| Product Code: ETC4468947 | Publication Date: Jul 2023 | Updated Date: Feb 2025 | Product Type: Report | |
| Publisher: 6Wresearch | No. of Pages: 85 | No. of Figures: 45 | No. of Tables: 25 | |
The serious game market in Malaysia has emerged as a dynamic sector, blending elements of entertainment with educational and training objectives. Serious games utilize interactive technologies to simulate real-world scenarios, providing an engaging and effective learning experience. This market has witnessed significant adoption in areas such as education, healthcare, and corporate training. In Malaysia, serious games are increasingly recognized as a valuable tool for skills development, knowledge retention, and behavior change. With the ongoing emphasis on lifelong learning and skills enhancement, the serious game market is expected to exhibit steady growth.
The Malaysia Serious Game market is flourishing, largely owing to its growing applications in education and training. Serious games, which combine entertainment with educational elements, are seen as effective tools for improving learning outcomes. Educational institutions, corporations, and government agencies are increasingly utilizing these games for employee training and skill development, propelling the growth of the market. Additionally, the rise in mobile and online gaming platforms has expanded the reach and accessibility of serious games.
The Malaysia Serious Game Market is on the cusp of growth, but not without challenges. Convincing organizations of the tangible benefits and ROI of serious games can be a daunting task. Adapting game-based learning to various industries and specific training needs presents another significant hurdle. Moreover, ensuring that serious games align with regulatory and compliance requirements adds an extra layer of complexity. Overcoming these challenges necessitates a tailored approach that demonstrates the practical value of serious games while addressing industry-specific concerns.
The COVID-19 pandemic had a transformative effect on the serious game market in Malaysia. With restrictions on physical gatherings and closures of educational institutions, there was a surge in demand for interactive digital learning platforms. Serious games emerged as an effective tool for remote education, employee training, and skill development. The market witnessed a notable shift towards gamified solutions for learning and development, with both educational institutions and corporate entities seeking engaging alternatives to traditional methods. This paradigm shift is likely to have a lasting impact on the serious game market, as the integration of gamification in education and training becomes a more established norm.
The serious game market in Malaysia is expanding as educational institutions and businesses recognize the value of gamified learning and training solutions. Leading Players in this market include companies like Kurechii and Me.reka, which develop serious games for education, skill development, and corporate training. Additionally, international companies such as Unity Technologies and Dassault Syst?mes are actively contributing to this market by providing game development tools and platforms, fostering innovation in gamification for learning and development in Malaysia.
| 1 Executive Summary | 
| 2 Introduction | 
| 2.1 Key Highlights of the Report | 
| 2.2 Report Description | 
| 2.3 Market Scope & Segmentation | 
| 2.4 Research Methodology | 
| 2.5 Assumptions | 
| 3 Malaysia Serious Game Market Overview | 
| 3.1 Malaysia Country Macro Economic Indicators | 
| 3.2 Malaysia Serious Game Market Revenues & Volume, 2021 & 2031F | 
| 3.3 Malaysia Serious Game Market - Industry Life Cycle | 
| 3.4 Malaysia Serious Game Market - Porter's Five Forces | 
| 3.5 Malaysia Serious Game Market Revenues & Volume Share, By Gaming Platform, 2021 & 2031F | 
| 3.6 Malaysia Serious Game Market Revenues & Volume Share, By Application, 2021 & 2031F | 
| 3.7 Malaysia Serious Game Market Revenues & Volume Share, By Industry Vertical, 2021 & 2031F | 
| 4 Malaysia Serious Game Market Dynamics | 
| 4.1 Impact Analysis | 
| 4.2 Market Drivers | 
| 4.3 Market Restraints | 
| 5 Malaysia Serious Game Market Trends | 
| 6 Malaysia Serious Game Market, By Types | 
| 6.1 Malaysia Serious Game Market, By Gaming Platform | 
| 6.1.1 Overview and Analysis | 
| 6.1.2 Malaysia Serious Game Market Revenues & Volume, By Gaming Platform, 2021-2031F | 
| 6.1.3 Malaysia Serious Game Market Revenues & Volume, By Smartphone, 2021-2031F | 
| 6.1.4 Malaysia Serious Game Market Revenues & Volume, By Console, 2021-2031F | 
| 6.1.5 Malaysia Serious Game Market Revenues & Volume, By PC, 2021-2031F | 
| 6.1.6 Malaysia Serious Game Market Revenues & Volume, By Others, 2021-2031F | 
| 6.2 Malaysia Serious Game Market, By Application | 
| 6.2.1 Overview and Analysis | 
| 6.2.2 Malaysia Serious Game Market Revenues & Volume, By Simulation And Training, 2021-2031F | 
| 6.2.3 Malaysia Serious Game Market Revenues & Volume, By Research And Planning, 2021-2031F | 
| 6.2.4 Malaysia Serious Game Market Revenues & Volume, By Advertising And Marketing, 2021-2031F | 
| 6.2.5 Malaysia Serious Game Market Revenues & Volume, By Human Resources, 2021-2031F | 
| 6.2.6 Malaysia Serious Game Market Revenues & Volume, By Others, 2021-2031F | 
| 6.3 Malaysia Serious Game Market, By Industry Vertical | 
| 6.3.1 Overview and Analysis | 
| 6.3.2 Malaysia Serious Game Market Revenues & Volume, By Education, 2021-2031F | 
| 6.3.3 Malaysia Serious Game Market Revenues & Volume, By Healthcare, 2021-2031F | 
| 6.3.4 Malaysia Serious Game Market Revenues & Volume, By Aerospace and Defense, 2021-2031F | 
| 6.3.5 Malaysia Serious Game Market Revenues & Volume, By Government, 2021-2031F | 
| 6.3.6 Malaysia Serious Game Market Revenues & Volume, By Retail, 2021-2031F | 
| 6.3.7 Malaysia Serious Game Market Revenues & Volume, By Media and Entertainment, 2021-2031F | 
| 7 Malaysia Serious Game Market Import-Export Trade Statistics | 
| 7.1 Malaysia Serious Game Market Export to Major Countries | 
| 7.2 Malaysia Serious Game Market Imports from Major Countries | 
| 8 Malaysia Serious Game Market Key Performance Indicators | 
| 9 Malaysia Serious Game Market - Opportunity Assessment | 
| 9.1 Malaysia Serious Game Market Opportunity Assessment, By Gaming Platform, 2021 & 2031F | 
| 9.2 Malaysia Serious Game Market Opportunity Assessment, By Application, 2021 & 2031F | 
| 9.3 Malaysia Serious Game Market Opportunity Assessment, By Industry Vertical, 2021 & 2031F | 
| 10 Malaysia Serious Game Market - Competitive Landscape | 
| 10.1 Malaysia Serious Game Market Revenue Share, By Companies, 2024 | 
| 10.2 Malaysia Serious Game Market Competitive Benchmarking, By Operating and Technical Parameters | 
| 11 Company Profiles | 
| 12 Recommendations | 
| 13 Disclaimer |