| Product Code: ETC5033976 | Publication Date: Nov 2023 | Updated Date: Nov 2025 | Product Type: Market Research Report | |
| Publisher: 6Wresearch | Author: Shubham Padhi | No. of Pages: 60 | No. of Figures: 30 | No. of Tables: 5 |
The import of games and puzzles into Lithuania showed a slight decline in growth rate from 2023 to 2024, with a notable decrease of -16.88%. Despite this, the market maintained a low concentration level, indicating a diversified range of sources for imports. China, Denmark, Poland, Czechia, and Estonia emerged as the top exporting countries to Lithuania in 2024, showcasing a diverse supply chain. With a healthy CAGR of 7.1% from 2020 to 2024, the games and puzzles market in Lithuania continues to demonstrate steady growth and potential for further development.

By 2027, the Games and Puzzles market in Lithuania is anticipated to reach a growth rate of 1.05%, as part of an increasingly competitive Europe region, where Germany remains at the forefront, supported by United Kingdom, France, Italy and Russia, driving innovations and market adoption across sectors.

1 Executive Summary |
2 Introduction |
2.1 Key Highlights of the Report |
2.2 Report Description |
2.3 Market Scope & Segmentation |
2.4 Research Methodology |
2.5 Assumptions |
3 Lithuania Games and Puzzles Market Overview |
3.1 Lithuania Country Macro Economic Indicators |
3.2 Lithuania Games and Puzzles Market Revenues & Volume, 2021 & 2031F |
3.3 Lithuania Games and Puzzles Market - Industry Life Cycle |
3.4 Lithuania Games and Puzzles Market - Porter's Five Forces |
3.5 Lithuania Games and Puzzles Market Revenues & Volume Share, By Licensing, 2021 & 2031F |
3.6 Lithuania Games and Puzzles Market Revenues & Volume Share, By Distribution Channel, 2021 & 2031F |
3.7 Lithuania Games and Puzzles Market Revenues & Volume Share, By Type, 2021 & 2031F |
4 Lithuania Games and Puzzles Market Dynamics |
4.1 Impact Analysis |
4.2 Market Drivers |
4.2.1 Increasing adoption of games and puzzles for entertainment and educational purposes. |
4.2.2 Growing popularity of board games and puzzles as a recreational activity among families and friends. |
4.2.3 Rise in demand for innovative and themed games and puzzles to cater to diverse consumer preferences. |
4.3 Market Restraints |
4.3.1 High competition from online gaming platforms and digital entertainment options. |
4.3.2 Fluctuating consumer disposable income impacting purchasing power for non-essential items. |
4.3.3 Limited shelf space in retail stores for displaying games and puzzles, affecting visibility and sales. |
5 Lithuania Games and Puzzles Market Trends |
6 Lithuania Games and Puzzles Market Segmentations |
6.1 Lithuania Games and Puzzles Market, By Licensing |
6.1.1 Overview and Analysis |
6.1.2 Lithuania Games and Puzzles Market Revenues & Volume, By Licensed, 2021-2031F |
6.1.3 Lithuania Games and Puzzles Market Revenues & Volume, By Non-licensed, 2021-2031F |
6.2 Lithuania Games and Puzzles Market, By Distribution Channel |
6.2.1 Overview and Analysis |
6.2.2 Lithuania Games and Puzzles Market Revenues & Volume, By E-commerce, 2021-2031F |
6.2.3 Lithuania Games and Puzzles Market Revenues & Volume, By Brick & Mortar, 2021-2031F |
6.3 Lithuania Games and Puzzles Market, By Type |
6.3.1 Overview and Analysis |
6.3.2 Lithuania Games and Puzzles Market Revenues & Volume, By Games, 2021-2031F |
6.3.3 Lithuania Games and Puzzles Market Revenues & Volume, By Puzzles, 2021-2031F |
7 Lithuania Games and Puzzles Market Import-Export Trade Statistics |
7.1 Lithuania Games and Puzzles Market Export to Major Countries |
7.2 Lithuania Games and Puzzles Market Imports from Major Countries |
8 Lithuania Games and Puzzles Market Key Performance Indicators |
8.1 Average time spent on games and puzzles per user. |
8.2 Frequency of repeat purchases of games and puzzles. |
8.3 Number of unique game and puzzle designs introduced in the market. |
9 Lithuania Games and Puzzles Market - Opportunity Assessment |
9.1 Lithuania Games and Puzzles Market Opportunity Assessment, By Licensing, 2021 & 2031F |
9.2 Lithuania Games and Puzzles Market Opportunity Assessment, By Distribution Channel, 2021 & 2031F |
9.3 Lithuania Games and Puzzles Market Opportunity Assessment, By Type, 2021 & 2031F |
10 Lithuania Games and Puzzles Market - Competitive Landscape |
10.1 Lithuania Games and Puzzles Market Revenue Share, By Companies, 2024 |
10.2 Lithuania Games and Puzzles Market Competitive Benchmarking, By Operating and Technical Parameters |
11 Company Profiles |
12 Recommendations | 13 Disclaimer |
Export potential enables firms to identify high-growth global markets with greater confidence by combining advanced trade intelligence with a structured quantitative methodology. The framework analyzes emerging demand trends and country-level import patterns while integrating macroeconomic and trade datasets such as GDP and population forecasts, bilateral import–export flows, tariff structures, elasticity differentials between developed and developing economies, geographic distance, and import demand projections. Using weighted trade values from 2020–2024 as the base period to project country-to-country export potential for 2030, these inputs are operationalized through calculated drivers such as gravity model parameters, tariff impact factors, and projected GDP per-capita growth. Through an analysis of hidden potentials, demand hotspots, and market conditions that are most favorable to success, this method enables firms to focus on target countries, maximize returns, and global expansion with data, backed by accuracy.
By factoring in the projected importer demand gap that is currently unmet and could be potential opportunity, it identifies the potential for the Exporter (Country) among 190 countries, against the general trade analysis, which identifies the biggest importer or exporter.
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