| Product Code: ETC230135 | Publication Date: Aug 2022 | Updated Date: Nov 2025 | Product Type: Market Research Report | |
| Publisher: 6Wresearch | Author: Ravi Bhandari | No. of Pages: 75 | No. of Figures: 35 | No. of Tables: 20 |
In the Australia gaming accessories market, the import trend from 2023 to 2024 exhibited significant growth, with a rate of 27.92%. The compound annual growth rate (CAGR) for the period 2020-2024 stood at 9.65%. This surge in imports can be attributed to the increasing demand for high-quality gaming peripherals and the market`s resilience post-pandemic.
The Australia Gaming Accessories market encompasses a wide range of peripherals and add-ons designed to enhance the gaming experience across various platforms such as consoles, PCs, and mobile devices. Gaming accessories include controllers, headsets, keyboards, mice, gaming chairs, and virtual reality (VR) equipment. The market is driven by factors such as the growing popularity of esports, technological advancements in gaming hardware, and increasing demand for immersive gaming experiences. Additionally, trends in online gaming, streaming, and content creation influence the demand for gaming accessories in Australia.
The Australia gaming accessories market is witnessing robust growth driven by the increasing popularity of gaming as a form of entertainment and the growing demand for high-performance gaming peripherals. Gaming accessories such as controllers, headsets, keyboards, and mice enhance the gaming experience by providing comfort, precision, and immersive audiovisual feedback. The rising adoption of esports, advancements in gaming technology, and the launch of new gaming consoles and platforms are key factors driving the growth of the gaming accessories market in Australia.
The gaming accessories market in Australia faces challenges such as rapid technological advancements, intense competition, and pricing pressures. Market players must continuously innovate to keep up with evolving gaming trends, address concerns regarding product quality and reliability, and differentiate their offerings through unique features and branding to capture consumer interest in a crowded market.
The Australia government recognizes the growing importance of the gaming industry and may implement policies to support the gaming accessories market. Regulatory bodies such as the Australia Competition and Consumer Commission (ACCC) may establish guidelines for the safety, quality, and labeling of gaming accessories to protect consumers from potential hazards and ensure product reliability. Government policies may include initiatives to promote innovation and competitiveness in the gaming accessories sector, funding for research and development, and support for local manufacturers and designers. Additionally, the government may work to foster collaboration between industry stakeholders and consumer advocacy groups to address emerging issues such as product compatibility, accessibility, and consumer rights in the gaming accessories market.
1 Executive Summary |
2 Introduction |
2.1 Key Highlights of the Report |
2.2 Report Description |
2.3 Market Scope & Segmentation |
2.4 Research Methodology |
2.5 Assumptions |
3 Australia Gaming Accessories Market Overview |
3.1 Australia Country Macro Economic Indicators |
3.2 Australia Gaming Accessories Market Revenues & Volume, 2021 & 2031F |
3.3 Australia Gaming Accessories Market - Industry Life Cycle |
3.4 Australia Gaming Accessories Market - Porter's Five Forces |
3.5 Australia Gaming Accessories Market Revenues & Volume Share, By Game Type, 2021 & 2031F |
3.6 Australia Gaming Accessories Market Revenues & Volume Share, By Device Type, 2021 & 2031F |
3.7 Australia Gaming Accessories Market Revenues & Volume Share, By End-User, 2021 & 2031F |
4 Australia Gaming Accessories Market Dynamics |
4.1 Impact Analysis |
4.2 Market Drivers |
4.2.1 Increasing popularity of esports and competitive gaming in Australia |
4.2.2 Technological advancements in gaming accessories leading to higher demand |
4.2.3 Growing disposable income and willingness to spend on gaming peripherals |
4.3 Market Restraints |
4.3.1 High competition among gaming accessory manufacturers and retailers |
4.3.2 Price sensitivity of some consumers towards premium gaming accessories |
4.3.3 Potential market saturation in certain product categories |
5 Australia Gaming Accessories Market Trends |
6 Australia Gaming Accessories Market, By Types |
6.1 Australia Gaming Accessories Market, By Game Type |
6.1.1 Overview and Analysis |
6.1.2 Australia Gaming Accessories Market Revenues & Volume, By Game Type, 2021-2031F |
6.1.3 Australia Gaming Accessories Market Revenues & Volume, By Shooter, 2021-2031F |
6.1.4 Australia Gaming Accessories Market Revenues & Volume, By Action, 2021-2031F |
6.1.5 Australia Gaming Accessories Market Revenues & Volume, By Sports, 2021-2031F |
6.1.6 Australia Gaming Accessories Market Revenues & Volume, By Role-Playing, 2021-2031F |
6.1.7 Australia Gaming Accessories Market Revenues & Volume, By Others, 2021-2031F |
6.2 Australia Gaming Accessories Market, By Device Type |
6.2.1 Overview and Analysis |
6.2.2 Australia Gaming Accessories Market Revenues & Volume, By PC/MMO, 2021-2031F |
6.2.3 Australia Gaming Accessories Market Revenues & Volume, By Tablet, 2021-2031F |
6.2.4 Australia Gaming Accessories Market Revenues & Volume, By Mobile Phone, 2021-2031F |
6.2.5 Australia Gaming Accessories Market Revenues & Volume, By TV/Console, 2021-2031F |
6.3 Australia Gaming Accessories Market, By End-User |
6.3.1 Overview and Analysis |
6.3.2 Australia Gaming Accessories Market Revenues & Volume, By Male, 2021-2031F |
6.3.3 Australia Gaming Accessories Market Revenues & Volume, By Female, 2021-2031F |
7 Australia Gaming Accessories Market Import-Export Trade Statistics |
7.1 Australia Gaming Accessories Market Export to Major Countries |
7.2 Australia Gaming Accessories Market Imports from Major Countries |
8 Australia Gaming Accessories Market Key Performance Indicators |
8.1 Average selling price (ASP) of gaming accessories |
8.2 Consumer sentiment towards gaming peripherals |
8.3 Adoption rate of new gaming technologies in Australia |
9 Australia Gaming Accessories Market - Opportunity Assessment |
9.1 Australia Gaming Accessories Market Opportunity Assessment, By Game Type, 2021 & 2031F |
9.2 Australia Gaming Accessories Market Opportunity Assessment, By Device Type, 2021 & 2031F |
9.3 Australia Gaming Accessories Market Opportunity Assessment, By End-User, 2021 & 2031F |
10 Australia Gaming Accessories Market - Competitive Landscape |
10.1 Australia Gaming Accessories Market Revenue Share, By Companies, 2024 |
10.2 Australia Gaming Accessories Market Competitive Benchmarking, By Operating and Technical Parameters |
11 Company Profiles |
12 Recommendations |
13 Disclaimer |