| Product Code: ETC8866335 | Publication Date: Sep 2024 | Updated Date: Aug 2025 | Product Type: Market Research Report | |
| Publisher: 6Wresearch | Author: Shubham Padhi | No. of Pages: 75 | No. of Figures: 35 | No. of Tables: 20 |
1 Executive Summary |
2 Introduction |
2.1 Key Highlights of the Report |
2.2 Report Description |
2.3 Market Scope & Segmentation |
2.4 Research Methodology |
2.5 Assumptions |
3 Poland Location-Based Entertainment Market Overview |
3.1 Poland Country Macro Economic Indicators |
3.2 Poland Location-Based Entertainment Market Revenues & Volume, 2021 & 2031F |
3.3 Poland Location-Based Entertainment Market - Industry Life Cycle |
3.4 Poland Location-Based Entertainment Market - Porter's Five Forces |
3.5 Poland Location-Based Entertainment Market Revenues & Volume Share, By Component, 2021 & 2031F |
3.6 Poland Location-Based Entertainment Market Revenues & Volume Share, By End-Use, 2021 & 2031F |
3.7 Poland Location-Based Entertainment Market Revenues & Volume Share, By Technology, 2021 & 2031F |
4 Poland Location-Based Entertainment Market Dynamics |
4.1 Impact Analysis |
4.2 Market Drivers |
4.2.1 Increasing disposable income of the Polish population, leading to higher spending on entertainment activities. |
4.2.2 Growing popularity of experiential entertainment among consumers in Poland. |
4.2.3 Rising tourism in Poland, driving demand for location-based entertainment options. |
4.2.4 Technological advancements enhancing the quality and immersive experience of location-based entertainment offerings. |
4.3 Market Restraints |
4.3.1 Seasonal variations in tourist footfall, impacting the consistent demand for location-based entertainment. |
4.3.2 Competition from other forms of entertainment such as online gaming and streaming services. |
4.3.3 Regulatory challenges related to safety, zoning, and licensing for location-based entertainment venues. |
5 Poland Location-Based Entertainment Market Trends |
6 Poland Location-Based Entertainment Market, By Types |
6.1 Poland Location-Based Entertainment Market, By Component |
6.1.1 Overview and Analysis |
6.1.2 Poland Location-Based Entertainment Market Revenues & Volume, By Component, 2021- 2031F |
6.1.3 Poland Location-Based Entertainment Market Revenues & Volume, By Hardware, 2021- 2031F |
6.1.4 Poland Location-Based Entertainment Market Revenues & Volume, By Software, 2021- 2031F |
6.2 Poland Location-Based Entertainment Market, By End-Use |
6.2.1 Overview and Analysis |
6.2.2 Poland Location-Based Entertainment Market Revenues & Volume, By Amusement Parks, 2021- 2031F |
6.2.3 Poland Location-Based Entertainment Market Revenues & Volume, By Arcade Studios, 2021- 2031F |
6.2.4 Poland Location-Based Entertainment Market Revenues & Volume, By 4D Films, 2021- 2031F |
6.3 Poland Location-Based Entertainment Market, By Technology |
6.3.1 Overview and Analysis |
6.3.2 Poland Location-Based Entertainment Market Revenues & Volume, By 2-Dimensional (2D), 2021- 2031F |
6.3.3 Poland Location-Based Entertainment Market Revenues & Volume, By 3-Dimensional (3D), 2021- 2031F |
6.3.4 Poland Location-Based Entertainment Market Revenues & Volume, By Cloud Merged Reality (CMR), 2021- 2031F |
7 Poland Location-Based Entertainment Market Import-Export Trade Statistics |
7.1 Poland Location-Based Entertainment Market Export to Major Countries |
7.2 Poland Location-Based Entertainment Market Imports from Major Countries |
8 Poland Location-Based Entertainment Market Key Performance Indicators |
8.1 Average dwell time per visitor at location-based entertainment venues. |
8.2 Frequency of repeat visits from customers. |
8.3 Net Promoter Score (NPS) reflecting customer satisfaction and loyalty. |
8.4 Percentage of revenue generated from new experiences or attractions introduced. |
8.5 Utilization rate of technology-driven enhancements in location-based entertainment offerings. |
9 Poland Location-Based Entertainment Market - Opportunity Assessment |
9.1 Poland Location-Based Entertainment Market Opportunity Assessment, By Component, 2021 & 2031F |
9.2 Poland Location-Based Entertainment Market Opportunity Assessment, By End-Use, 2021 & 2031F |
9.3 Poland Location-Based Entertainment Market Opportunity Assessment, By Technology, 2021 & 2031F |
10 Poland Location-Based Entertainment Market - Competitive Landscape |
10.1 Poland Location-Based Entertainment Market Revenue Share, By Companies, 2024 |
10.2 Poland Location-Based Entertainment Market Competitive Benchmarking, By Operating and Technical Parameters |
11 Company Profiles |
12 Recommendations |
13 Disclaimer |
Export potential enables firms to identify high-growth global markets with greater confidence by combining advanced trade intelligence with a structured quantitative methodology. The framework analyzes emerging demand trends and country-level import patterns while integrating macroeconomic and trade datasets such as GDP and population forecasts, bilateral import–export flows, tariff structures, elasticity differentials between developed and developing economies, geographic distance, and import demand projections. Using weighted trade values from 2020–2024 as the base period to project country-to-country export potential for 2030, these inputs are operationalized through calculated drivers such as gravity model parameters, tariff impact factors, and projected GDP per-capita growth. Through an analysis of hidden potentials, demand hotspots, and market conditions that are most favorable to success, this method enables firms to focus on target countries, maximize returns, and global expansion with data, backed by accuracy.
By factoring in the projected importer demand gap that is currently unmet and could be potential opportunity, it identifies the potential for the Exporter (Country) among 190 countries, against the general trade analysis, which identifies the biggest importer or exporter.
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