Product Code: ETC10995525 | Publication Date: Apr 2025 | Updated Date: Aug 2025 | Product Type: Market Research Report | |
Publisher: 6Wresearch | No. of Pages: 65 | No. of Figures: 34 | No. of Tables: 19 | |
1 Executive Summary |
2 Introduction |
2.1 Key Highlights of the Report |
2.2 Report Description |
2.3 Market Scope & Segmentation |
2.4 Research Methodology |
2.5 Assumptions |
3 China Virtual Entertainment Event Market Overview |
3.1 China Country Macro Economic Indicators |
3.2 China Virtual Entertainment Event Market Revenues & Volume, 2021 & 2031F |
3.3 China Virtual Entertainment Event Market - Industry Life Cycle |
3.4 China Virtual Entertainment Event Market - Porter's Five Forces |
3.5 China Virtual Entertainment Event Market Revenues & Volume Share, By Event Type, 2021 & 2031F |
3.6 China Virtual Entertainment Event Market Revenues & Volume Share, By Technology, 2021 & 2031F |
3.7 China Virtual Entertainment Event Market Revenues & Volume Share, By Platform, 2021 & 2031F |
3.8 China Virtual Entertainment Event Market Revenues & Volume Share, By End User, 2021 & 2031F |
3.9 China Virtual Entertainment Event Market Revenues & Volume Share, By Monetization Model, 2021 & 2031F |
4 China Virtual Entertainment Event Market Dynamics |
4.1 Impact Analysis |
4.2 Market Drivers |
4.2.1 Increasing internet penetration and smartphone usage in China |
4.2.2 Growing demand for virtual entertainment experiences due to convenience and safety concerns |
4.2.3 Rise in popularity of online gaming and esports industry in China |
4.3 Market Restraints |
4.3.1 Regulatory challenges and censorship in the virtual entertainment sector in China |
4.3.2 Competition from traditional entertainment sectors such as cinemas and live events |
4.3.3 Technological barriers and infrastructure limitations in certain regions of China |
5 China Virtual Entertainment Event Market Trends |
6 China Virtual Entertainment Event Market, By Types |
6.1 China Virtual Entertainment Event Market, By Event Type |
6.1.1 Overview and Analysis |
6.1.2 China Virtual Entertainment Event Market Revenues & Volume, By Event Type, 2021 - 2031F |
6.1.3 China Virtual Entertainment Event Market Revenues & Volume, By Virtual Concerts, 2021 - 2031F |
6.1.4 China Virtual Entertainment Event Market Revenues & Volume, By Online Gaming Events, 2021 - 2031F |
6.1.5 China Virtual Entertainment Event Market Revenues & Volume, By Live Streaming Shows, 2021 - 2031F |
6.2 China Virtual Entertainment Event Market, By Technology |
6.2.1 Overview and Analysis |
6.2.2 China Virtual Entertainment Event Market Revenues & Volume, By Augmented Reality (AR), 2021 - 2031F |
6.2.3 China Virtual Entertainment Event Market Revenues & Volume, By Virtual Reality (VR), 2021 - 2031F |
6.2.4 China Virtual Entertainment Event Market Revenues & Volume, By Mixed Reality (MR), 2021 - 2031F |
6.3 China Virtual Entertainment Event Market, By Platform |
6.3.1 Overview and Analysis |
6.3.2 China Virtual Entertainment Event Market Revenues & Volume, By Social Media, 2021 - 2031F |
6.3.3 China Virtual Entertainment Event Market Revenues & Volume, By Dedicated Apps, 2021 - 2031F |
6.3.4 China Virtual Entertainment Event Market Revenues & Volume, By Websites, 2021 - 2031F |
6.4 China Virtual Entertainment Event Market, By End User |
6.4.1 Overview and Analysis |
6.4.2 China Virtual Entertainment Event Market Revenues & Volume, By General Public, 2021 - 2031F |
6.4.3 China Virtual Entertainment Event Market Revenues & Volume, By Gamers, 2021 - 2031F |
6.4.4 China Virtual Entertainment Event Market Revenues & Volume, By Enterprises, 2021 - 2031F |
6.5 China Virtual Entertainment Event Market, By Monetization Model |
6.5.1 Overview and Analysis |
6.5.2 China Virtual Entertainment Event Market Revenues & Volume, By Ticket Sales, 2021 - 2031F |
6.5.3 China Virtual Entertainment Event Market Revenues & Volume, By In-App Purchases, 2021 - 2031F |
6.5.4 China Virtual Entertainment Event Market Revenues & Volume, By Sponsorships, 2021 - 2031F |
7 China Virtual Entertainment Event Market Import-Export Trade Statistics |
7.1 China Virtual Entertainment Event Market Export to Major Countries |
7.2 China Virtual Entertainment Event Market Imports from Major Countries |
8 China Virtual Entertainment Event Market Key Performance Indicators |
8.1 Average daily active users (DAUs) of virtual entertainment platforms in China |
8.2 Engagement metrics such as average session duration and frequency of user interactions |
8.3 Conversion rate of free users to paid subscribers on virtual entertainment platforms |
9 China Virtual Entertainment Event Market - Opportunity Assessment |
9.1 China Virtual Entertainment Event Market Opportunity Assessment, By Event Type, 2021 & 2031F |
9.2 China Virtual Entertainment Event Market Opportunity Assessment, By Technology, 2021 & 2031F |
9.3 China Virtual Entertainment Event Market Opportunity Assessment, By Platform, 2021 & 2031F |
9.4 China Virtual Entertainment Event Market Opportunity Assessment, By End User, 2021 & 2031F |
9.5 China Virtual Entertainment Event Market Opportunity Assessment, By Monetization Model, 2021 & 2031F |
10 China Virtual Entertainment Event Market - Competitive Landscape |
10.1 China Virtual Entertainment Event Market Revenue Share, By Companies, 2024 |
10.2 China Virtual Entertainment Event Market Competitive Benchmarking, By Operating and Technical Parameters |
11 Company Profiles |
12 Recommendations |
13 Disclaimer |