Market Forecast By Application (Entertainment, Education, Electronic Sports), By Age Group (Children, Teenagers, Adults), By Platform (Android, iOS, Others), By Type (Online, Offline) And Competitive Landscape
| Product Code: ETC6185426 | Publication Date: Sep 2024 | Updated Date: Dec 2025 | Product Type: Market Research Report | |
| Publisher: 6Wresearch | Author: Shubham Deep | No. of Pages: 75 | No. of Figures: 35 | No. of Tables: 20 |
According to 6Wresearch internal database and industry insights, the Australia Mobile Game Market is anticipated to expand, growing at a compound annual growth rate (CAGR) of 8.5% during the forecast period (2026-2032).
Below mentioned are the evaluation of years-wise growth rate along with key growth drivers:
| Year | Est. Annual Growth (%) | Growth Drivers |
| 2021 | 4.5 | Increasing smartphone penetration across urban and regional regions |
| 2022 | 5.3 | Rising consumer spending on in-app purchases and mobile data affordability |
| 2023 | 6.2 | Surge in popularity of casual and social games among working adults |
| 2024 | 7 | Expansion of mobile network coverage and rising 5G adoption accelerating mobile game performance |
| 2025 | 7.8 | Growing interest in e-sports and competitive mobile gaming tournaments |
The Australia Mobile Game Market report thoroughly covers the market by application, age group, platform, and type. The market report provides an unbiased and detailed analysis of ongoing market trends, opportunities/high growth areas, and market drivers, which help stakeholders devise and align their market strategies according to the current and future market dynamics.
| Report Name | Australia Mobile Game Market |
| Forecast period | 2026-2032 |
| CAGR | 8.5% |
| Growing Sector | Mobile Games for Entertainment & eSports |
Australia Mobile Game Market is anticipated to record robust growth due to rising smartphone adoption, increasing disposable income among younger populations, and improving internet infrastructure nationwide. Apart from this, the demand is proliferated by broader acceptance of games as a form of entertainment and social engagement, particularly among teenagers and adults. Further, local game developers and international publishers are increasingly offering localized content tailored to Australian users, boosting user engagement and retention.
Below mentioned are some prominent drivers and their influence to the market dynamics:
| Drivers | Primary Segments Affected | Why it Matters (Evidence) |
| Smartphone Penetration and Internet Accessibility | Application & Platform | Prevalent smartphone ownership and augmented mobile networks increase access to games. |
| Rising Consumer Spending on In-App Purchases | Application & Type | Increasing willingness to spend on in-game items sustains revenue generation for free-to-play models. |
| Localized Content and Regional Publishing | Platform & Application | Developers releasing Australia-centric content improve significance and attract local user base. |
| Greater Acceptance of Mobile Gaming as Entertainment | Age Group (Teenagers, Adults) | Cultural shift towards mobile gaming as mainstream entertainment supports incessant growth. |
| Growth of e-Sports and Competitive Gaming | Age Group (Teenagers, Adults) & Application (Electronic Sports) | Rising tournaments and online competitions proliferates demand for multiplayer mobile games. |
The Australia Mobile Game Market is expected to grow at a CAGR of 8.5% during the forecast period of 2026-2032. Due to increasing access to smartphones as it has significantly expanded the mobile gaming demographic across different age groups, the growth of this market is expected to remain strong. With increasing smartphones penetration, the usage of mobile games increases substantially, contributing to the Australia Mobile Game Market Growth. Apart from this, the prevalence of microtransactions and subscription-based models has made it easier for users to engage in continuous spending, thus boosting the market revenue.
