| Product Code: ETC8260695 | Publication Date: Sep 2024 | Updated Date: Oct 2025 | Product Type: Market Research Report | |
| Publisher: 6Wresearch | Author: Shubham Padhi | No. of Pages: 75 | No. of Figures: 35 | No. of Tables: 20 |
1 Executive Summary |
2 Introduction |
2.1 Key Highlights of the Report |
2.2 Report Description |
2.3 Market Scope & Segmentation |
2.4 Research Methodology |
2.5 Assumptions |
3 Mauritius Location-Based Entertainment Market Overview |
3.1 Mauritius Country Macro Economic Indicators |
3.2 Mauritius Location-Based Entertainment Market Revenues & Volume, 2021 & 2031F |
3.3 Mauritius Location-Based Entertainment Market - Industry Life Cycle |
3.4 Mauritius Location-Based Entertainment Market - Porter's Five Forces |
3.5 Mauritius Location-Based Entertainment Market Revenues & Volume Share, By Component, 2021 & 2031F |
3.6 Mauritius Location-Based Entertainment Market Revenues & Volume Share, By End-Use, 2021 & 2031F |
3.7 Mauritius Location-Based Entertainment Market Revenues & Volume Share, By Technology, 2021 & 2031F |
4 Mauritius Location-Based Entertainment Market Dynamics |
4.1 Impact Analysis |
4.2 Market Drivers |
4.2.1 Increasing disposable income of consumers in Mauritius, leading to higher spending on entertainment activities. |
4.2.2 Growing tourism industry in Mauritius, attracting a larger number of visitors looking for entertainment options. |
4.2.3 Technological advancements in location-based entertainment, enhancing the overall consumer experience. |
4.3 Market Restraints |
4.3.1 Seasonal fluctuations in tourist arrivals affecting the demand for location-based entertainment. |
4.3.2 Competition from other leisure activities and entertainment options in Mauritius. |
5 Mauritius Location-Based Entertainment Market Trends |
6 Mauritius Location-Based Entertainment Market, By Types |
6.1 Mauritius Location-Based Entertainment Market, By Component |
6.1.1 Overview and Analysis |
6.1.2 Mauritius Location-Based Entertainment Market Revenues & Volume, By Component, 2021- 2031F |
6.1.3 Mauritius Location-Based Entertainment Market Revenues & Volume, By Hardware, 2021- 2031F |
6.1.4 Mauritius Location-Based Entertainment Market Revenues & Volume, By Software, 2021- 2031F |
6.2 Mauritius Location-Based Entertainment Market, By End-Use |
6.2.1 Overview and Analysis |
6.2.2 Mauritius Location-Based Entertainment Market Revenues & Volume, By Amusement Parks, 2021- 2031F |
6.2.3 Mauritius Location-Based Entertainment Market Revenues & Volume, By Arcade Studios, 2021- 2031F |
6.2.4 Mauritius Location-Based Entertainment Market Revenues & Volume, By 4D Films, 2021- 2031F |
6.3 Mauritius Location-Based Entertainment Market, By Technology |
6.3.1 Overview and Analysis |
6.3.2 Mauritius Location-Based Entertainment Market Revenues & Volume, By 2-Dimensional (2D), 2021- 2031F |
6.3.3 Mauritius Location-Based Entertainment Market Revenues & Volume, By 3-Dimensional (3D), 2021- 2031F |
6.3.4 Mauritius Location-Based Entertainment Market Revenues & Volume, By Cloud Merged Reality (CMR), 2021- 2031F |
7 Mauritius Location-Based Entertainment Market Import-Export Trade Statistics |
7.1 Mauritius Location-Based Entertainment Market Export to Major Countries |
7.2 Mauritius Location-Based Entertainment Market Imports from Major Countries |
8 Mauritius Location-Based Entertainment Market Key Performance Indicators |
8.1 Average time spent per customer at location-based entertainment venues. |
8.2 Customer satisfaction scores related to the overall experience. |
8.3 Number of repeat visitors to location-based entertainment establishments. |
8.4 Percentage of revenue generated from new attractions or experiences introduced in the market. |
8.5 Adoption rate of new technologies or interactive features within location-based entertainment venues. |
9 Mauritius Location-Based Entertainment Market - Opportunity Assessment |
9.1 Mauritius Location-Based Entertainment Market Opportunity Assessment, By Component, 2021 & 2031F |
9.2 Mauritius Location-Based Entertainment Market Opportunity Assessment, By End-Use, 2021 & 2031F |
9.3 Mauritius Location-Based Entertainment Market Opportunity Assessment, By Technology, 2021 & 2031F |
10 Mauritius Location-Based Entertainment Market - Competitive Landscape |
10.1 Mauritius Location-Based Entertainment Market Revenue Share, By Companies, 2024 |
10.2 Mauritius Location-Based Entertainment Market Competitive Benchmarking, By Operating and Technical Parameters |
11 Company Profiles |
12 Recommendations |
13 Disclaimer |
Export potential enables firms to identify high-growth global markets with greater confidence by combining advanced trade intelligence with a structured quantitative methodology. The framework analyzes emerging demand trends and country-level import patterns while integrating macroeconomic and trade datasets such as GDP and population forecasts, bilateral import–export flows, tariff structures, elasticity differentials between developed and developing economies, geographic distance, and import demand projections. Using weighted trade values from 2020–2024 as the base period to project country-to-country export potential for 2030, these inputs are operationalized through calculated drivers such as gravity model parameters, tariff impact factors, and projected GDP per-capita growth. Through an analysis of hidden potentials, demand hotspots, and market conditions that are most favorable to success, this method enables firms to focus on target countries, maximize returns, and global expansion with data, backed by accuracy.
By factoring in the projected importer demand gap that is currently unmet and could be potential opportunity, it identifies the potential for the Exporter (Country) among 190 countries, against the general trade analysis, which identifies the biggest importer or exporter.
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