One of the key factors driving the growth of the XR market in Australia is the increasing adoption of XR in industries such as gaming, entertainment, healthcare, and education. The interactive and immersive nature of XR technology makes it a valuable tool for training, simulation, and experiential learning.In the gaming industry, XR is being used to create more realistic and engaging experiences for gamers. With the rise of e-sports and virtual reality arcades, the demand for XR technology is only expected to increase.
According to 6Wresearch, the Australia Extended Reality Market size is projected to grow at the CAGR of 7% during the forecast period of 2021-2031. The increasing adoption of extended reality technologies in various industries is a major driver for the growth of the market in Australia. These technologies have proven to be beneficial in areas such as training, education, and entertainment. For instance, VR technology has been widely used for simulating real-life scenarios and training employees in fields such as healthcare, construction, and aviation. Moreover, the growing demand for innovative and interactive experiences among consumers has also led to the growth of the extended reality market. With advancements in technology, XR experiences have become more accessible and affordable, leading to an increase in their popularity among users. Despite its promising growth, the extended reality market in Australia faces some challenges that hinder its full potential. One of the major challenges is the high cost of extended reality devices and software, making it difficult for smaller businesses to adopt these technologies. Additionally, concerns over privacy and security issues also pose a challenge for widespread adoption. As XR technologies become more integrated into our daily lives, there is a need for robust security measures to protect user data. The market for extended reality in Australia presents various opportunities for growth in the coming years. The advancements in 5G technology and its potential to support high-quality XR experiences can open up new avenues for businesses in the market. This could lead to the development of more complex and realistic XR applications, creating a demand for skilled professionals in this field. Furthermore, the increasing investment in research and development by major players in the tech industry is expected to drive innovation and improve the capabilities of extended reality technologies. This can lead to the development of more cost-effective and user-friendly XR devices, making them more accessible to a wider range of customers.
The Au government has recognized the potential of extended reality (XR) technologies and has introduced various policies and schemes for Australia Extended Reality Market Growth. Initiatives such as the Digital Economy Strategy aim to position Australia as a leading digital economy by 2031. This strategy encompasses investment in digital skills training, including XR technologies, to ensure a skilled workforce capable of driving innovation in this sector. Additionally, grants and funding opportunities are available for startups and businesses focused on developing XR technologies, encouraging entrepreneurship and innovation in the extended reality market.
Several key players dominate the Extended Reality market in Australia, contributing significantly to its growth and development. Among these, Zero Latency stands out as a pioneer in free-roam, multiplayer virtual reality experiences, offering cutting-edge entertainment options across the country. vStream is another notable name, specializing in creating immersive experiences for marketing and events through augmented reality (AR) and virtual reality (VR). Big Ant Studios, a leading game development company, is also making strides by incorporating XR technologies into their sports and entertainment games, enhancing the gaming experience for users. These companies, among others, are at the forefront of transforming how Australians interact with digital content, driving the extended reality market towards an innovative and immersive future.
The future of the Australia Extended Reality industry looks promising, with continuous advancements and developments in technology. As more businesses and industries adopt XR technologies, the demand for skilled professionals in this field is expected to increase. This presents an opportunity for individuals to upskill or reskill themselves to enter this rapidly growing industry. Moreover, with the growth of e-commerce and online shopping, there is a potential for extended reality to revolutionize the retail industry. By integrating XR technologies, retailers can provide customers with a more immersive and interactive shopping experience, leading to increased sales and customer satisfaction.
In terms of technology, the VR segment is expected to dominate the market, accounting for the largest share in terms of revenue. This can be attributed to the increasing demand for immersive and interactive experiences in gaming, entertainment, and tourism sectors.
According to Ravi Bhandari, Research Head, 6Wresearch, the consumer segment is expected to dominate the growth of Australia's extended reality market. This can be attributed to the rising popularity of augmented and virtual reality technologies in gaming, entertainment, and social media platforms.