Below mentioned are some major restraints and their influence to the market dynamics:
| Restraints | Primary Segments Affected | What This Means (Evidence) |
| Fragmentation Across Platforms (Android, iOS, Others) | Platform | Differing device capabilities and OS constraints deter uniform user experience. |
| Saturation of Popular Game Genres | Application (Entertainment) & Platform | Excess of similar casual games decreases discoverability of new titles. |
| High Development Cost for Quality Titles | Type (Online) & Platform | The development of high-quality online games with advanced graphics strengthens production costs but limits smaller developers. |
| Digital Fatigue and Competing Entertainment Forms | Age Group (Teenagers, Adults) | With many entertainment options, maintaining long-term engagement proves challenging for game developers. |
| Regulatory Scrutiny on In-App Purchases and Loot Boxes | Application & Age Group | Regulatory attention on microtransactions and youth protection may lead to firmer compliance, affecting monetization models. |
Despite growth, there are numerous restraints faced by the Australia Mobile Game Industry such as genre saturation, rising cost of developing high-quality titles, regulatory scrutiny around monetization practices, platform fragmentation increasing complexity, and difficulty in sustaining user engagement beyond initial download period. Apart from this, smaller developers struggle to allocate resources for cross-platform compatibility and compliance with changing regulations.
There are numerous trends influencing the direction of the Australia Mobile Game Industry, including:
Investment prospects in the Australia Mobile Game Industry are:
Below is the list of prominent companies in the Australia Mobile Game Market:
| Company Name | Halfbrick Studios |
| Headquarters | Brisbane, Australia |
| Established | 2001 |
| Website | Click Here |
Halfbrick develops flagship mobile games known for casual gameplay and global download volumes.
| Company Name | Mighty Kingdom |
| Headquarters | Sydney, Australia |
| Established | 2012 |
| Website | Click Here |
Mighty Kingdom focuses on mobile strategy and casual titles tailored to regional audiences.
| Company Name | Tencent (Riot Games) |
| Headquarters | Shenzhen, China |
| Established | 1998 (Riot Games) |
| Website | Click Here |
Tencent delivers mobile games through its subsidiary Riot Games, and the games remain popular in Australia’s competitive gaming landscape.
| Company Name | Electronic Arts (EA Mobile) |
| Headquarters | Redwood City, USA |
| Established | 1982 |
| Website | Click Here |
EA is a leading publisher of mobile sports games, with popular titles appealing to Australian sports enthusiasts.
| Company Name | King (A subsidiary of Activision Blizzard) |
| Headquarters | London, UK |
| Established | 2003 |
| Website | Click Here |
King is best known for mobile puzzle and match-3 games, widely played across Australia by children and adults.
According to Australian Government Data, there are various regulations put in place to strengthen the Australia Mobile Game Market Growth. For example, Australian Communications and Media Authority (ACMA) has made strategies for digital platforms on managing in-app purchases and ensuring child-safe content. Apart from this, the Australian Federal Government launched initiatives to encourage developers to implement age verification tools for games targeted at minors and to offer parental control features. Generally, these regulations are constantly improving consumer safety, particularly for younger audiences, and ensure fair practices in mobile game monetization.
In the future years, the outlook for the Australia Mobile Game Industry appears robust as expanding 5G networks and growing smartphone penetration enable more immersive gaming experiences. Apart from this, increasing interest in educational and casual games among children and teenagers, coupled with the rise of cloud gaming services and regional content, will open new growth channels. Additionally, growing regulatory clarity around in-app purchases and child protection will help build consumer trust and long-term sustainability.
The report offers a comprehensive study of the following market segments and their leading categories:
According to Mohit, Senior Research Analyst, 6Wresearch, the Entertainment segment holds the largest market share due to its popularity with casual, puzzle, and social games that appeal across various age groups.
The Adults segment dominates the Australia Mobile Game Market share owing to higher disposable income and greater spending capacity on in-app purchases. Adults also contribute significantly to e-sports participation and competitive game consumption, thus driving market growth.
The Android segment leads the market owing to the higher number of Android-based smartphone users in Australia, affordability of Android devices, and broad device compatibility which supports a wide range of games.
