| Product Code: ETC13371641 | Publication Date: Apr 2025 | Product Type: Market Research Report | |
| Publisher: 6Wresearch | No. of Pages: 150 | No. of Figures: 55 | No. of Tables: 32 |
Europe Videogames Market |
1 Executive Summary |
2 Introduction |
2.1 Key Highlights of the Report |
2.2 Report Description |
2.3 Market Scope & Segmentation |
2.4 Research Methodology |
2.5 Assumptions |
3 Europe Videogames Market Overview |
3.1 Europe Regional Macro Economic Indicators |
3.2 Europe Videogames Market Revenues & Volume, 2021 & 2031F |
3.3 Europe Videogames Market - Industry Life Cycle |
3.4 Europe Videogames Market - Porter's Five Forces |
3.5 Europe Videogames Market Revenues & Volume Share, By Countries, 2021 & 2031F |
3.6 Europe Videogames Market Revenues & Volume Share, By Genre, 2021 & 2031F |
3.7 Europe Videogames Market Revenues & Volume Share, By Platform, 2021 & 2031F |
3.8 Europe Videogames Market Revenues & Volume Share, By Monetization Model, 2021 & 2031F |
3.9 Europe Videogames Market Revenues & Volume Share, By End User, 2021 & 2031F |
4 Europe Videogames Market Dynamics |
4.1 Impact Analysis |
4.2 Market Drivers |
4.3 Market Restraints |
5 Europe Videogames Market Trends |
6 Europe Videogames Market, 2021 - 2031 |
6.1 Europe Videogames Market, Revenues & Volume, By Genre, 2021 - 2031 |
6.1.1 Overview & Analysis |
6.1.2 Europe Videogames Market, Revenues & Volume, By Action, 2021 - 2031 |
6.1.3 Europe Videogames Market, Revenues & Volume, By Adventure, 2021 - 2031 |
6.1.4 Europe Videogames Market, Revenues & Volume, By Puzzle, 2021 - 2031 |
6.2 Europe Videogames Market, Revenues & Volume, By Platform, 2021 - 2031 |
6.2.1 Overview & Analysis |
6.2.2 Europe Videogames Market, Revenues & Volume, By PC, 2021 - 2031 |
6.2.3 Europe Videogames Market, Revenues & Volume, By Console, 2021 - 2031 |
6.2.4 Europe Videogames Market, Revenues & Volume, By Mobile, 2021 - 2031 |
6.3 Europe Videogames Market, Revenues & Volume, By Monetization Model, 2021 - 2031 |
6.3.1 Overview & Analysis |
6.3.2 Europe Videogames Market, Revenues & Volume, By Free-to-Play, 2021 - 2031 |
6.3.3 Europe Videogames Market, Revenues & Volume, By Subscription-Based, 2021 - 2031 |
6.3.4 Europe Videogames Market, Revenues & Volume, By Pay-to-Play, 2021 - 2031 |
6.4 Europe Videogames Market, Revenues & Volume, By End User, 2021 - 2031 |
6.4.1 Overview & Analysis |
6.4.2 Europe Videogames Market, Revenues & Volume, By Gamers, 2021 - 2031 |
6.4.3 Europe Videogames Market, Revenues & Volume, By Esports Organizations, 2021 - 2031 |
6.4.4 Europe Videogames Market, Revenues & Volume, By Educational Institutions, 2020 - 2028 |
7 Europe Videogames Market, By Countries, 2021 - 2031 |
7.1 Overview & Analysis |
7.2 Europe Videogames Market, Revenues & Volume, By Genre, 2021 - 2031 |
7.2.1 United Kingdom (UK) Videogames Market, Revenues & Volume, By Genre, 2021 - 2031 |
7.2.2 Germany Videogames Market, Revenues & Volume, By Genre, 2021 - 2031 |
7.2.3 France Videogames Market, Revenues & Volume, By Genre, 2021 - 2031 |
7.2.4 Poland Videogames Market, Revenues & Volume, By Genre, 2021 - 2031 |
7.2.5 Spain Videogames Market, Revenues & Volume, By Genre, 2021 - 2031 |
7.2.6 Rest of Europe Videogames Market, Revenues & Volume, By Genre, 2021 - 2031 |
7.3 Europe Videogames Market Revenues & Volume Share, By Platform, 2021 & 2031F |
7.3.1 United Kingdom (UK) Videogames Market, Revenues & Volume, By Platform, 2021 - 2031 |
7.3.2 Germany Videogames Market, Revenues & Volume, By Platform, 2021 - 2031 |
7.3.3 France Videogames Market, Revenues & Volume, By Platform, 2021 - 2031 |
7.3.4 Poland Videogames Market, Revenues & Volume, By Platform, 2021 - 2031 |
