| Product Code: ETC10519550 | Publication Date: Apr 2025 | Updated Date: Jan 2026 | Product Type: Market Research Report | |
| Publisher: 6Wresearch | Author: Bhawna Singh | No. of Pages: 65 | No. of Figures: 34 | No. of Tables: 19 |
In the Australia console games market, the import trend experienced a decline from 2023 to 2024, with a growth rate of -13.23%. The compound annual growth rate (CAGR) for the period 2020-2024 stood at -0.92%. This decline may be attributed to shifts in consumer preferences or changes in trade policies impacting import momentum.

1 Executive Summary |
2 Introduction |
2.1 Key Highlights of the Report |
2.2 Report Description |
2.3 Market Scope & Segmentation |
2.4 Research Methodology |
2.5 Assumptions |
3 Australia Console Games Market Overview |
3.1 Australia Country Macro Economic Indicators |
3.2 Australia Console Games Market Revenues & Volume, 2021 & 2031F |
3.3 Australia Console Games Market - Industry Life Cycle |
3.4 Australia Console Games Market - Porter's Five Forces |
3.5 Australia Console Games Market Revenues & Volume Share, By Game Type, 2021 & 2031F |
3.6 Australia Console Games Market Revenues & Volume Share, By Platform, 2021 & 2031F |
3.7 Australia Console Games Market Revenues & Volume Share, By Distribution Channel, 2021 & 2031F |
3.8 Australia Console Games Market Revenues & Volume Share, By End User, 2021 & 2031F |
4 Australia Console Games Market Dynamics |
4.1 Impact Analysis |
4.2 Market Drivers |
4.2.1 Increasing popularity of esports and competitive gaming in Australia |
4.2.2 Growth in disposable income leading to higher spending on entertainment |
4.2.3 Technological advancements in console gaming leading to enhanced gaming experiences |
4.3 Market Restraints |
4.3.1 High cost of consoles and games may deter some potential customers |
4.3.2 Competition from other forms of entertainment such as mobile gaming and streaming services |
5 Australia Console Games Market Trends |
6 Australia Console Games Market, By Types |
6.1 Australia Console Games Market, By Game Type |
6.1.1 Overview and Analysis |
6.1.2 Australia Console Games Market Revenues & Volume, By Game Type, 2021 - 2031F |
6.1.3 Australia Console Games Market Revenues & Volume, By Action, 2021 - 2031F |
6.1.4 Australia Console Games Market Revenues & Volume, By Adventure, 2021 - 2031F |
6.1.5 Australia Console Games Market Revenues & Volume, By Sports, 2021 - 2031F |
6.1.6 Australia Console Games Market Revenues & Volume, By Others, 2021 - 2031F |
6.2 Australia Console Games Market, By Platform |
6.2.1 Overview and Analysis |
6.2.2 Australia Console Games Market Revenues & Volume, By PlayStation, 2021 - 2031F |
6.2.3 Australia Console Games Market Revenues & Volume, By Xbox, 2021 - 2031F |
6.2.4 Australia Console Games Market Revenues & Volume, By Nintendo Switch, 2021 - 2031F |
6.2.5 Australia Console Games Market Revenues & Volume, By Others, 2021 - 2031F |
6.3 Australia Console Games Market, By Distribution Channel |
6.3.1 Overview and Analysis |
6.3.2 Australia Console Games Market Revenues & Volume, By Online, 2021 - 2031F |
6.3.3 Australia Console Games Market Revenues & Volume, By Offline, 2021 - 2031F |
6.3.4 Australia Console Games Market Revenues & Volume, By Others, 2021 - 2031F |
6.3.5 Australia Console Games Market Revenues & Volume, By Others, 2021 - 2031F |
6.4 Australia Console Games Market, By End User |
6.4.1 Overview and Analysis |
6.4.2 Australia Console Games Market Revenues & Volume, By Casual Gamers, 2021 - 2031F |
6.4.3 Australia Console Games Market Revenues & Volume, By Hardcore Gamers, 2021 - 2031F |
6.4.4 Australia Console Games Market Revenues & Volume, By Esports Players, 2021 - 2031F |
6.4.5 Australia Console Games Market Revenues & Volume, By Others, 2021 - 2031F |
7 Australia Console Games Market Import-Export Trade Statistics |
7.1 Australia Console Games Market Export to Major Countries |
7.2 Australia Console Games Market Imports from Major Countries |
8 Australia Console Games Market Key Performance Indicators |
8.1 Average user engagement time per session |
8.2 Percentage of users adopting new console technologies |
8.3 Frequency of updates and releases in the console games market |
9 Australia Console Games Market - Opportunity Assessment |
9.1 Australia Console Games Market Opportunity Assessment, By Game Type, 2021 & 2031F |
9.2 Australia Console Games Market Opportunity Assessment, By Platform, 2021 & 2031F |
9.3 Australia Console Games Market Opportunity Assessment, By Distribution Channel, 2021 & 2031F |
9.4 Australia Console Games Market Opportunity Assessment, By End User, 2021 & 2031F |
10 Australia Console Games Market - Competitive Landscape |
10.1 Australia Console Games Market Revenue Share, By Companies, 2024 |
10.2 Australia Console Games Market Competitive Benchmarking, By Operating and Technical Parameters |
11 Company Profiles |
12 Recommendations |
13 Disclaimer |
Export potential enables firms to identify high-growth global markets with greater confidence by combining advanced trade intelligence with a structured quantitative methodology. The framework analyzes emerging demand trends and country-level import patterns while integrating macroeconomic and trade datasets such as GDP and population forecasts, bilateral import–export flows, tariff structures, elasticity differentials between developed and developing economies, geographic distance, and import demand projections. Using weighted trade values from 2020–2024 as the base period to project country-to-country export potential for 2030, these inputs are operationalized through calculated drivers such as gravity model parameters, tariff impact factors, and projected GDP per-capita growth. Through an analysis of hidden potentials, demand hotspots, and market conditions that are most favorable to success, this method enables firms to focus on target countries, maximize returns, and global expansion with data, backed by accuracy.
By factoring in the projected importer demand gap that is currently unmet and could be potential opportunity, it identifies the potential for the Exporter (Country) among 190 countries, against the general trade analysis, which identifies the biggest importer or exporter.
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