The report offers a comprehensive study of the subsequent market segments:
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1 Executive Summary |
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2 Introduction |
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2.1 Key Highlights of the Report |
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2.2 Report Description |
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2.3 Market Scope & Segmentation |
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2.4 Research Methodology |
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2.5 Assumptions |
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3 Australia Mobile Game Market Overview |
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3.1 Australia Country Macro Economic Indicators |
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3.2 Australia Mobile Game Market Revenues & Volume, 2022 & 2032F |
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3.3 Australia Mobile Game Market - Industry Life Cycle |
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3.4 Australia Mobile Game Market - Porter's Five Forces |
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3.5 Australia Mobile Game Market Revenues & Volume Share, By Application, 2022 & 2032F |
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3.6 Australia Mobile Game Market Revenues & Volume Share, By Age Group, 2022 & 2032F |
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3.7 Australia Mobile Game Market Revenues & Volume Share, By Platform, 2022 & 2032F |
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3.8 Australia Mobile Game Market Revenues & Volume Share, By Type, 2022 & 2032F |
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4 Australia Mobile Game Market Dynamics |
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4.1 Impact Analysis |
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4.2 Market Drivers |
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4.2.1 Increasing smartphone penetration rates in Australia |
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4.2.2 Growing demand for mobile gaming due to convenience and portability |
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4.2.3 Technological advancements leading to more sophisticated mobile games being developed |
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4.3 Market Restraints |
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4.3.1 Intense competition from other forms of entertainment and mobile apps |
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4.3.2 Limited consumer spending on mobile games compared to other entertainment options |
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5 Australia Mobile Game Market Trends |
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6 Australia Mobile Game Market, By Types |
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6.1 Australia Mobile Game Market, By Application |
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6.1.1 Overview and Analysis |
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6.1.2 Australia Mobile Game Market Revenues & Volume, By Application, 2022- 2032F |
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6.1.3 Australia Mobile Game Market Revenues & Volume, By Entertainment, 2022- 2032F |
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6.1.4 Australia Mobile Game Market Revenues & Volume, By Education, 2022- 2032F |
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6.1.5 Australia Mobile Game Market Revenues & Volume, By Electronic Sports, 2022- 2032F |
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6.2 Australia Mobile Game Market, By Age Group |
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6.2.1 Overview and Analysis |
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6.2.2 Australia Mobile Game Market Revenues & Volume, By Children, 2022- 2032F |
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6.2.3 Australia Mobile Game Market Revenues & Volume, By Teenagers, 2022- 2032F |
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6.2.4 Australia Mobile Game Market Revenues & Volume, By Adults, 2022- 2032F |
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6.3 Australia Mobile Game Market, By Platform |
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6.3.1 Overview and Analysis |
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6.3.2 Australia Mobile Game Market Revenues & Volume, By Android, 2022- 2032F |
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6.3.3 Australia Mobile Game Market Revenues & Volume, By iOS, 2022- 2032F |
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6.3.4 Australia Mobile Game Market Revenues & Volume, By Others, 2022- 2032F |
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6.4 Australia Mobile Game Market, By Type |
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6.4.1 Overview and Analysis |
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6.4.2 Australia Mobile Game Market Revenues & Volume, By Online, 2022- 2032F |
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6.4.3 Australia Mobile Game Market Revenues & Volume, By Offline, 2022- 2032F |
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7 Australia Mobile Game Market Import-Export Trade Statistics |
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7.1 Australia Mobile Game Market Export to Major Countries |
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7.2 Australia Mobile Game Market Imports from Major Countries |
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8 Australia Mobile Game Market Key Performance Indicators |
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8.1 Average session length per user |
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8.2 Number of daily active users (DAU) |
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8.3 Player retention rate |
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8.4 Average revenue per user (ARPU) |
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8.5 User engagement metrics such as in-app purchases or social interactions within games |
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9 Australia Mobile Game Market - Opportunity Assessment |
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9.1 Australia Mobile Game Market Opportunity Assessment, By Application, 2022 & 2032F |
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9.2 Australia Mobile Game Market Opportunity Assessment, By Age Group, 2022 & 2032F |
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9.3 Australia Mobile Game Market Opportunity Assessment, By Platform, 2022 & 2032F |
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9.4 Australia Mobile Game Market Opportunity Assessment, By Type, 2022 & 2032F |
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10 Australia Mobile Game Market - Competitive Landscape |
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10.1 Australia Mobile Game Market Revenue Share, By Companies, 2022 & 2032 |
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10.2 Australia Mobile Game Market Competitive Benchmarking, By Operating and Technical Parameters |
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11 Company Profiles |
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12 Recommendations |
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13 Disclaimer |