7.3.5 Spain Videogames Market, Revenues & Volume, By Platform, 2021 - 2031 |
7.3.6 Rest of Europe Videogames Market, Revenues & Volume, By Platform, 2021 - 2031 |
7.4 Europe Videogames Market, Revenues & Volume, By Monetization Model, 2021 - 2031 |
7.4.1 United Kingdom (UK) Videogames Market, Revenues & Volume, By Monetization Model, 2021 - 2031 |
7.4.2 Germany Videogames Market, Revenues & Volume, By Monetization Model, 2021 - 2031 |
7.4.3 France Videogames Market, Revenues & Volume, By Monetization Model, 2021 - 2031 |
7.4.4 Poland Videogames Market, Revenues & Volume, By Monetization Model, 2021 - 2031 |
7.4.5 Spain Videogames Market, Revenues & Volume, By Monetization Model, 2021 - 2031 |
7.4.6 Rest of Europe Videogames Market, Revenues & Volume, By Monetization Model, 2021 - 2031 |
7.5 Europe Videogames Market, Revenues & Volume, By End User, 2021 - 2031 |
7.5.1 United Kingdom (UK) Videogames Market, Revenues & Volume, By End User, 2021 - 2031 |
7.5.2 Germany Videogames Market, Revenues & Volume, By End User, 2021 - 2031 |
7.5.3 France Videogames Market, Revenues & Volume, By End User, 2021 - 2031 |
7.5.4 Poland Videogames Market, Revenues & Volume, By End User, 2021 - 2031 |
7.5.5 Spain Videogames Market, Revenues & Volume, By End User, 2021 - 2031 |
7.5.6 Rest of Europe Videogames Market, Revenues & Volume, By End User, 2021 - 2031 |
8 Europe Videogames Market Key Performance Indicators |
9 Europe Videogames Market - Export/Import By Countries Assessment |
10 Europe Videogames Market - Opportunity Assessment |
10.1 Europe Videogames Market Opportunity Assessment, By Countries, 2021 & 2031F |
10.2 Europe Videogames Market Opportunity Assessment, By Genre, 2021 & 2031F |
10.3 Europe Videogames Market Opportunity Assessment, By Platform, 2021 & 2031F |
10.4 Europe Videogames Market Opportunity Assessment, By Monetization Model, 2021 & 2031F |
10.5 Europe Videogames Market Opportunity Assessment, By End User, 2021 & 2031F |
11 Europe Videogames Market - Competitive Landscape |
11.1 Europe Videogames Market Revenue Share, By Companies, 2022 |
11.2 Europe Videogames Market Competitive Benchmarking, By Operating and Technical Parameters |
12 Top 10 Company Profiles |
13 Recommendations |
14 Disclaimer |
Export potential enables firms to identify high-growth global markets with greater confidence by combining advanced trade intelligence with a structured quantitative methodology. The framework analyzes emerging demand trends and country-level import patterns while integrating macroeconomic and trade datasets such as GDP and population forecasts, bilateral import–export flows, tariff structures, elasticity differentials between developed and developing economies, geographic distance, and import demand projections. Using weighted trade values from 2020–2024 as the base period to project country-to-country export potential for 2030, these inputs are operationalized through calculated drivers such as gravity model parameters, tariff impact factors, and projected GDP per-capita growth. Through an analysis of hidden potentials, demand hotspots, and market conditions that are most favorable to success, this method enables firms to focus on target countries, maximize returns, and global expansion with data, backed by accuracy.
By factoring in the projected importer demand gap that is currently unmet and could be potential opportunity, it identifies the potential for the Exporter (Country) among 190 countries, against the general trade analysis, which identifies the biggest importer or exporter.
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