| Product Code: ETC4805344 | Publication Date: Nov 2023 | Updated Date: Nov 2025 | Product Type: Market Research Report | |
| Publisher: 6Wresearch | Author: Shubham Padhi | No. of Pages: 60 | No. of Figures: 30 | No. of Tables: 5 |
In 2024, Latvia saw a diverse range of gaming consoles being imported from top countries such as Austria, Romania, Czechia, Netherlands, and the UK. Despite the negative CAGR and growth rate, the market remained competitive with low concentration according to the Herfindahl-Hirschman Index (HHI). This indicates a healthy level of competition and choice for Latvian consumers in the gaming console market, with a variety of options available from different exporting countries.

The Gaming Console market in Latvia is projected to grow at a growing growth rate of 5.92% by 2027, highlighting the country's increasing focus on advanced technologies within the Europe region, where Germany holds the dominant position, followed closely by United Kingdom, France, Italy and Russia, shaping overall regional demand.

1 Executive Summary |
2 Introduction |
2.1 Key Highlights of the Report |
2.2 Report Description |
2.3 Market Scope & Segmentation |
2.4 Research Methodology |
2.5 Assumptions |
3 Latvia Gaming Console Market Overview |
3.1 Latvia Country Macro Economic Indicators |
3.2 Latvia Gaming Console Market Revenues & Volume, 2021 & 2031F |
3.3 Latvia Gaming Console Market - Industry Life Cycle |
3.4 Latvia Gaming Console Market - Porter's Five Forces |
3.5 Latvia Gaming Console Market Revenues & Volume Share, By Component, 2021 & 2031F |
3.6 Latvia Gaming Console Market Revenues & Volume Share, By Type, 2021 & 2031F |
3.7 Latvia Gaming Console Market Revenues & Volume Share, By End-use, 2021 & 2031F |
4 Latvia Gaming Console Market Dynamics |
4.1 Impact Analysis |
4.2 Market Drivers |
4.2.1 Increasing disposable income of consumers in Latvia |
4.2.2 Growing popularity of eSports and competitive gaming |
4.2.3 Technological advancements in gaming consoles and gaming content |
4.3 Market Restraints |
4.3.1 High cost of gaming consoles and accessories |
4.3.2 Limited availability of popular gaming titles in Latvia |
4.3.3 Competition from alternative gaming platforms such as PC gaming and mobile gaming |
5 Latvia Gaming Console Market Trends |
6 Latvia Gaming Console Market Segmentations |
6.1 Latvia Gaming Console Market, By Component |
6.1.1 Overview and Analysis |
6.1.2 Latvia Gaming Console Market Revenues & Volume, By Hardware, 2021-2031F |
6.1.3 Latvia Gaming Console Market Revenues & Volume, By Software, 2021-2031F |
6.2 Latvia Gaming Console Market, By Type |
6.2.1 Overview and Analysis |
6.2.2 Latvia Gaming Console Market Revenues & Volume, By Home Consoles, 2021-2031F |
6.2.3 Latvia Gaming Console Market Revenues & Volume, By Handheld Consoles, 2021-2031F |
6.2.4 Latvia Gaming Console Market Revenues & Volume, By Hybrid Consoles, 2021-2031F |
6.2.5 Latvia Gaming Console Market Revenues & Volume, By Dedicated Consoles, 2021-2031F |
6.2.6 Latvia Gaming Console Market Revenues & Volume, By Others, 2021-2031F |
6.3 Latvia Gaming Console Market, By End-use |
6.3.1 Overview and Analysis |
6.3.2 Latvia Gaming Console Market Revenues & Volume, By Personal, 2021-2031F |
6.3.3 Latvia Gaming Console Market Revenues & Volume, By Commercial, 2021-2031F |
6.3.4 Latvia Gaming Console Market Revenues & Volume, By Others, 2021-2031F |
7 Latvia Gaming Console Market Import-Export Trade Statistics |
7.1 Latvia Gaming Console Market Export to Major Countries |
7.2 Latvia Gaming Console Market Imports from Major Countries |
8 Latvia Gaming Console Market Key Performance Indicators |
8.1 Average time spent on gaming per capita in Latvia |
8.2 Number of gaming events and tournaments held in Latvia |
8.3 Percentage of households with at least one gaming console |
9 Latvia Gaming Console Market - Opportunity Assessment |
9.1 Latvia Gaming Console Market Opportunity Assessment, By Component, 2021 & 2031F |
9.2 Latvia Gaming Console Market Opportunity Assessment, By Type, 2021 & 2031F |
9.3 Latvia Gaming Console Market Opportunity Assessment, By End-use, 2021 & 2031F |
10 Latvia Gaming Console Market - Competitive Landscape |
10.1 Latvia Gaming Console Market Revenue Share, By Companies, 2024 |
10.2 Latvia Gaming Console Market Competitive Benchmarking, By Operating and Technical Parameters |
11 Company Profiles |
12 Recommendations | 13 Disclaimer |
Export potential enables firms to identify high-growth global markets with greater confidence by combining advanced trade intelligence with a structured quantitative methodology. The framework analyzes emerging demand trends and country-level import patterns while integrating macroeconomic and trade datasets such as GDP and population forecasts, bilateral import–export flows, tariff structures, elasticity differentials between developed and developing economies, geographic distance, and import demand projections. Using weighted trade values from 2020–2024 as the base period to project country-to-country export potential for 2030, these inputs are operationalized through calculated drivers such as gravity model parameters, tariff impact factors, and projected GDP per-capita growth. Through an analysis of hidden potentials, demand hotspots, and market conditions that are most favorable to success, this method enables firms to focus on target countries, maximize returns, and global expansion with data, backed by accuracy.
By factoring in the projected importer demand gap that is currently unmet and could be potential opportunity, it identifies the potential for the Exporter (Country) among 190 countries, against the general trade analysis, which identifies the biggest importer or exporter.
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