| Product Code: ETC5521920 | Publication Date: Nov 2023 | Updated Date: Jan 2026 | Product Type: Market Research Report | |
| Publisher: 6Wresearch | Author: Ravi Bhandari | No. of Pages: 60 | No. of Figures: 30 | No. of Tables: 5 |
The import trend for board games in Iceland showed a steady increase from 2018 to 2020, with a notable surge in demand for international board game brands. This growth was attributed to a rising interest in tabletop gaming among Icelandic consumers during this period.

By 2027, the Board Games market in Iceland is anticipated to reach a growth rate of 3.90%, as part of an increasingly competitive Europe region, where Germany remains at the forefront, supported by United Kingdom, France, Italy and Russia, driving innovations and market adoption across sectors.

1 Executive Summary |
2 Introduction |
2.1 Key Highlights of the Report |
2.2 Report Description |
2.3 Market Scope & Segmentation |
2.4 Research Methodology |
2.5 Assumptions |
3 Iceland Board Games Market Overview |
3.1 Iceland Country Macro Economic Indicators |
3.2 Iceland Board Games Market Revenues & Volume, 2021 & 2031F |
3.3 Iceland Board Games Market - Industry Life Cycle |
3.4 Iceland Board Games Market - Porter's Five Forces |
3.5 Iceland Board Games Market Revenues & Volume Share, By Product Type, 2021 & 2031F |
3.6 Iceland Board Games Market Revenues & Volume Share, By Theme Type, 2021 & 2031F |
3.7 Iceland Board Games Market Revenues & Volume Share, By Distribution Channel, 2021 & 2031F |
4 Iceland Board Games Market Dynamics |
4.1 Impact Analysis |
4.2 Market Drivers |
4.2.1 Increasing popularity of board games as a social activity in Iceland |
4.2.2 Growing trend of offline entertainment options among consumers |
4.2.3 Rise in demand for unique and innovative board game themes and designs |
4.3 Market Restraints |
4.3.1 Limited disposable income of consumers in Iceland affecting their spending on leisure activities |
4.3.2 Seasonal impact on outdoor activities leading to fluctuations in indoor entertainment demand |
4.3.3 Competition from digital gaming options impacting the traditional board games market |
5 Iceland Board Games Market Trends |
6 Iceland Board Games Market Segmentations |
6.1 Iceland Board Games Market, By Product Type |
6.1.1 Overview and Analysis |
6.1.2 Iceland Board Games Market Revenues & Volume, By Puzzles, 2021-2031F |
6.1.3 Iceland Board Games Market Revenues & Volume, By Collectible Card Games, 2021-2031F |
6.1.4 Iceland Board Games Market Revenues & Volume, By Card & Dice Games, 2021-2031F |
6.1.5 Iceland Board Games Market Revenues & Volume, By Miniature Games, 2021-2031F |
6.1.6 Iceland Board Games Market Revenues & Volume, By RPG Board Games, 2021-2031F |
6.2 Iceland Board Games Market, By Theme Type |
6.2.1 Overview and Analysis |
6.2.2 Iceland Board Games Market Revenues & Volume, By Educational Board Games, 2021-2031F |
6.2.3 Iceland Board Games Market Revenues & Volume, By Strategy & War Board Games, 2021-2031F |
6.2.4 Iceland Board Games Market Revenues & Volume, By Fantasy Board Games, 2021-2031F |
6.2.5 Iceland Board Games Market Revenues & Volume, By Sports Board Games, 2021-2031F |
6.2.6 Iceland Board Games Market Revenues & Volume, By Others, 2021-2031F |
6.3 Iceland Board Games Market, By Distribution Channel |
6.3.1 Overview and Analysis |
6.3.2 Iceland Board Games Market Revenues & Volume, By Retail Stores, 2021-2031F |
6.3.3 Iceland Board Games Market Revenues & Volume, By Online, 2021-2031F |
7 Iceland Board Games Market Import-Export Trade Statistics |
7.1 Iceland Board Games Market Export to Major Countries |
7.2 Iceland Board Games Market Imports from Major Countries |
8 Iceland Board Games Market Key Performance Indicators |
8.1 Average time spent playing board games per capita |
8.2 Number of board game cafes or dedicated spaces for board game enthusiasts |
8.3 Frequency of board game events or conventions in Iceland |
9 Iceland Board Games Market - Opportunity Assessment |
9.1 Iceland Board Games Market Opportunity Assessment, By Product Type, 2021 & 2031F |
9.2 Iceland Board Games Market Opportunity Assessment, By Theme Type, 2021 & 2031F |
9.3 Iceland Board Games Market Opportunity Assessment, By Distribution Channel, 2021 & 2031F |
10 Iceland Board Games Market - Competitive Landscape |
10.1 Iceland Board Games Market Revenue Share, By Companies, 2024 |
10.2 Iceland Board Games Market Competitive Benchmarking, By Operating and Technical Parameters |
11 Company Profiles |
12 Recommendations | 13 Disclaimer |
Export potential enables firms to identify high-growth global markets with greater confidence by combining advanced trade intelligence with a structured quantitative methodology. The framework analyzes emerging demand trends and country-level import patterns while integrating macroeconomic and trade datasets such as GDP and population forecasts, bilateral import–export flows, tariff structures, elasticity differentials between developed and developing economies, geographic distance, and import demand projections. Using weighted trade values from 2020–2024 as the base period to project country-to-country export potential for 2030, these inputs are operationalized through calculated drivers such as gravity model parameters, tariff impact factors, and projected GDP per-capita growth. Through an analysis of hidden potentials, demand hotspots, and market conditions that are most favorable to success, this method enables firms to focus on target countries, maximize returns, and global expansion with data, backed by accuracy.
By factoring in the projected importer demand gap that is currently unmet and could be potential opportunity, it identifies the potential for the Exporter (Country) among 190 countries, against the general trade analysis, which identifies the biggest importer or exporter.
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