Product Code: ETC012455 | Publication Date: Jun 2023 | Updated Date: May 2024 | Product Type: Report | |
Publisher: 6Wresearch | No. of Pages: 70 | No. of Figures: 35 | No. of Tables: 5 | |
The Poland video game market is expected to grow at a compound annual growth rate (CAGR) of 8.3% from 2020 to 2026. The revenue generated in the Polish video gaming market was estimated at USD 487 million in 2019 and is projected to reach USD 745 million by 2026. This growth can be attributed to factors such as an increase in disposable incomes, higher internet penetration rates, digitalization of traditional offline games, increased demand for console players, and the entry of new mobile game developers into the market. Moreover, with increasing access to online platforms due to advancements in technology and infrastructure development such as high-speed broadband networks across various cities in Poland has also fueled the demand for online gaming services among customers within this region over recent years which is further driving its growth prospects throughout the forecast period.
Moreover, rising popularity of eSports and virtual reality coupled with growing investments from foreign companies into Polish startups have further been supplementing overall expansion within this sector over recent past few years. Furthermore, government initiatives towards promoting innovative business models along with favourable tax policies are anticipated drive new opportunities within this industry over coming timeline while continuing its impressive momentum already witnessed during 2020-2026 timeframe Additionally presence of well-established local distributors & vendors alongside booming retail sector will also contribute significantly towards future success & progress within Polish video gaming space between 2020 & 2026.
1 Executive Summary |
2 Introduction |
2.1 Key Highlights of the Report |
2.2 Report Description |
2.3 Market Scope & Segmentation |
2.4 Research Methodology |
2.5 Assumptions |
3 Poland Video Game Market Overview |
3.1 Poland Country Macro Economic Indicators |
3.2 Poland Video Game Market Revenues & Volume, 2019 & 2026F |
3.3 Poland Video Game Market - Industry Life Cycle |
3.4 Poland Video Game Market - Porter's Five Forces |
3.5 Poland Video Game Market Revenues & Volume Share, By Device, 2019 & 2026F |
3.6 Poland Video Game Market Revenues & Volume Share, By Type, 2019 & 2026F |
4 Poland Video Game Market Dynamics |
4.1 Impact Analysis |
4.2 Market Drivers |
4.3 Market Restraints |
5 Poland Video Game Market Trends |
6 Poland Video Game Market, By Types |
6.1 Poland Video Game Market, By Device |
6.1.1 Overview and Analysis |
6.1.2 Poland Video Game Market Revenues & Volume, By Device, 2016 - 2026F |
6.1.3 Poland Video Game Market Revenues & Volume, By Console, 2016 - 2026F |
6.1.4 Poland Video Game Market Revenues & Volume, By Mobile, 2016 - 2026F |
6.1.5 Poland Video Game Market Revenues & Volume, By Computer, 2016 - 2026F |
6.2 Poland Video Game Market, By Type |
6.2.1 Overview and Analysis |
6.2.2 Poland Video Game Market Revenues & Volume, By Online, 2016 - 2026F |
6.2.3 Poland Video Game Market Revenues & Volume, By Offline, 2016 - 2026F |
7 Poland Video Game Market Import-Export Trade Statistics |
7.1 Poland Video Game Market Export to Major Countries |
7.2 Poland Video Game Market Imports from Major Countries |
8 Poland Video Game Market Key Performance Indicators |
9 Poland Video Game Market - Opportunity Assessment |
9.1 Poland Video Game Market Opportunity Assessment, By Device, 2019 & 2026F |
9.2 Poland Video Game Market Opportunity Assessment, By Type, 2019 & 2026F |
10 Poland Video Game Market - Competitive Landscape |
10.1 Poland Video Game Market Revenue Share, By Companies, 2019 |
10.2 Poland Video Game Market Competitive Benchmarking, By Operating and Technical Parameters |
11 Company Profiles |
12 Recommendations |
13 Disclaimer |