| Product Code: ETC6756167 | Publication Date: Sep 2024 | Updated Date: Aug 2025 | Product Type: Market Research Report | |
| Publisher: 6Wresearch | Author: Summon Dutta | No. of Pages: 75 | No. of Figures: 35 | No. of Tables: 20 |
1 Executive Summary |
2 Introduction |
2.1 Key Highlights of the Report |
2.2 Report Description |
2.3 Market Scope & Segmentation |
2.4 Research Methodology |
2.5 Assumptions |
3 China Video Game Packaging Market Overview |
3.1 China Country Macro Economic Indicators |
3.2 China Video Game Packaging Market Revenues & Volume, 2021 & 2031F |
3.3 China Video Game Packaging Market - Industry Life Cycle |
3.4 China Video Game Packaging Market - Porter's Five Forces |
3.5 China Video Game Packaging Market Revenues & Volume Share, By Type, 2021 & 2031F |
3.6 China Video Game Packaging Market Revenues & Volume Share, By Application, 2021 & 2031F |
4 China Video Game Packaging Market Dynamics |
4.1 Impact Analysis |
4.2 Market Drivers |
4.2.1 Increasing demand for video games in China |
4.2.2 Growth of the gaming industry in China |
4.2.3 Technological advancements in packaging materials and designs |
4.2.4 Rising disposable income leading to higher spending on video games |
4.2.5 Expansion of e-commerce platforms selling video games |
4.3 Market Restraints |
4.3.1 Intense competition among packaging companies |
4.3.2 Fluctuating raw material prices impacting production costs |
4.3.3 Regulatory challenges related to packaging materials and waste management |
4.3.4 Slowdown in the overall Chinese economy affecting consumer spending |
4.3.5 Counterfeit products impacting the reputation of video game packaging industry |
5 China Video Game Packaging Market Trends |
6 China Video Game Packaging Market, By Types |
6.1 China Video Game Packaging Market, By Type |
6.1.1 Overview and Analysis |
6.1.2 China Video Game Packaging Market Revenues & Volume, By Type, 2021- 2031F |
6.1.3 China Video Game Packaging Market Revenues & Volume, By Shrink Film, 2021- 2031F |
6.1.4 China Video Game Packaging Market Revenues & Volume, By Paperboard And Cardboard Boxes, 2021- 2031F |
6.1.5 China Video Game Packaging Market Revenues & Volume, By Plastic Cases, 2021- 2031F |
6.1.6 China Video Game Packaging Market Revenues & Volume, By Others, 2021- 2031F |
6.2 China Video Game Packaging Market, By Application |
6.2.1 Overview and Analysis |
6.2.2 China Video Game Packaging Market Revenues & Volume, By Online Sales, 2021- 2031F |
6.2.3 China Video Game Packaging Market Revenues & Volume, By Offline Sales, 2021- 2031F |
7 China Video Game Packaging Market Import-Export Trade Statistics |
7.1 China Video Game Packaging Market Export to Major Countries |
7.2 China Video Game Packaging Market Imports from Major Countries |
8 China Video Game Packaging Market Key Performance Indicators |
8.1 Adoption rate of eco-friendly packaging solutions |
8.2 Customer satisfaction levels with video game packaging |
8.3 Efficiency of supply chain management in delivering packaging materials |
8.4 Rate of innovation in packaging designs and materials |
8.5 Overall growth in the number of video game titles requiring packaging |
9 China Video Game Packaging Market - Opportunity Assessment |
9.1 China Video Game Packaging Market Opportunity Assessment, By Type, 2021 & 2031F |
9.2 China Video Game Packaging Market Opportunity Assessment, By Application, 2021 & 2031F |
10 China Video Game Packaging Market - Competitive Landscape |
10.1 China Video Game Packaging Market Revenue Share, By Companies, 2024 |
10.2 China Video Game Packaging Market Competitive Benchmarking, By Operating and Technical Parameters |
11 Company Profiles |
12 Recommendations |
13 Disclaimer |
Export potential enables firms to identify high-growth global markets with greater confidence by combining advanced trade intelligence with a structured quantitative methodology. The framework analyzes emerging demand trends and country-level import patterns while integrating macroeconomic and trade datasets such as GDP and population forecasts, bilateral import–export flows, tariff structures, elasticity differentials between developed and developing economies, geographic distance, and import demand projections. Using weighted trade values from 2020–2024 as the base period to project country-to-country export potential for 2030, these inputs are operationalized through calculated drivers such as gravity model parameters, tariff impact factors, and projected GDP per-capita growth. Through an analysis of hidden potentials, demand hotspots, and market conditions that are most favorable to success, this method enables firms to focus on target countries, maximize returns, and global expansion with data, backed by accuracy.
By factoring in the projected importer demand gap that is currently unmet and could be potential opportunity, it identifies the potential for the Exporter (Country) among 190 countries, against the general trade analysis, which identifies the biggest importer or exporter.
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