| Product Code: ETC10999086 | Publication Date: Apr 2025 | Updated Date: Nov 2025 | Product Type: Market Research Report | |
| Publisher: 6Wresearch | No. of Pages: 65 | No. of Figures: 34 | No. of Tables: 19 | |
Ireland`s virtual reality headset import market saw a significant shift in concentration levels from moderate to high in 2024, with top exporting countries being China, UK, Netherlands, and Taiwan. Despite a negative CAGR of -24.65% from 2020 to 2024, there was a slight growth rate of 2.03% in 2024. This indicates a potential rebound in the market, driven by innovative offerings from key exporting nations and increasing consumer interest in virtual reality technology. The market dynamics suggest a promising outlook for the VR headset sector in Ireland.

1 Executive Summary |
2 Introduction |
2.1 Key Highlights of the Report |
2.2 Report Description |
2.3 Market Scope & Segmentation |
2.4 Research Methodology |
2.5 Assumptions |
3 Ireland Virtual Reality VR Headset Market Overview |
3.1 Ireland Country Macro Economic Indicators |
3.2 Ireland Virtual Reality VR Headset Market Revenues & Volume, 2021 & 2031F |
3.3 Ireland Virtual Reality VR Headset Market - Industry Life Cycle |
3.4 Ireland Virtual Reality VR Headset Market - Porter's Five Forces |
3.5 Ireland Virtual Reality VR Headset Market Revenues & Volume Share, By Type, 2021 & 2031F |
3.6 Ireland Virtual Reality VR Headset Market Revenues & Volume Share, By Display Technology, 2021 & 2031F |
3.7 Ireland Virtual Reality VR Headset Market Revenues & Volume Share, By Connectivity, 2021 & 2031F |
3.8 Ireland Virtual Reality VR Headset Market Revenues & Volume Share, By Application, 2021 & 2031F |
3.9 Ireland Virtual Reality VR Headset Market Revenues & Volume Share, By End User, 2021 & 2031F |
4 Ireland Virtual Reality VR Headset Market Dynamics |
4.1 Impact Analysis |
4.2 Market Drivers |
4.2.1 Increasing adoption of virtual reality technology in various industries such as gaming, healthcare, education, and tourism. |
4.2.2 Growing demand for immersive and interactive experiences among consumers. |
4.2.3 Technological advancements leading to improved VR headset features and functionalities. |
4.3 Market Restraints |
4.3.1 High initial cost of VR headsets may hinder mass adoption. |
4.3.2 Limited content availability and compatibility issues with existing hardware and software. |
4.3.3 Concerns regarding potential health risks and discomfort associated with prolonged VR headset use. |
5 Ireland Virtual Reality VR Headset Market Trends |
6 Ireland Virtual Reality VR Headset Market, By Types |
6.1 Ireland Virtual Reality VR Headset Market, By Type |
6.1.1 Overview and Analysis |
6.1.2 Ireland Virtual Reality VR Headset Market Revenues & Volume, By Type, 2021 - 2031F |
6.1.3 Ireland Virtual Reality VR Headset Market Revenues & Volume, By Tethered VR Headset, 2021 - 2031F |
6.1.4 Ireland Virtual Reality VR Headset Market Revenues & Volume, By Standalone VR Headset, 2021 - 2031F |
6.1.5 Ireland Virtual Reality VR Headset Market Revenues & Volume, By Mobile VR Headset, 2021 - 2031F |
6.2 Ireland Virtual Reality VR Headset Market, By Display Technology |
6.2.1 Overview and Analysis |
6.2.2 Ireland Virtual Reality VR Headset Market Revenues & Volume, By LCD, 2021 - 2031F |
6.2.3 Ireland Virtual Reality VR Headset Market Revenues & Volume, By OLED, 2021 - 2031F |
6.2.4 Ireland Virtual Reality VR Headset Market Revenues & Volume, By Micro-LED, 2021 - 2031F |
6.3 Ireland Virtual Reality VR Headset Market, By Connectivity |
6.3.1 Overview and Analysis |
6.3.2 Ireland Virtual Reality VR Headset Market Revenues & Volume, By Wired, 2021 - 2031F |
