| Product Code: ETC5034158 | Publication Date: Nov 2023 | Updated Date: Sep 2025 | Product Type: Market Research Report | |
| Publisher: 6Wresearch | Author: Shubham Padhi | No. of Pages: 60 | No. of Figures: 30 | No. of Tables: 5 |
1 Executive Summary |
2 Introduction |
2.1 Key Highlights of the Report |
2.2 Report Description |
2.3 Market Scope & Segmentation |
2.4 Research Methodology |
2.5 Assumptions |
3 Sweden Gaming Market Overview |
3.1 Sweden Country Macro Economic Indicators |
3.2 Sweden Gaming Market Revenues & Volume, 2021 & 2031F |
3.3 Sweden Gaming Market - Industry Life Cycle |
3.4 Sweden Gaming Market - Porter's Five Forces |
3.5 Sweden Gaming Market Revenues & Volume Share, By Game Type, 2021 & 2031F |
3.6 Sweden Gaming Market Revenues & Volume Share, By Device Type, 2021 & 2031F |
3.7 Sweden Gaming Market Revenues & Volume Share, By End-User, 2021 & 2031F |
4 Sweden Gaming Market Dynamics |
4.1 Impact Analysis |
4.2 Market Drivers |
4.2.1 Increasing popularity and adoption of mobile gaming in Sweden |
4.2.2 Growth in eSports and competitive gaming events in the country |
4.2.3 Innovation and advancements in virtual reality (VR) and augmented reality (AR) gaming technologies |
4.3 Market Restraints |
4.3.1 Regulatory challenges and changes in gaming laws in Sweden |
4.3.2 Competition from other entertainment industries such as streaming services and social media platforms |
5 Sweden Gaming Market Trends |
6 Sweden Gaming Market Segmentations |
6.1 Sweden Gaming Market, By Game Type |
6.1.1 Overview and Analysis |
6.1.2 Sweden Gaming Market Revenues & Volume, By Shooter, 2021-2031F |
6.1.3 Sweden Gaming Market Revenues & Volume, By Action, 2021-2031F |
6.1.4 Sweden Gaming Market Revenues & Volume, By Sports, 2021-2031F |
6.1.5 Sweden Gaming Market Revenues & Volume, By Role-Playing, 2021-2031F |
6.1.6 Sweden Gaming Market Revenues & Volume, By Others, 2021-2031F |
6.2 Sweden Gaming Market, By Device Type |
6.2.1 Overview and Analysis |
6.2.2 Sweden Gaming Market Revenues & Volume, By PC/MMO, 2021-2031F |
6.2.3 Sweden Gaming Market Revenues & Volume, By Tablet, 2021-2031F |
6.2.4 Sweden Gaming Market Revenues & Volume, By Mobile Phone, 2021-2031F |
6.2.5 Sweden Gaming Market Revenues & Volume, By TV/Console, 2021-2031F |
6.3 Sweden Gaming Market, By End-User |
6.3.1 Overview and Analysis |
6.3.2 Sweden Gaming Market Revenues & Volume, By Male, 2021-2031F |
6.3.3 Sweden Gaming Market Revenues & Volume, By Female, 2021-2031F |
7 Sweden Gaming Market Import-Export Trade Statistics |
7.1 Sweden Gaming Market Export to Major Countries |
7.2 Sweden Gaming Market Imports from Major Countries |
8 Sweden Gaming Market Key Performance Indicators |
8.1 Average revenue per user (ARPU) for gaming platforms in Sweden |
8.2 Number of new game releases in the Swedish market |
8.3 Percentage of gamers engaging with in-game purchases and microtransactions |
9 Sweden Gaming Market - Opportunity Assessment |
9.1 Sweden Gaming Market Opportunity Assessment, By Game Type, 2021 & 2031F |
9.2 Sweden Gaming Market Opportunity Assessment, By Device Type, 2021 & 2031F |
9.3 Sweden Gaming Market Opportunity Assessment, By End-User, 2021 & 2031F |
10 Sweden Gaming Market - Competitive Landscape |
10.1 Sweden Gaming Market Revenue Share, By Companies, 2024 |
10.2 Sweden Gaming Market Competitive Benchmarking, By Operating and Technical Parameters |
11 Company Profiles |
12 Recommendations | 13 Disclaimer |
Export potential enables firms to identify high-growth global markets with greater confidence by combining advanced trade intelligence with a structured quantitative methodology. The framework analyzes emerging demand trends and country-level import patterns while integrating macroeconomic and trade datasets such as GDP and population forecasts, bilateral import–export flows, tariff structures, elasticity differentials between developed and developing economies, geographic distance, and import demand projections. Using weighted trade values from 2020–2024 as the base period to project country-to-country export potential for 2030, these inputs are operationalized through calculated drivers such as gravity model parameters, tariff impact factors, and projected GDP per-capita growth. Through an analysis of hidden potentials, demand hotspots, and market conditions that are most favorable to success, this method enables firms to focus on target countries, maximize returns, and global expansion with data, backed by accuracy.
By factoring in the projected importer demand gap that is currently unmet and could be potential opportunity, it identifies the potential for the Exporter (Country) among 190 countries, against the general trade analysis, which identifies the biggest importer or exporter.
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