| Product Code: ETC4405810 | Publication Date: Jul 2023 | Updated Date: Aug 2025 | Product Type: Report | |
| Publisher: 6Wresearch | Author: Ravi Bhandari | No. of Pages: 85 | No. of Figures: 45 | No. of Tables: 25 |
1 Executive Summary |
2 Introduction |
2.1 Key Highlights of the Report |
2.2 Report Description |
2.3 Market Scope & Segmentation |
2.4 Research Methodology |
2.5 Assumptions |
3 United Kingdom (UK) Game-Based Learning Market Overview |
3.1 United Kingdom (UK) Country Macro Economic Indicators |
3.2 United Kingdom (UK) Game-Based Learning Market Revenues & Volume, 2021 & 2031F |
3.3 United Kingdom (UK) Game-Based Learning Market - Industry Life Cycle |
3.4 United Kingdom (UK) Game-Based Learning Market - Porter's Five Forces |
3.5 United Kingdom (UK) Game-Based Learning Market Revenues & Volume Share, By Component , 2021 & 2031F |
3.6 United Kingdom (UK) Game-Based Learning Market Revenues & Volume Share, By End User , 2021 & 2031F |
3.7 United Kingdom (UK) Game-Based Learning Market Revenues & Volume Share, By Deployment Mode , 2021 & 2031F |
3.8 United Kingdom (UK) Game-Based Learning Market Revenues & Volume Share, By Game Type, 2021 & 2031F |
4 United Kingdom (UK) Game-Based Learning Market Dynamics |
4.1 Impact Analysis |
4.2 Market Drivers |
4.2.1 Increasing adoption of technology in education sector |
4.2.2 Growing interest in gamified learning methods among students and educators |
4.2.3 Government initiatives to promote digital learning solutions |
4.3 Market Restraints |
4.3.1 Limited awareness and understanding of game-based learning among traditional educational institutions |
4.3.2 Resistance to change and reluctance to integrate new teaching methods |
4.3.3 Concerns regarding the effectiveness and impact of game-based learning on academic performance |
5 United Kingdom (UK) Game-Based Learning Market Trends |
6 United Kingdom (UK) Game-Based Learning Market, By Types |
6.1 United Kingdom (UK) Game-Based Learning Market, By Component |
6.1.1 Overview and Analysis |
6.1.2 United Kingdom (UK) Game-Based Learning Market Revenues & Volume, By Component , 2021 - 2031F |
6.1.3 United Kingdom (UK) Game-Based Learning Market Revenues & Volume, By Solution , 2021 - 2031F |
6.1.4 United Kingdom (UK) Game-Based Learning Market Revenues & Volume, By Services, 2021 - 2031F |
6.2 United Kingdom (UK) Game-Based Learning Market, By End User |
6.2.1 Overview and Analysis |
6.2.2 United Kingdom (UK) Game-Based Learning Market Revenues & Volume, By Consumer, 2021 - 2031F |
6.2.3 United Kingdom (UK) Game-Based Learning Market Revenues & Volume, By Education, 2021 - 2031F |
6.2.4 United Kingdom (UK) Game-Based Learning Market Revenues & Volume, By Government, 2021 - 2031F |
6.2.5 United Kingdom (UK) Game-Based Learning Market Revenues & Volume, By Enterprises, 2021 - 2031F |
6.3 United Kingdom (UK) Game-Based Learning Market, By Deployment Mode |
6.3.1 Overview and Analysis |
6.3.2 United Kingdom (UK) Game-Based Learning Market Revenues & Volume, By On-premises, 2021 - 2031F |
6.3.3 United Kingdom (UK) Game-Based Learning Market Revenues & Volume, By Cloud, 2021 - 2031F |
6.4 United Kingdom (UK) Game-Based Learning Market, By Game Type |
6.4.1 Overview and Analysis |
6.4.2 United Kingdom (UK) Game-Based Learning Market Revenues & Volume, By AR VR games, 2021 - 2031F |
6.4.3 United Kingdom (UK) Game-Based Learning Market Revenues & Volume, By AI-based games, 2021 - 2031F |
6.4.4 United Kingdom (UK) Game-Based Learning Market Revenues & Volume, By Location-based games, 2021 - 2031F |
6.4.5 United Kingdom (UK) Game-Based Learning Market Revenues & Volume, By Assessment and evaluation games, 2021 - 2031F |
6.4.6 United Kingdom (UK) Game-Based Learning Market Revenues & Volume, By Training, knowledge and skill-based games, 2021 - 2031F |
6.4.7 United Kingdom (UK) Game-Based Learning Market Revenues & Volume, By Language learning games, 2021 - 2031F |
7 United Kingdom (UK) Game-Based Learning Market Import-Export Trade Statistics |
7.1 United Kingdom (UK) Game-Based Learning Market Export to Major Countries |
7.2 United Kingdom (UK) Game-Based Learning Market Imports from Major Countries |
8 United Kingdom (UK) Game-Based Learning Market Key Performance Indicators |
8.1 Average time spent by students on game-based learning platforms |
8.2 Number of educational institutions integrating game-based learning into their curriculum |
8.3 Percentage increase in student engagement levels after implementing game-based learning techniques |
9 United Kingdom (UK) Game-Based Learning Market - Opportunity Assessment |
9.1 United Kingdom (UK) Game-Based Learning Market Opportunity Assessment, By Component , 2021 & 2031F |
9.2 United Kingdom (UK) Game-Based Learning Market Opportunity Assessment, By End User , 2021 & 2031F |
9.3 United Kingdom (UK) Game-Based Learning Market Opportunity Assessment, By Deployment Mode , 2021 & 2031F |
9.4 United Kingdom (UK) Game-Based Learning Market Opportunity Assessment, By Game Type, 2021 & 2031F |
10 United Kingdom (UK) Game-Based Learning Market - Competitive Landscape |
10.1 United Kingdom (UK) Game-Based Learning Market Revenue Share, By Companies, 2024 |
10.2 United Kingdom (UK) Game-Based Learning Market Competitive Benchmarking, By Operating and Technical Parameters |
11 Company Profiles |
12 Recommendations |
13 Disclaimer |
Export potential enables firms to identify high-growth global markets with greater confidence by combining advanced trade intelligence with a structured quantitative methodology. The framework analyzes emerging demand trends and country-level import patterns while integrating macroeconomic and trade datasets such as GDP and population forecasts, bilateral import–export flows, tariff structures, elasticity differentials between developed and developing economies, geographic distance, and import demand projections. Using weighted trade values from 2020–2024 as the base period to project country-to-country export potential for 2030, these inputs are operationalized through calculated drivers such as gravity model parameters, tariff impact factors, and projected GDP per-capita growth. Through an analysis of hidden potentials, demand hotspots, and market conditions that are most favorable to success, this method enables firms to focus on target countries, maximize returns, and global expansion with data, backed by accuracy.
By factoring in the projected importer demand gap that is currently unmet and could be potential opportunity, it identifies the potential for the Exporter (Country) among 190 countries, against the general trade analysis, which identifies the biggest importer or exporter.
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