| Product Code: ETC8531894 | Publication Date: Sep 2024 | Updated Date: Nov 2025 | Product Type: Market Research Report | |
| Publisher: 6Wresearch | Author: Sumit Sagar | No. of Pages: 75 | No. of Figures: 35 | No. of Tables: 20 |
In 2024, the Netherlands saw a steady flow of arcade gaming imports primarily from the UK, Spain, USA, China, and Germany. Despite a decline in both the CAGR and growth rate, the market maintained a moderate concentration level as indicated by the HHI. This suggests a stable competitive landscape within the arcade gaming import sector in the Netherlands, with opportunities for further market analysis and strategic decision-making to drive future growth.

1 Executive Summary |
2 Introduction |
2.1 Key Highlights of the Report |
2.2 Report Description |
2.3 Market Scope & Segmentation |
2.4 Research Methodology |
2.5 Assumptions |
3 Netherlands Arcade Gaming Market Overview |
3.1 Netherlands Country Macro Economic Indicators |
3.2 Netherlands Arcade Gaming Market Revenues & Volume, 2021 & 2031F |
3.3 Netherlands Arcade Gaming Market - Industry Life Cycle |
3.4 Netherlands Arcade Gaming Market - Porter's Five Forces |
3.5 Netherlands Arcade Gaming Market Revenues & Volume Share, By Type, 2021 & 2031F |
3.6 Netherlands Arcade Gaming Market Revenues & Volume Share, By Genre, 2021 & 2031F |
3.7 Netherlands Arcade Gaming Market Revenues & Volume Share, By Age Group, 2021 & 2031F |
3.8 Netherlands Arcade Gaming Market Revenues & Volume Share, By Application, 2021 & 2031F |
3.9 Netherlands Arcade Gaming Market Revenues & Volume Share, By Distribution Channel, 2021 & 2031F |
4 Netherlands Arcade Gaming Market Dynamics |
4.1 Impact Analysis |
4.2 Market Drivers |
4.2.1 Increasing disposable income of the population in the Netherlands |
4.2.2 Growing popularity of e-sports and competitive gaming events |
4.2.3 Technological advancements in arcade gaming machines and virtual reality (VR) experiences |
4.3 Market Restraints |
4.3.1 High initial investment costs for setting up arcade gaming centers |
4.3.2 Limited physical space for establishing arcade gaming facilities in urban areas |
4.3.3 Competition from online gaming platforms and mobile gaming apps |
5 Netherlands Arcade Gaming Market Trends |
6 Netherlands Arcade Gaming Market, By Types |
6.1 Netherlands Arcade Gaming Market, By Type |
6.1.1 Overview and Analysis |
6.1.2 Netherlands Arcade Gaming Market Revenues & Volume, By Type, 2021- 2031F |
6.1.3 Netherlands Arcade Gaming Market Revenues & Volume, By Video Games, 2021- 2031F |
6.1.4 Netherlands Arcade Gaming Market Revenues & Volume, By Simulation Games, 2021- 2031F |
6.1.5 Netherlands Arcade Gaming Market Revenues & Volume, By Mechanical Games, 2021- 2031F |
6.2 Netherlands Arcade Gaming Market, By Genre |
6.2.1 Overview and Analysis |
6.2.2 Netherlands Arcade Gaming Market Revenues & Volume, By Racing, 2021- 2031F |
6.2.3 Netherlands Arcade Gaming Market Revenues & Volume, By Shooting, 2021- 2031F |
6.2.4 Netherlands Arcade Gaming Market Revenues & Volume, By Sports, 2021- 2031F |
6.2.5 Netherlands Arcade Gaming Market Revenues & Volume, By Action, 2021- 2031F |
6.3 Netherlands Arcade Gaming Market, By Age Group |
6.3.1 Overview and Analysis |
6.3.2 Netherlands Arcade Gaming Market Revenues & Volume, By Less 18 years, 2021- 2031F |
6.3.3 Netherlands Arcade Gaming Market Revenues & Volume, By 19-35 years, 2021- 2031F |
6.3.4 Netherlands Arcade Gaming Market Revenues & Volume, By 36 years and Above, 2021- 2031F |
6.4 Netherlands Arcade Gaming Market, By Application |
6.4.1 Overview and Analysis |
6.4.2 Netherlands Arcade Gaming Market Revenues & Volume, By Residential, 2021- 2031F |
6.4.3 Netherlands Arcade Gaming Market Revenues & Volume, By Commercial, 2021- 2031F |
6.4.4 Netherlands Arcade Gaming Market Revenues & Volume, By Gaming Hubs, 2021- 2031F |
6.5 Netherlands Arcade Gaming Market, By Distribution Channel |
6.5.1 Overview and Analysis |
6.5.2 Netherlands Arcade Gaming Market Revenues & Volume, By Online, 2021- 2031F |
6.5.3 Netherlands Arcade Gaming Market Revenues & Volume, By Offline, 2021- 2031F |
7 Netherlands Arcade Gaming Market Import-Export Trade Statistics |
7.1 Netherlands Arcade Gaming Market Export to Major Countries |
7.2 Netherlands Arcade Gaming Market Imports from Major Countries |
8 Netherlands Arcade Gaming Market Key Performance Indicators |
8.1 Average daily footfall in arcade gaming centers |
8.2 Percentage of repeat customers in arcade gaming facilities |
8.3 Average session duration per customer in arcade gaming centers |
9 Netherlands Arcade Gaming Market - Opportunity Assessment |
9.1 Netherlands Arcade Gaming Market Opportunity Assessment, By Type, 2021 & 2031F |
9.2 Netherlands Arcade Gaming Market Opportunity Assessment, By Genre, 2021 & 2031F |
9.3 Netherlands Arcade Gaming Market Opportunity Assessment, By Age Group, 2021 & 2031F |
9.4 Netherlands Arcade Gaming Market Opportunity Assessment, By Application, 2021 & 2031F |
9.5 Netherlands Arcade Gaming Market Opportunity Assessment, By Distribution Channel, 2021 & 2031F |
10 Netherlands Arcade Gaming Market - Competitive Landscape |
10.1 Netherlands Arcade Gaming Market Revenue Share, By Companies, 2024 |
10.2 Netherlands Arcade Gaming Market Competitive Benchmarking, By Operating and Technical Parameters |
11 Company Profiles |
12 Recommendations |
13 Disclaimer |
Export potential enables firms to identify high-growth global markets with greater confidence by combining advanced trade intelligence with a structured quantitative methodology. The framework analyzes emerging demand trends and country-level import patterns while integrating macroeconomic and trade datasets such as GDP and population forecasts, bilateral import–export flows, tariff structures, elasticity differentials between developed and developing economies, geographic distance, and import demand projections. Using weighted trade values from 2020–2024 as the base period to project country-to-country export potential for 2030, these inputs are operationalized through calculated drivers such as gravity model parameters, tariff impact factors, and projected GDP per-capita growth. Through an analysis of hidden potentials, demand hotspots, and market conditions that are most favorable to success, this method enables firms to focus on target countries, maximize returns, and global expansion with data, backed by accuracy.
By factoring in the projected importer demand gap that is currently unmet and could be potential opportunity, it identifies the potential for the Exporter (Country) among 190 countries, against the general trade analysis, which identifies the biggest importer or exporter.
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