| Product Code: ETC10519630 | Publication Date: Apr 2025 | Updated Date: Jan 2026 | Product Type: Market Research Report | |
| Publisher: 6Wresearch | Author: Bhawna Singh | No. of Pages: 65 | No. of Figures: 34 | No. of Tables: 19 |
In the Canada console games market, the import trend experienced a decline from 2023 to 2024, with a growth rate of -25.93%. The compound annual growth rate (CAGR) for imports from 2020 to 2024 stood at -2.29%. This downward momentum may be attributed to shifting consumer preferences or changes in trade dynamics impacting the market`s stability.

1 Executive Summary |
2 Introduction |
2.1 Key Highlights of the Report |
2.2 Report Description |
2.3 Market Scope & Segmentation |
2.4 Research Methodology |
2.5 Assumptions |
3 Canada Console Games Market Overview |
3.1 Canada Country Macro Economic Indicators |
3.2 Canada Console Games Market Revenues & Volume, 2021 & 2031F |
3.3 Canada Console Games Market - Industry Life Cycle |
3.4 Canada Console Games Market - Porter's Five Forces |
3.5 Canada Console Games Market Revenues & Volume Share, By Game Type, 2021 & 2031F |
3.6 Canada Console Games Market Revenues & Volume Share, By Platform, 2021 & 2031F |
3.7 Canada Console Games Market Revenues & Volume Share, By Distribution Channel, 2021 & 2031F |
3.8 Canada Console Games Market Revenues & Volume Share, By End User, 2021 & 2031F |
4 Canada Console Games Market Dynamics |
4.1 Impact Analysis |
4.2 Market Drivers |
4.2.1 Technological advancements in gaming consoles |
4.2.2 Growing popularity of online multiplayer games |
4.2.3 Increasing demand for immersive gaming experiences |
4.3 Market Restraints |
4.3.1 High cost of gaming consoles and accessories |
4.3.2 Competition from mobile gaming |
4.3.3 Consumer shift towards subscription-based gaming services |
5 Canada Console Games Market Trends |
6 Canada Console Games Market, By Types |
6.1 Canada Console Games Market, By Game Type |
6.1.1 Overview and Analysis |
6.1.2 Canada Console Games Market Revenues & Volume, By Game Type, 2021 - 2031F |
6.1.3 Canada Console Games Market Revenues & Volume, By Action, 2021 - 2031F |
6.1.4 Canada Console Games Market Revenues & Volume, By Adventure, 2021 - 2031F |
6.1.5 Canada Console Games Market Revenues & Volume, By Sports, 2021 - 2031F |
6.1.6 Canada Console Games Market Revenues & Volume, By Others, 2021 - 2031F |
6.2 Canada Console Games Market, By Platform |
6.2.1 Overview and Analysis |
6.2.2 Canada Console Games Market Revenues & Volume, By PlayStation, 2021 - 2031F |
6.2.3 Canada Console Games Market Revenues & Volume, By Xbox, 2021 - 2031F |
6.2.4 Canada Console Games Market Revenues & Volume, By Nintendo Switch, 2021 - 2031F |
6.2.5 Canada Console Games Market Revenues & Volume, By Others, 2021 - 2031F |
6.3 Canada Console Games Market, By Distribution Channel |
6.3.1 Overview and Analysis |
6.3.2 Canada Console Games Market Revenues & Volume, By Online, 2021 - 2031F |
6.3.3 Canada Console Games Market Revenues & Volume, By Offline, 2021 - 2031F |
6.3.4 Canada Console Games Market Revenues & Volume, By Others, 2021 - 2031F |
6.3.5 Canada Console Games Market Revenues & Volume, By Others, 2021 - 2031F |
6.4 Canada Console Games Market, By End User |
6.4.1 Overview and Analysis |
6.4.2 Canada Console Games Market Revenues & Volume, By Casual Gamers, 2021 - 2031F |
6.4.3 Canada Console Games Market Revenues & Volume, By Hardcore Gamers, 2021 - 2031F |
6.4.4 Canada Console Games Market Revenues & Volume, By Esports Players, 2021 - 2031F |
6.4.5 Canada Console Games Market Revenues & Volume, By Others, 2021 - 2031F |
7 Canada Console Games Market Import-Export Trade Statistics |
7.1 Canada Console Games Market Export to Major Countries |
7.2 Canada Console Games Market Imports from Major Countries |
8 Canada Console Games Market Key Performance Indicators |
8.1 Average session duration per player |
8.2 Player engagement metrics such as daily active users (DAU) and monthly active users (MAU) |
8.3 Average revenue per user (ARPU) |
9 Canada Console Games Market - Opportunity Assessment |
9.1 Canada Console Games Market Opportunity Assessment, By Game Type, 2021 & 2031F |
9.2 Canada Console Games Market Opportunity Assessment, By Platform, 2021 & 2031F |
9.3 Canada Console Games Market Opportunity Assessment, By Distribution Channel, 2021 & 2031F |
9.4 Canada Console Games Market Opportunity Assessment, By End User, 2021 & 2031F |
10 Canada Console Games Market - Competitive Landscape |
10.1 Canada Console Games Market Revenue Share, By Companies, 2024 |
10.2 Canada Console Games Market Competitive Benchmarking, By Operating and Technical Parameters |
11 Company Profiles |
12 Recommendations |
13 Disclaimer |
Export potential enables firms to identify high-growth global markets with greater confidence by combining advanced trade intelligence with a structured quantitative methodology. The framework analyzes emerging demand trends and country-level import patterns while integrating macroeconomic and trade datasets such as GDP and population forecasts, bilateral import–export flows, tariff structures, elasticity differentials between developed and developing economies, geographic distance, and import demand projections. Using weighted trade values from 2020–2024 as the base period to project country-to-country export potential for 2030, these inputs are operationalized through calculated drivers such as gravity model parameters, tariff impact factors, and projected GDP per-capita growth. Through an analysis of hidden potentials, demand hotspots, and market conditions that are most favorable to success, this method enables firms to focus on target countries, maximize returns, and global expansion with data, backed by accuracy.
By factoring in the projected importer demand gap that is currently unmet and could be potential opportunity, it identifies the potential for the Exporter (Country) among 190 countries, against the general trade analysis, which identifies the biggest importer or exporter.
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