| Product Code: ETC4796515 | Publication Date: Nov 2023 | Updated Date: Oct 2025 | Product Type: Market Research Report | |
| Publisher: 6Wresearch | Author: Shubham Padhi | No. of Pages: 60 | No. of Figures: 30 | No. of Tables: 5 |
In 2024, Belgium continued to see significant import shipments of video games, with top exporting countries being the Netherlands, Poland, Germany, Metropolitan France, and China. The market concentration, as indicated by the Herfindahl-Hirschman Index (HHI), remained very high. However, there was a notable decline in the compound annual growth rate (CAGR) from 2020 to 2024, with a negative rate of -6.71%. Additionally, the growth rate from 2023 to 2024 showed a sharp decrease of -31.6%, indicating potential challenges faced by the industry during that period.

1 Executive Summary |
2 Introduction |
2.1 Key Highlights of the Report |
2.2 Report Description |
2.3 Market Scope & Segmentation |
2.4 Research Methodology |
2.5 Assumptions |
3 Belgium Video Game Market Overview |
3.1 Belgium Country Macro Economic Indicators |
3.2 Belgium Video Game Market Revenues & Volume, 2021 & 2031F |
3.3 Belgium Video Game Market - Industry Life Cycle |
3.4 Belgium Video Game Market - Porter's Five Forces |
3.5 Belgium Video Game Market Revenues & Volume Share, By Device, 2021 & 2031F |
3.6 Belgium Video Game Market Revenues & Volume Share, By Type, 2021 & 2031F |
4 Belgium Video Game Market Dynamics |
4.1 Impact Analysis |
4.2 Market Drivers |
4.2.1 Increasing popularity of eSports and competitive gaming events in Belgium |
4.2.2 Growing adoption of mobile gaming and online gaming platforms |
4.2.3 Technological advancements in virtual reality (VR) and augmented reality (AR) gaming experiences |
4.3 Market Restraints |
4.3.1 Regulatory challenges and restrictions on certain types of video games in Belgium |
4.3.2 High competition from international gaming companies in the Belgian market |
4.3.3 Limited disposable income of some consumer segments impacting their spending on video games |
5 Belgium Video Game Market Trends |
6 Belgium Video Game Market Segmentations |
6.1 Belgium Video Game Market, By Device |
6.1.1 Overview and Analysis |
6.1.2 Belgium Video Game Market Revenues & Volume, By Console, 2021-2031F |
6.1.3 Belgium Video Game Market Revenues & Volume, By Mobile, 2021-2031F |
6.1.4 Belgium Video Game Market Revenues & Volume, By Computer, 2021-2031F |
6.2 Belgium Video Game Market, By Type |
6.2.1 Overview and Analysis |
6.2.2 Belgium Video Game Market Revenues & Volume, By Online, 2021-2031F |
6.2.3 Belgium Video Game Market Revenues & Volume, By Offline, 2021-2031F |
7 Belgium Video Game Market Import-Export Trade Statistics |
7.1 Belgium Video Game Market Export to Major Countries |
7.2 Belgium Video Game Market Imports from Major Countries |
8 Belgium Video Game Market Key Performance Indicators |
8.1 Average session duration per player on gaming platforms |
8.2 Percentage of players engaging in in-game purchases |
8.3 Number of active users on gaming platforms who participate in online multiplayer games |
9 Belgium Video Game Market - Opportunity Assessment |
9.1 Belgium Video Game Market Opportunity Assessment, By Device, 2021 & 2031F |
9.2 Belgium Video Game Market Opportunity Assessment, By Type, 2021 & 2031F |
10 Belgium Video Game Market - Competitive Landscape |
10.1 Belgium Video Game Market Revenue Share, By Companies, 2024 |
10.2 Belgium Video Game Market Competitive Benchmarking, By Operating and Technical Parameters |
11 Company Profiles |
12 Recommendations | 13 Disclaimer |