| Product Code: ETC11884522 | Publication Date: Apr 2025 | Updated Date: Aug 2025 | Product Type: Market Research Report | |
| Publisher: 6Wresearch | No. of Pages: 65 | No. of Figures: 34 | No. of Tables: 19 | |
1 Executive Summary |
2 Introduction |
2.1 Key Highlights of the Report |
2.2 Report Description |
2.3 Market Scope & Segmentation |
2.4 Research Methodology |
2.5 Assumptions |
3 South Korea Entertainment and Amusement Market Overview |
3.1 South Korea Country Macro Economic Indicators |
3.2 South Korea Entertainment and Amusement Market Revenues & Volume, 2021 & 2031F |
3.3 South Korea Entertainment and Amusement Market - Industry Life Cycle |
3.4 South Korea Entertainment and Amusement Market - Porter's Five Forces |
3.5 South Korea Entertainment and Amusement Market Revenues & Volume Share, By Entertainment Type, 2021 & 2031F |
3.6 South Korea Entertainment and Amusement Market Revenues & Volume Share, By Application, 2021 & 2031F |
3.7 South Korea Entertainment and Amusement Market Revenues & Volume Share, By Service Type, 2021 & 2031F |
3.8 South Korea Entertainment and Amusement Market Revenues & Volume Share, By Revenue Model, 2021 & 2031F |
4 South Korea Entertainment and Amusement Market Dynamics |
4.1 Impact Analysis |
4.2 Market Drivers |
4.2.1 Growing disposable income in South Korea leading to increased spending on entertainment and amusement. |
4.2.2 Rising popularity of Korean pop culture (K-Pop, K-Drama) globally driving interest in South Korean entertainment offerings. |
4.2.3 Government initiatives to promote tourism and cultural exchange, boosting the demand for entertainment and amusement activities. |
4.3 Market Restraints |
4.3.1 Seasonality of the entertainment industry leading to fluctuations in demand during certain periods. |
4.3.2 Increasing competition from online streaming services and digital entertainment platforms. |
4.3.3 Regulatory challenges and restrictions on certain types of amusement activities. |
5 South Korea Entertainment and Amusement Market Trends |
6 South Korea Entertainment and Amusement Market, By Types |
6.1 South Korea Entertainment and Amusement Market, By Entertainment Type |
6.1.1 Overview and Analysis |
6.1.2 South Korea Entertainment and Amusement Market Revenues & Volume, By Entertainment Type, 2021 - 2031F |
6.1.3 South Korea Entertainment and Amusement Market Revenues & Volume, By Theme Parks, 2021 - 2031F |
6.1.4 South Korea Entertainment and Amusement Market Revenues & Volume, By Water Parks, 2021 - 2031F |
6.1.5 South Korea Entertainment and Amusement Market Revenues & Volume, By Arcade Games, 2021 - 2031F |
6.1.6 South Korea Entertainment and Amusement Market Revenues & Volume, By VR Gaming, 2021 - 2031F |
6.2 South Korea Entertainment and Amusement Market, By Application |
6.2.1 Overview and Analysis |
6.2.2 South Korea Entertainment and Amusement Market Revenues & Volume, By Amusement, 2021 - 2031F |
6.2.3 South Korea Entertainment and Amusement Market Revenues & Volume, By On-Demand, 2021 - 2031F |
6.2.4 South Korea Entertainment and Amusement Market Revenues & Volume, By Digital, 2021 - 2031F |
6.2.5 South Korea Entertainment and Amusement Market Revenues & Volume, By eSports, 2021 - 2031F |
6.3 South Korea Entertainment and Amusement Market, By Service Type |
6.3.1 Overview and Analysis |
6.3.2 South Korea Entertainment and Amusement Market Revenues & Volume, By Private, 2021 - 2031F |
6.3.3 South Korea Entertainment and Amusement Market Revenues & Volume, By Public, 2021 - 2031F |
6.3.4 South Korea Entertainment and Amusement Market Revenues & Volume, By Subscription-Based, 2021 - 2031F |
6.3.5 South Korea Entertainment and Amusement Market Revenues & Volume, By Hybrid, 2021 - 2031F |
6.4 South Korea Entertainment and Amusement Market, By Revenue Model |
6.4.1 Overview and Analysis |
6.4.2 South Korea Entertainment and Amusement Market Revenues & Volume, By Admission-Based, 2021 - 2031F |
6.4.3 South Korea Entertainment and Amusement Market Revenues & Volume, By Pay-Per-Use, 2021 - 2031F |
6.4.4 South Korea Entertainment and Amusement Market Revenues & Volume, By Advertising-Based, 2021 - 2031F |
6.4.5 South Korea Entertainment and Amusement Market Revenues & Volume, By Transaction-Based, 2021 - 2031F |
7 South Korea Entertainment and Amusement Market Import-Export Trade Statistics |
7.1 South Korea Entertainment and Amusement Market Export to Major Countries |
7.2 South Korea Entertainment and Amusement Market Imports from Major Countries |
8 South Korea Entertainment and Amusement Market Key Performance Indicators |
8.1 Average spending per visitor at entertainment and amusement venues. |
8.2 Number of international tourists participating in entertainment activities in South Korea. |
8.3 Percentage of revenue generated from new and innovative entertainment offerings. |
8.4 Customer satisfaction ratings for entertainment and amusement experiences. |
8.5 Utilization rate of entertainment venues and attractions in key tourist areas. |
9 South Korea Entertainment and Amusement Market - Opportunity Assessment |
9.1 South Korea Entertainment and Amusement Market Opportunity Assessment, By Entertainment Type, 2021 & 2031F |
9.2 South Korea Entertainment and Amusement Market Opportunity Assessment, By Application, 2021 & 2031F |
9.3 South Korea Entertainment and Amusement Market Opportunity Assessment, By Service Type, 2021 & 2031F |
9.4 South Korea Entertainment and Amusement Market Opportunity Assessment, By Revenue Model, 2021 & 2031F |
10 South Korea Entertainment and Amusement Market - Competitive Landscape |
10.1 South Korea Entertainment and Amusement Market Revenue Share, By Companies, 2024 |
10.2 South Korea Entertainment and Amusement Market Competitive Benchmarking, By Operating and Technical Parameters |
11 Company Profiles |
12 Recommendations |
13 Disclaimer |