Product Code: ETC231635 | Publication Date: Aug 2022 | Updated Date: Aug 2025 | Product Type: Market Research Report | |
Publisher: 6Wresearch | Author: Ravi Bhandari | No. of Pages: 75 | No. of Figures: 35 | No. of Tables: 20 |
Australia`s playing cards and board games market has seen steady growth, fueled by the rising popularity of tabletop gaming among families and social groups. The resurgence of traditional board games, along with the rise of collectible card games and strategic role-playing games, has driven sales. Specialty game shops and online retailers play a significant role in market expansion, while game cafés and organized tournaments add to the industry`s vibrancy.
The resurgence of traditional gaming culture and increased family-oriented leisure activities drive the playing cards and board games market in Australia. A rise in indoor entertainment preferences, especially post-pandemic, has contributed to growing sales. The influence of social media and digital platforms in promoting board games has also increased consumer interest. Additionally, the availability of themed and customized board games catering to diverse age groups has created new opportunities for market players.
The playing cards and board games market faces competition from digital gaming platforms, reducing interest in physical board games. Seasonal sales trends make revenue inconsistent, and piracy concerns impact premium game developers. Additionally, storage and distribution costs present logistical challenges.
The resurgence of tabletop gaming and increased interest in family entertainment have propelled the growth of the playing cards and board games market in Australia. Collectible card games, strategy board games, and interactive gaming sets present lucrative opportunities. Companies that integrate digital elements, limited-edition products, and sustainable packaging can attract a larger consumer base.
Playing cards and board games in Australia are governed by consumer safety laws and intellectual property regulations. The ACCC enforces product safety standards, ensuring that games marketed for children do not contain hazardous materials. Copyright laws protect the intellectual property of game developers, preventing unauthorized reproductions and counterfeit products. Additionally, import regulations control the distribution of foreign-made games, ensuring compliance with labeling and safety requirements.
1 Executive Summary |
2 Introduction |
2.1 Key Highlights of the Report |
2.2 Report Description |
2.3 Market Scope & Segmentation |
2.4 Research Methodology |
2.5 Assumptions |
3 Australia Playing Cards & Board Games Market Overview |
3.1 Australia Country Macro Economic Indicators |
3.2 Australia Playing Cards & Board Games Market Revenues & Volume, 2021 & 2031F |
3.3 Australia Playing Cards & Board Games Market - Industry Life Cycle |
3.4 Australia Playing Cards & Board Games Market - Porter's Five Forces |
3.5 Australia Playing Cards & Board Games Market Revenues & Volume Share, By Product, 2021 & 2031F |
3.6 Australia Playing Cards & Board Games Market Revenues & Volume Share, By Distribution Channel, 2021 & 2031F |
4 Australia Playing Cards & Board Games Market Dynamics |
4.1 Impact Analysis |
4.2 Market Drivers |
4.2.1 Growing popularity of tabletop gaming as a social activity |
4.2.2 Increasing demand for unique and customized playing cards and board games |
4.2.3 Rise in disposable income leading to higher spending on recreational activities |
4.3 Market Restraints |
4.3.1 Competition from digital and online gaming platforms |
4.3.2 Fluctuating raw material costs impacting production expenses |
4.3.3 Limited innovation and creativity in game development |
5 Australia Playing Cards & Board Games Market Trends |
6 Australia Playing Cards & Board Games Market, By Types |
6.1 Australia Playing Cards & Board Games Market, By Product |
6.1.1 Overview and Analysis |
6.1.2 Australia Playing Cards & Board Games Market Revenues & Volume, By Product, 2021-2031F |
6.1.3 Australia Playing Cards & Board Games Market Revenues & Volume, By Playing Cards, 2021-2031F |
6.1.4 Australia Playing Cards & Board Games Market Revenues & Volume, By Board Games, 2021-2031F |
6.2 Australia Playing Cards & Board Games Market, By Distribution Channel |
6.2.1 Overview and Analysis |
6.2.2 Australia Playing Cards & Board Games Market Revenues & Volume, By Offline, 2021-2031F |
6.2.3 Australia Playing Cards & Board Games Market Revenues & Volume, By Online, 2021-2031F |
7 Australia Playing Cards & Board Games Market Import-Export Trade Statistics |
7.1 Australia Playing Cards & Board Games Market Export to Major Countries |
7.2 Australia Playing Cards & Board Games Market Imports from Major Countries |
8 Australia Playing Cards & Board Games Market Key Performance Indicators |
8.1 Number of gaming cafes or stores offering playing cards and board games |
8.2 Frequency of gaming events and tournaments organized in Australia |
8.3 Percentage of households that own playing cards or board games |
9 Australia Playing Cards & Board Games Market - Opportunity Assessment |
9.1 Australia Playing Cards & Board Games Market Opportunity Assessment, By Product, 2021 & 2031F |
9.2 Australia Playing Cards & Board Games Market Opportunity Assessment, By Distribution Channel, 2021 & 2031F |
10 Australia Playing Cards & Board Games Market - Competitive Landscape |
10.1 Australia Playing Cards & Board Games Market Revenue Share, By Companies, 2024 |
10.2 Australia Playing Cards & Board Games Market Competitive Benchmarking, By Operating and Technical Parameters |
11 Company Profiles |
12 Recommendations |
13 Disclaimer |