| Product Code: ETC5521947 | Publication Date: Nov 2023 | Updated Date: Aug 2025 | Product Type: Market Research Report | |
| Publisher: 6Wresearch | Author: Ravi Bhandari | No. of Pages: 60 | No. of Figures: 30 | No. of Tables: 5 |
The Board Games market in Mongolia is projected to grow at a high growth rate of 13.75% by 2027, highlighting the country's increasing focus on advanced technologies within the Asia region, where China holds the dominant position, followed closely by India, Japan, Australia and South Korea, shaping overall regional demand.

1 Executive Summary |
2 Introduction |
2.1 Key Highlights of the Report |
2.2 Report Description |
2.3 Market Scope & Segmentation |
2.4 Research Methodology |
2.5 Assumptions |
3 Mongolia Board Games Market Overview |
3.1 Mongolia Country Macro Economic Indicators |
3.2 Mongolia Board Games Market Revenues & Volume, 2021 & 2031F |
3.3 Mongolia Board Games Market - Industry Life Cycle |
3.4 Mongolia Board Games Market - Porter's Five Forces |
3.5 Mongolia Board Games Market Revenues & Volume Share, By Product Type, 2021 & 2031F |
3.6 Mongolia Board Games Market Revenues & Volume Share, By Theme Type, 2021 & 2031F |
3.7 Mongolia Board Games Market Revenues & Volume Share, By Distribution Channel, 2021 & 2031F |
4 Mongolia Board Games Market Dynamics |
4.1 Impact Analysis |
4.2 Market Drivers |
4.2.1 Increasing disposable income in Mongolia leading to higher spending on leisure activities such as board games. |
4.2.2 Growing popularity of board games as a form of entertainment and social interaction in Mongolia. |
4.2.3 Rising awareness and adoption of board games among children and adults in Mongolia. |
4.3 Market Restraints |
4.3.1 Limited availability of diverse and high-quality board games in the Mongolia market. |
4.3.2 Cultural preference for traditional forms of entertainment over board games in some segments of the population. |
5 Mongolia Board Games Market Trends |
6 Mongolia Board Games Market Segmentations |
6.1 Mongolia Board Games Market, By Product Type |
6.1.1 Overview and Analysis |
6.1.2 Mongolia Board Games Market Revenues & Volume, By Puzzles, 2021-2031F |
6.1.3 Mongolia Board Games Market Revenues & Volume, By Collectible Card Games, 2021-2031F |
6.1.4 Mongolia Board Games Market Revenues & Volume, By Card & Dice Games, 2021-2031F |
6.1.5 Mongolia Board Games Market Revenues & Volume, By Miniature Games, 2021-2031F |
6.1.6 Mongolia Board Games Market Revenues & Volume, By RPG Board Games, 2021-2031F |
6.2 Mongolia Board Games Market, By Theme Type |
6.2.1 Overview and Analysis |
6.2.2 Mongolia Board Games Market Revenues & Volume, By Educational Board Games, 2021-2031F |
6.2.3 Mongolia Board Games Market Revenues & Volume, By Strategy & War Board Games, 2021-2031F |
6.2.4 Mongolia Board Games Market Revenues & Volume, By Fantasy Board Games, 2021-2031F |
6.2.5 Mongolia Board Games Market Revenues & Volume, By Sports Board Games, 2021-2031F |
6.2.6 Mongolia Board Games Market Revenues & Volume, By Others, 2021-2031F |
6.3 Mongolia Board Games Market, By Distribution Channel |
6.3.1 Overview and Analysis |
6.3.2 Mongolia Board Games Market Revenues & Volume, By Retail Stores, 2021-2031F |
6.3.3 Mongolia Board Games Market Revenues & Volume, By Online, 2021-2031F |
7 Mongolia Board Games Market Import-Export Trade Statistics |
7.1 Mongolia Board Games Market Export to Major Countries |
7.2 Mongolia Board Games Market Imports from Major Countries |
8 Mongolia Board Games Market Key Performance Indicators |
8.1 Average time spent playing board games per person in Mongolia. |
8.2 Number of board game cafes or dedicated spaces in Mongolia. |
8.3 Frequency of board game events or tournaments organized in Mongolia. |
9 Mongolia Board Games Market - Opportunity Assessment |
9.1 Mongolia Board Games Market Opportunity Assessment, By Product Type, 2021 & 2031F |
9.2 Mongolia Board Games Market Opportunity Assessment, By Theme Type, 2021 & 2031F |
9.3 Mongolia Board Games Market Opportunity Assessment, By Distribution Channel, 2021 & 2031F |
10 Mongolia Board Games Market - Competitive Landscape |
10.1 Mongolia Board Games Market Revenue Share, By Companies, 2024 |
10.2 Mongolia Board Games Market Competitive Benchmarking, By Operating and Technical Parameters |
11 Company Profiles |
12 Recommendations | 13 Disclaimer |
Export potential enables firms to identify high-growth global markets with greater confidence by combining advanced trade intelligence with a structured quantitative methodology. The framework analyzes emerging demand trends and country-level import patterns while integrating macroeconomic and trade datasets such as GDP and population forecasts, bilateral import–export flows, tariff structures, elasticity differentials between developed and developing economies, geographic distance, and import demand projections. Using weighted trade values from 2020–2024 as the base period to project country-to-country export potential for 2030, these inputs are operationalized through calculated drivers such as gravity model parameters, tariff impact factors, and projected GDP per-capita growth. Through an analysis of hidden potentials, demand hotspots, and market conditions that are most favorable to success, this method enables firms to focus on target countries, maximize returns, and global expansion with data, backed by accuracy.
By factoring in the projected importer demand gap that is currently unmet and could be potential opportunity, it identifies the potential for the Exporter (Country) among 190 countries, against the general trade analysis, which identifies the biggest importer or exporter.
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