| Product Code: ETC230015 | Publication Date: Aug 2022 | Updated Date: Nov 2025 | Product Type: Market Research Report | |
| Publisher: 6Wresearch | Author: Ravi Bhandari | No. of Pages: 75 | No. of Figures: 35 | No. of Tables: 20 |
The Australia games and puzzles market experienced a notable import trend from 2023 to 2024, with a growth rate of 31.12%. However, the compound annual growth rate (CAGR) for the period 2020-2024 stood at -11.16%. This decline in CAGR could be attributed to shifts in consumer preferences towards other entertainment options or changes in trade policies impacting the market`s import momentum.
The Australia Games and Puzzles market involve the production, distribution, and consumption of tabletop games, puzzles, and board games for entertainment and recreational purposes. Games and puzzles offer social interaction, cognitive stimulation, and family bonding experiences, making them popular among consumers of all ages. The market is influenced by factors such as consumer preferences for leisure activities, technological advancements in game design, and the rise of online gaming platforms. Additionally, trends in gift-giving, holiday spending, and lifestyle changes impact the demand for games and puzzles in Australia.
The Australia games and puzzles market is experiencing moderate growth driven by the popularity of traditional and digital gaming platforms. Games and puzzles, including board games, video games, and brain teasers, are popular forms of entertainment for people of all ages. The increasing demand for leisure activities, coupled with the availability of diverse gaming options and online distribution channels, is driving the growth of the games and puzzles market in Australia.
Challenges in the games and puzzles market in Australia include competition from digital entertainment, changing consumer preferences, and supply chain disruptions. Market players must innovate to offer unique and engaging games and puzzles, leverage digital platforms for distribution and marketing, and differentiate their products through quality, design, and educational value.
The Australia government may implement policies to support the games and puzzles market to promote creativity, cognitive development, and social interaction. Regulatory bodies such as the Australia Competition and Consumer Commission (ACCC) may establish guidelines for the safety, labeling, and marketing of games and puzzles to protect consumers, particularly children, from potential hazards and deceptive practices. Government policies may include funding for research and innovation in game design, incentives for local game developers, and support for cultural institutions and community organizations that promote gaming as a form of recreation and learning. Additionally, government initiatives may encourage the inclusion of games and puzzles in educational settings, libraries, and public spaces to enhance access and participation in gaming activities across Australia.
1 Executive Summary |
2 Introduction |
2.1 Key Highlights of the Report |
2.2 Report Description |
2.3 Market Scope & Segmentation |
2.4 Research Methodology |
2.5 Assumptions |
3 Australia Games and Puzzles Market Overview |
3.1 Australia Country Macro Economic Indicators |
3.2 Australia Games and Puzzles Market Revenues & Volume, 2021 & 2031F |
3.3 Australia Games and Puzzles Market - Industry Life Cycle |
3.4 Australia Games and Puzzles Market - Porter's Five Forces |
3.5 Australia Games and Puzzles Market Revenues & Volume Share, By Licensing, 2021 & 2031F |
3.6 Australia Games and Puzzles Market Revenues & Volume Share, By Distribution Channel, 2021 & 2031F |
3.7 Australia Games and Puzzles Market Revenues & Volume Share, By Type, 2021 & 2031F |
4 Australia Games and Puzzles Market Dynamics |
4.1 Impact Analysis |
4.2 Market Drivers |
4.2.1 Increasing popularity of board games and puzzles as a recreational activity |
4.2.2 Growing trend of family bonding activities and social gatherings |
4.2.3 Rise in demand for educational games and puzzles to stimulate cognitive skills |
4.3 Market Restraints |
4.3.1 Competition from digital and online gaming platforms |
4.3.2 Fluctuating consumer disposable income affecting discretionary spending on games and puzzles |
4.3.3 Challenges in distribution and retailing, especially in remote areas |
5 Australia Games and Puzzles Market Trends |
6 Australia Games and Puzzles Market, By Types |
6.1 Australia Games and Puzzles Market, By Licensing |
6.1.1 Overview and Analysis |
6.1.2 Australia Games and Puzzles Market Revenues & Volume, By Licensing, 2021-2031F |
6.1.3 Australia Games and Puzzles Market Revenues & Volume, By Licensed, 2021-2031F |
6.1.4 Australia Games and Puzzles Market Revenues & Volume, By Non-licensed, 2021-2031F |
6.2 Australia Games and Puzzles Market, By Distribution Channel |
6.2.1 Overview and Analysis |
6.2.2 Australia Games and Puzzles Market Revenues & Volume, By E-commerce, 2021-2031F |
6.2.3 Australia Games and Puzzles Market Revenues & Volume, By Brick & Mortar, 2021-2031F |
6.3 Australia Games and Puzzles Market, By Type |
6.3.1 Overview and Analysis |
6.3.2 Australia Games and Puzzles Market Revenues & Volume, By Games, 2021-2031F |
6.3.3 Australia Games and Puzzles Market Revenues & Volume, By Puzzles, 2021-2031F |
7 Australia Games and Puzzles Market Import-Export Trade Statistics |
7.1 Australia Games and Puzzles Market Export to Major Countries |
7.2 Australia Games and Puzzles Market Imports from Major Countries |
8 Australia Games and Puzzles Market Key Performance Indicators |
8.1 Average time spent on playing games and puzzles per household |
8.2 Number of new game and puzzle releases in the market |
8.3 Percentage of households with children investing in educational games and puzzles |
8.4 Adoption rate of innovative game and puzzle concepts |
8.5 Engagement metrics on social media platforms for game and puzzle brands |
9 Australia Games and Puzzles Market - Opportunity Assessment |
9.1 Australia Games and Puzzles Market Opportunity Assessment, By Licensing, 2021 & 2031F |
9.2 Australia Games and Puzzles Market Opportunity Assessment, By Distribution Channel, 2021 & 2031F |
9.3 Australia Games and Puzzles Market Opportunity Assessment, By Type, 2021 & 2031F |
10 Australia Games and Puzzles Market - Competitive Landscape |
10.1 Australia Games and Puzzles Market Revenue Share, By Companies, 2024 |
10.2 Australia Games and Puzzles Market Competitive Benchmarking, By Operating and Technical Parameters |
11 Company Profiles |
12 Recommendations |
13 Disclaimer |