| Product Code: ETC11884485 | Publication Date: Apr 2025 | Updated Date: Oct 2025 | Product Type: Market Research Report | |
| Publisher: 6Wresearch | No. of Pages: 65 | No. of Figures: 34 | No. of Tables: 19 | |
In 2024, China entertainment and amusement import market saw a shift in concentration from low to moderate, with top exporting countries being China, Vietnam, Japan, Indonesia, and Hungary. Despite a negative CAGR of -1.1% from 2020 to 2024, the growth rate in 2023-24 improved slightly to -2.22%. This indicates a challenging market environment, but the increasing concentration suggests potential opportunities for market players to differentiate and capture market share in the evolving Chinese entertainment and amusement sector.

1 Executive Summary |
2 Introduction |
2.1 Key Highlights of the Report |
2.2 Report Description |
2.3 Market Scope & Segmentation |
2.4 Research Methodology |
2.5 Assumptions |
3 China Entertainment and Amusement Market Overview |
3.1 China Country Macro Economic Indicators |
3.2 China Entertainment and Amusement Market Revenues & Volume, 2021 & 2031F |
3.3 China Entertainment and Amusement Market - Industry Life Cycle |
3.4 China Entertainment and Amusement Market - Porter's Five Forces |
3.5 China Entertainment and Amusement Market Revenues & Volume Share, By Entertainment Type, 2021 & 2031F |
3.6 China Entertainment and Amusement Market Revenues & Volume Share, By Application, 2021 & 2031F |
3.7 China Entertainment and Amusement Market Revenues & Volume Share, By Service Type, 2021 & 2031F |
3.8 China Entertainment and Amusement Market Revenues & Volume Share, By Revenue Model, 2021 & 2031F |
4 China Entertainment and Amusement Market Dynamics |
4.1 Impact Analysis |
4.2 Market Drivers |
4.2.1 Growing disposable income in China leading to increased spending on entertainment and amusement |
4.2.2 Rapid urbanization and infrastructure development driving the demand for entertainment venues |
4.2.3 Increasing popularity of online gaming and esports culture boosting the overall entertainment market |
4.3 Market Restraints |
4.3.1 Regulatory challenges and censorship impacting certain entertainment segments |
4.3.2 Competition from alternative leisure activities such as travel and sports |
4.3.3 Economic uncertainties and fluctuations affecting consumer spending on entertainment |
5 China Entertainment and Amusement Market Trends |
6 China Entertainment and Amusement Market, By Types |
6.1 China Entertainment and Amusement Market, By Entertainment Type |
6.1.1 Overview and Analysis |
6.1.2 China Entertainment and Amusement Market Revenues & Volume, By Entertainment Type, 2021 - 2031F |
6.1.3 China Entertainment and Amusement Market Revenues & Volume, By Theme Parks, 2021 - 2031F |
6.1.4 China Entertainment and Amusement Market Revenues & Volume, By Water Parks, 2021 - 2031F |
6.1.5 China Entertainment and Amusement Market Revenues & Volume, By Arcade Games, 2021 - 2031F |
6.1.6 China Entertainment and Amusement Market Revenues & Volume, By VR Gaming, 2021 - 2031F |
6.2 China Entertainment and Amusement Market, By Application |
6.2.1 Overview and Analysis |
6.2.2 China Entertainment and Amusement Market Revenues & Volume, By Amusement, 2021 - 2031F |
6.2.3 China Entertainment and Amusement Market Revenues & Volume, By On-Demand, 2021 - 2031F |
6.2.4 China Entertainment and Amusement Market Revenues & Volume, By Digital, 2021 - 2031F |
6.2.5 China Entertainment and Amusement Market Revenues & Volume, By eSports, 2021 - 2031F |
6.3 China Entertainment and Amusement Market, By Service Type |
6.3.1 Overview and Analysis |
6.3.2 China Entertainment and Amusement Market Revenues & Volume, By Private, 2021 - 2031F |
6.3.3 China Entertainment and Amusement Market Revenues & Volume, By Public, 2021 - 2031F |
6.3.4 China Entertainment and Amusement Market Revenues & Volume, By Subscription-Based, 2021 - 2031F |
6.3.5 China Entertainment and Amusement Market Revenues & Volume, By Hybrid, 2021 - 2031F |
6.4 China Entertainment and Amusement Market, By Revenue Model |
6.4.1 Overview and Analysis |
6.4.2 China Entertainment and Amusement Market Revenues & Volume, By Admission-Based, 2021 - 2031F |
6.4.3 China Entertainment and Amusement Market Revenues & Volume, By Pay-Per-Use, 2021 - 2031F |
6.4.4 China Entertainment and Amusement Market Revenues & Volume, By Advertising-Based, 2021 - 2031F |
6.4.5 China Entertainment and Amusement Market Revenues & Volume, By Transaction-Based, 2021 - 2031F |
7 China Entertainment and Amusement Market Import-Export Trade Statistics |
7.1 China Entertainment and Amusement Market Export to Major Countries |
7.2 China Entertainment and Amusement Market Imports from Major Countries |
8 China Entertainment and Amusement Market Key Performance Indicators |
8.1 Average time spent by Chinese consumers on entertainment activities |
8.2 Number of new entertainment venues opening in major cities |
8.3 Growth in revenue from digital entertainment platforms |
8.4 Adoption rate of new technology and immersive experiences in amusement parks |
8.5 Social media engagement and buzz around entertainment events and attractions |
9 China Entertainment and Amusement Market - Opportunity Assessment |
9.1 China Entertainment and Amusement Market Opportunity Assessment, By Entertainment Type, 2021 & 2031F |
9.2 China Entertainment and Amusement Market Opportunity Assessment, By Application, 2021 & 2031F |
9.3 China Entertainment and Amusement Market Opportunity Assessment, By Service Type, 2021 & 2031F |
9.4 China Entertainment and Amusement Market Opportunity Assessment, By Revenue Model, 2021 & 2031F |
10 China Entertainment and Amusement Market - Competitive Landscape |
10.1 China Entertainment and Amusement Market Revenue Share, By Companies, 2024 |
10.2 China Entertainment and Amusement Market Competitive Benchmarking, By Operating and Technical Parameters |
11 Company Profiles |
12 Recommendations |
13 Disclaimer |