| Product Code: ETC10995525 | Publication Date: Apr 2025 | Updated Date: Aug 2025 | Product Type: Market Research Report | |
| Publisher: 6Wresearch | No. of Pages: 65 | No. of Figures: 34 | No. of Tables: 19 | |
1 Executive Summary |
2 Introduction |
2.1 Key Highlights of the Report |
2.2 Report Description |
2.3 Market Scope & Segmentation |
2.4 Research Methodology |
2.5 Assumptions |
3 China Virtual Entertainment Event Market Overview |
3.1 China Country Macro Economic Indicators |
3.2 China Virtual Entertainment Event Market Revenues & Volume, 2021 & 2031F |
3.3 China Virtual Entertainment Event Market - Industry Life Cycle |
3.4 China Virtual Entertainment Event Market - Porter's Five Forces |
3.5 China Virtual Entertainment Event Market Revenues & Volume Share, By Event Type, 2021 & 2031F |
3.6 China Virtual Entertainment Event Market Revenues & Volume Share, By Technology, 2021 & 2031F |
3.7 China Virtual Entertainment Event Market Revenues & Volume Share, By Platform, 2021 & 2031F |
3.8 China Virtual Entertainment Event Market Revenues & Volume Share, By End User, 2021 & 2031F |
3.9 China Virtual Entertainment Event Market Revenues & Volume Share, By Monetization Model, 2021 & 2031F |
4 China Virtual Entertainment Event Market Dynamics |
4.1 Impact Analysis |
4.2 Market Drivers |
4.2.1 Increasing internet penetration and smartphone usage in China |
4.2.2 Growing demand for virtual entertainment experiences due to convenience and safety concerns |
4.2.3 Rise in popularity of online gaming and esports industry in China |
4.3 Market Restraints |
4.3.1 Regulatory challenges and censorship in the virtual entertainment sector in China |
4.3.2 Competition from traditional entertainment sectors such as cinemas and live events |
4.3.3 Technological barriers and infrastructure limitations in certain regions of China |
5 China Virtual Entertainment Event Market Trends |
6 China Virtual Entertainment Event Market, By Types |
6.1 China Virtual Entertainment Event Market, By Event Type |
6.1.1 Overview and Analysis |
6.1.2 China Virtual Entertainment Event Market Revenues & Volume, By Event Type, 2021 - 2031F |
6.1.3 China Virtual Entertainment Event Market Revenues & Volume, By Virtual Concerts, 2021 - 2031F |
6.1.4 China Virtual Entertainment Event Market Revenues & Volume, By Online Gaming Events, 2021 - 2031F |
6.1.5 China Virtual Entertainment Event Market Revenues & Volume, By Live Streaming Shows, 2021 - 2031F |
6.2 China Virtual Entertainment Event Market, By Technology |
6.2.1 Overview and Analysis |
6.2.2 China Virtual Entertainment Event Market Revenues & Volume, By Augmented Reality (AR), 2021 - 2031F |
6.2.3 China Virtual Entertainment Event Market Revenues & Volume, By Virtual Reality (VR), 2021 - 2031F |
6.2.4 China Virtual Entertainment Event Market Revenues & Volume, By Mixed Reality (MR), 2021 - 2031F |
6.3 China Virtual Entertainment Event Market, By Platform |
6.3.1 Overview and Analysis |
6.3.2 China Virtual Entertainment Event Market Revenues & Volume, By Social Media, 2021 - 2031F |
6.3.3 China Virtual Entertainment Event Market Revenues & Volume, By Dedicated Apps, 2021 - 2031F |
6.3.4 China Virtual Entertainment Event Market Revenues & Volume, By Websites, 2021 - 2031F |
6.4 China Virtual Entertainment Event Market, By End User |
6.4.1 Overview and Analysis |
6.4.2 China Virtual Entertainment Event Market Revenues & Volume, By General Public, 2021 - 2031F |
6.4.3 China Virtual Entertainment Event Market Revenues & Volume, By Gamers, 2021 - 2031F |
6.4.4 China Virtual Entertainment Event Market Revenues & Volume, By Enterprises, 2021 - 2031F |
6.5 China Virtual Entertainment Event Market, By Monetization Model |
6.5.1 Overview and Analysis |
6.5.2 China Virtual Entertainment Event Market Revenues & Volume, By Ticket Sales, 2021 - 2031F |
6.5.3 China Virtual Entertainment Event Market Revenues & Volume, By In-App Purchases, 2021 - 2031F |
6.5.4 China Virtual Entertainment Event Market Revenues & Volume, By Sponsorships, 2021 - 2031F |
7 China Virtual Entertainment Event Market Import-Export Trade Statistics |
7.1 China Virtual Entertainment Event Market Export to Major Countries |
7.2 China Virtual Entertainment Event Market Imports from Major Countries |
8 China Virtual Entertainment Event Market Key Performance Indicators |
8.1 Average daily active users (DAUs) of virtual entertainment platforms in China |
8.2 Engagement metrics such as average session duration and frequency of user interactions |
8.3 Conversion rate of free users to paid subscribers on virtual entertainment platforms |
9 China Virtual Entertainment Event Market - Opportunity Assessment |
9.1 China Virtual Entertainment Event Market Opportunity Assessment, By Event Type, 2021 & 2031F |
9.2 China Virtual Entertainment Event Market Opportunity Assessment, By Technology, 2021 & 2031F |
9.3 China Virtual Entertainment Event Market Opportunity Assessment, By Platform, 2021 & 2031F |
9.4 China Virtual Entertainment Event Market Opportunity Assessment, By End User, 2021 & 2031F |
9.5 China Virtual Entertainment Event Market Opportunity Assessment, By Monetization Model, 2021 & 2031F |
10 China Virtual Entertainment Event Market - Competitive Landscape |
10.1 China Virtual Entertainment Event Market Revenue Share, By Companies, 2024 |
10.2 China Virtual Entertainment Event Market Competitive Benchmarking, By Operating and Technical Parameters |
11 Company Profiles |
12 Recommendations |
13 Disclaimer |
Export potential enables firms to identify high-growth global markets with greater confidence by combining advanced trade intelligence with a structured quantitative methodology. The framework analyzes emerging demand trends and country-level import patterns while integrating macroeconomic and trade datasets such as GDP and population forecasts, bilateral import–export flows, tariff structures, elasticity differentials between developed and developing economies, geographic distance, and import demand projections. Using weighted trade values from 2020–2024 as the base period to project country-to-country export potential for 2030, these inputs are operationalized through calculated drivers such as gravity model parameters, tariff impact factors, and projected GDP per-capita growth. Through an analysis of hidden potentials, demand hotspots, and market conditions that are most favorable to success, this method enables firms to focus on target countries, maximize returns, and global expansion with data, backed by accuracy.
By factoring in the projected importer demand gap that is currently unmet and could be potential opportunity, it identifies the potential for the Exporter (Country) among 190 countries, against the general trade analysis, which identifies the biggest importer or exporter.
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