Market Forecast By Revenue Streams (Media Rights, Tickets and Merchandise, Sponsorships and Direct Advertisements, Publisher Fees) And Competitive Landscape
Product Code: ETC4462896 | Publication Date: Jul 2024 | Updated Date: Aug 2025 | Product Type: Report | |
Publisher: 6Wresearch | Author: Dhaval Chaurasia | No. of Pages: 70 | No. of Figures: 35 | No. of Tables: 3 |
Report Name | Australia Esports Market |
Forecast period | 2025-2031 |
CAGR | 10% |
Growing Sector | Gaming |
Australia Esports Market report thoroughly covers the market by revenue streams. The market outlook report provides an unbiased and detailed analysis of the ongoing market trends, opportunities/high growth areas, and market drivers which would help the stakeholders to devise and align their market strategies according to the current and future market dynamics.
Australia Esports Market has been rapidly growing, with a significant increase in viewership and revenue over the past few years. This rise in popularity can be attributed to various factors such as increased internet connectivity, the proliferation of gaming culture, and the country's strong sporting heritage. In recent years, major game publishers and tournament organizers have also recognized Australia as a potential market and have started hosting major Esports events in the country. This has led to the establishment of a professional Esports scene in Australia, with teams and players competing at an international level.
According to 6Wresearch, the Australia Esports Market size is projected to grow at the CAGR of 10% during the forecast period of 2025-2031. One of the main drivers for the growth of the esports market in Australia is the increasing popularity and accessibility of video games. With advancements in technology and the rise of online gaming, more people are playing video games than ever before. Another factor contributing to the growth of esports in Australia is the country's strong economy and high disposable income. This allows for a larger audience who are willing to spend money on esports events, merchandise, and clubs. Furthermore, the rise of streaming platforms such as Twitch and YouTube has made it easier for people to watch and engage with esports events, leading to a larger fan base and potential revenue streams. The rise of mobile gaming has also played a significant role in the growth of esports in Australia. With the popularity of games such as PUBG and Fortnite, more people are becoming interested in competitive gaming and tournaments. Despite its growth, the esports industry in Australia faces several challenges. One of the main challenges is the lack of infrastructure and facilities compared to other countries. This can make it difficult for Australian players to compete on a global scale. Another challenge is the lack of government support and recognition for esports. While traditional sports receive funding and resources from the government, esports has not yet received the same level of support. Additionally, there is a stigma surrounding video games and competitive gaming in Australia, with some people still viewing it as a waste of time or not a legitimate sport. Another challenge is the negative stigma surrounding gaming, which can discourage potential players and sponsors from getting involved in esports. This stigma also leads to limited media coverage and exposure for esports events. These challenges have negatively impacted the Australia Esports Market Share.
Government policies and initiatives have played a pivotal role in shaping the landscape of the Esports market in Australia. Notably, the Australian government has recognized the potential of Esports for economic growth and, as such, has introduced various schemes aimed at fostering the development of this sector. These include funding for competitive gaming infrastructure, support for international Esports events hosted in the country, and educational programs aimed at nurturing talent within the gaming industry.
Leading players in the Australia Esports Market include teams and organizations that have gained international recognition, such as the Sydney Drop Bears and Mindfreak, as well as key event organizers and broadcasters that contribute to the vibrant Esports ecosystem. Additionally, local start-ups and tech companies are innovating in the space, developing Esports platforms, and technologies that not only cater to Australian audiences but also compete on a global stage. This dynamic interplay between governmental support and entrepreneurial spirit is setting the stage for Australia Esports Market Growth and increased global presence of the Australian Esports market.
The future of the Australia Esports Industry looks remarkably promising, with projections indicating robust growth trajectories influenced by increasing viewer engagement, sponsorships, and the rise of professional Esports athletes. The integration of virtual reality (VR) and augmented reality (AR) technologies is expected to provide immersive and interactive experiences, further captivating audiences and expanding the market's reach. Additionally, the alignment with educational institutions to introduce Esports programs and curricula will likely cultivate a new generation of gamers, coders, and digital creatives, solidifying the sector's foundation. With these developments, Australia is poised not only to enhance its reputation within the global Esports community but also to create substantial economic opportunities and jobs in the tech and entertainment industries.
According to Dhaval, Research Manager, 6Wresearch, On the basis of revenue Streams, media rights are expected to dominate the market in the forecast period. This includes broadcast deals with traditional television networks as well as streaming agreements with platforms like Twitch and YouTube. As the popularity of esports continues to rise, there will be a higher demand for these broadcasting rights, leading to increased revenue for the industry.
The report offers a comprehensive study of the subsequent market segments:
1 Executive Summary |
2 Introduction |
2.1 Key Highlights of the Report |
2.2 Report Description |
2.3 Market Scope & Segmentation |
2.4 Research Methodology |
2.5 Assumptions |
3 Australia Esports Market Overview |
3.1 Australia Country Macro Economic Indicators |
3.2 Australia Esports Market Revenues & Volume, 2021 & 2031F |
3.3 Australia Esports Market - Industry Life Cycle |
3.4 Australia Esports Market - Porter's Five Forces |
3.5 Australia Esports Market Revenues & Volume Share, By Revenue Streams, 2021 & 2031F |
4 Australia Esports Market Dynamics |
4.1 Impact Analysis |
4.2 Market Drivers |
4.2.1 Increasing popularity and acceptance of esports in Australia |
4.2.2 Growing investment in esports infrastructure and events |
4.2.3 Rise in digitalization and technological advancements supporting esports growth |
4.3 Market Restraints |
4.3.1 Limited awareness and understanding of esports among the general population |
4.3.2 Lack of standardized regulations and governance in the esports industry |
5 Australia Esports Market Trends |
6 Australia Esports Market, By Types |
6.1 Australia Esports Market, By Revenue Streams |
6.1.1 Overview and Analysis |
6.1.2 Australia Esports Market Revenues & Volume, By Revenue Streams, 2021-2031F |
6.1.3 Australia Esports Market Revenues & Volume, By Media Rights, 2021-2031F |
6.1.4 Australia Esports Market Revenues & Volume, By Tickets and Merchandise, 2021-2031F |
6.1.5 Australia Esports Market Revenues & Volume, By Sponsorships and Direct Advertisements, 2021-2031F |
6.1.6 Australia Esports Market Revenues & Volume, By Publisher Fees, 2021-2031F |
7 Australia Esports Market Import-Export Trade Statistics |
7.1 Australia Esports Market Export to Major Countries |
7.2 Australia Esports Market Imports from Major Countries |
8 Australia Esports Market Key Performance Indicators |
8.1 Number of active esports players in Australia |
8.2 Growth in esports viewership and engagement |
8.3 Sponsorship and advertising revenue in the Australian esports market |
9 Australia Esports Market - Opportunity Assessment |
9.1 Australia Esports Market Opportunity Assessment, By Revenue Streams, 2021 & 2031F |
10 Australia Esports Market - Competitive Landscape |
10.1 Australia Esports Market Revenue Share, By Companies, 2024 |
10.2 Australia Esports Market Competitive Benchmarking, By Operating and Technical Parameters |
11 Company Profiles |
12 Recommendations |
13 Disclaimer |