6.3.3 Ireland Virtual Reality VR Headset Market Revenues & Volume, By Wireless, 2021 - 2031F |
6.3.4 Ireland Virtual Reality VR Headset Market Revenues & Volume, By Bluetooth, 2021 - 2031F |
6.4 Ireland Virtual Reality VR Headset Market, By Application |
6.4.1 Overview and Analysis |
6.4.2 Ireland Virtual Reality VR Headset Market Revenues & Volume, By Gaming, 2021 - 2031F |
6.4.3 Ireland Virtual Reality VR Headset Market Revenues & Volume, By Training and Simulation, 2021 - 2031F |
6.4.4 Ireland Virtual Reality VR Headset Market Revenues & Volume, By Healthcare, 2021 - 2031F |
6.5 Ireland Virtual Reality VR Headset Market, By End User |
6.5.1 Overview and Analysis |
6.5.2 Ireland Virtual Reality VR Headset Market Revenues & Volume, By Individuals, 2021 - 2031F |
6.5.3 Ireland Virtual Reality VR Headset Market Revenues & Volume, By Enterprises, 2021 - 2031F |
6.5.4 Ireland Virtual Reality VR Headset Market Revenues & Volume, By Educational Institutions, 2021 - 2031F |
7 Ireland Virtual Reality VR Headset Market Import-Export Trade Statistics |
7.1 Ireland Virtual Reality VR Headset Market Export to Major Countries |
7.2 Ireland Virtual Reality VR Headset Market Imports from Major Countries |
8 Ireland Virtual Reality VR Headset Market Key Performance Indicators |
8.1 Average session duration of VR headset usage. |
8.2 Number of VR applications and content available in the Irish market. |
8.3 Customer satisfaction levels with VR headset performance and experience. |
9 Ireland Virtual Reality VR Headset Market - Opportunity Assessment |
9.1 Ireland Virtual Reality VR Headset Market Opportunity Assessment, By Type, 2021 & 2031F |
9.2 Ireland Virtual Reality VR Headset Market Opportunity Assessment, By Display Technology, 2021 & 2031F |
9.3 Ireland Virtual Reality VR Headset Market Opportunity Assessment, By Connectivity, 2021 & 2031F |
9.4 Ireland Virtual Reality VR Headset Market Opportunity Assessment, By Application, 2021 & 2031F |
9.5 Ireland Virtual Reality VR Headset Market Opportunity Assessment, By End User, 2021 & 2031F |
10 Ireland Virtual Reality VR Headset Market - Competitive Landscape |
10.1 Ireland Virtual Reality VR Headset Market Revenue Share, By Companies, 2024 |
10.2 Ireland Virtual Reality VR Headset Market Competitive Benchmarking, By Operating and Technical Parameters |
11 Company Profiles |
12 Recommendations |
13 Disclaimer |
Export potential enables firms to identify high-growth global markets with greater confidence by combining advanced trade intelligence with a structured quantitative methodology. The framework analyzes emerging demand trends and country-level import patterns while integrating macroeconomic and trade datasets such as GDP and population forecasts, bilateral import–export flows, tariff structures, elasticity differentials between developed and developing economies, geographic distance, and import demand projections. Using weighted trade values from 2020–2024 as the base period to project country-to-country export potential for 2030, these inputs are operationalized through calculated drivers such as gravity model parameters, tariff impact factors, and projected GDP per-capita growth. Through an analysis of hidden potentials, demand hotspots, and market conditions that are most favorable to success, this method enables firms to focus on target countries, maximize returns, and global expansion with data, backed by accuracy.
By factoring in the projected importer demand gap that is currently unmet and could be potential opportunity, it identifies the potential for the Exporter (Country) among 190 countries, against the general trade analysis, which identifies the biggest importer or exporter.
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