The report offers a comprehensive study of the subsequent market segments:
1 Executive Summary |
2 Introduction |
2.1 Key Highlights of the Report |
2.2 Report Description |
2.3 Market Scope & Segmentation |
2.4 Research Methodology |
2.5 Assumptions |
3 Australia Extended Reality Market Overview |
3.1 Australia Country Macro Economic Indicators |
3.2 Australia Extended Reality Market Revenues & Volume, 2021 & 2031F |
3.3 Australia Extended Reality Market - Industry Life Cycle |
3.4 Australia Extended Reality Market - Porter's Five Forces |
3.5 Australia Extended Reality Market Revenues & Volume Share, By Technology , 2021 & 2031F |
3.6 Australia Extended Reality Market Revenues & Volume Share, By Application , 2021 & 2031F |
3.7 Australia Extended Reality Market Revenues & Volume Share, By Offering, 2021 & 2031F |
3.8 Australia Extended Reality Market Revenues & Volume Share, By Device Type, 2021 & 2031F |
4 Australia Extended Reality Market Dynamics |
4.1 Impact Analysis |
4.2 Market Drivers |
4.3 Market Restraints |
5 Australia Extended Reality Market Trends |
6 Australia Extended Reality Market, By Types |
6.1 Australia Extended Reality Market, By Technology |
6.1.1 Overview and Analysis |
6.1.2 Australia Extended Reality Market Revenues & Volume, By Technology , 2021-2031F |
6.1.3 Australia Extended Reality Market Revenues & Volume, By AR Technology, 2021-2031F |
6.1.4 Australia Extended Reality Market Revenues & Volume, By VR Technology, 2021-2031F |
6.1.5 Australia Extended Reality Market Revenues & Volume, By MR Technology, 2021-2031F |
6.2 Australia Extended Reality Market, By Application |
6.2.1 Overview and Analysis |
6.2.2 Australia Extended Reality Market Revenues & Volume, By Consumer, 2021-2031F |
6.2.3 Australia Extended Reality Market Revenues & Volume, By Commercial, 2021-2031F |
6.2.4 Australia Extended Reality Market Revenues & Volume, By Enterprise (Manufacturing), 2021-2031F |
6.2.5 Australia Extended Reality Market Revenues & Volume, By Healthcare, 2021-2031F |
6.2.6 Australia Extended Reality Market Revenues & Volume, By Aerospace & Defense, 2021-2031F |
6.2.7 Australia Extended Reality Market Revenues & Volume, By Energy, 2021-2031F |
6.2.8 Australia Extended Reality Market Revenues & Volume, By Others, 2021-2031F |
6.2.9 Australia Extended Reality Market Revenues & Volume, By Others, 2021-2031F |
6.3 Australia Extended Reality Market, By Offering |
6.3.1 Overview and Analysis |
6.3.2 Australia Extended Reality Market Revenues & Volume, By Hardware, 2021-2031F |
6.3.3 Australia Extended Reality Market Revenues & Volume, By Software, 2021-2031F |
6.4 Australia Extended Reality Market, By Device Type |
6.4.1 Overview and Analysis |
6.4.2 Australia Extended Reality Market Revenues & Volume, By AR Devices, 2021-2031F |
6.4.3 Australia Extended Reality Market Revenues & Volume, By VR Devices, 2021-2031F |
6.4.4 Australia Extended Reality Market Revenues & Volume, By MR Devices, 2021-2031F |
7 Australia Extended Reality Market Import-Export Trade Statistics |
7.1 Australia Extended Reality Market Export to Major Countries |
7.2 Australia Extended Reality Market Imports from Major Countries |
8 Australia Extended Reality Market Key Performance Indicators |
9 Australia Extended Reality Market - Opportunity Assessment |
9.1 Australia Extended Reality Market Opportunity Assessment, By Technology , 2021 & 2031F |
9.2 Australia Extended Reality Market Opportunity Assessment, By Application , 2021 & 2031F |
9.3 Australia Extended Reality Market Opportunity Assessment, By Offering, 2021 & 2031F |
9.4 Australia Extended Reality Market Opportunity Assessment, By Device Type, 2021 & 2031F |
10 Australia Extended Reality Market - Competitive Landscape |
10.1 Australia Extended Reality Market Revenue Share, By Companies, 2024 |
10.2 Australia Extended Reality Market Competitive Benchmarking, By Operating and Technical Parameters |
11 Company Profiles |
12 Recommendations |
13 Disclaimer |