| Product Code: ETC6746595 | Publication Date: Sep 2024 | Updated Date: Aug 2025 | Product Type: Market Research Report | |
| Publisher: 6Wresearch | Author: Shubham Padhi | No. of Pages: 75 | No. of Figures: 35 | No. of Tables: 20 |
1 Executive Summary |
2 Introduction |
2.1 Key Highlights of the Report |
2.2 Report Description |
2.3 Market Scope & Segmentation |
2.4 Research Methodology |
2.5 Assumptions |
3 China Location-Based Entertainment Market Overview |
3.1 China Country Macro Economic Indicators |
3.2 China Location-Based Entertainment Market Revenues & Volume, 2021 & 2031F |
3.3 China Location-Based Entertainment Market - Industry Life Cycle |
3.4 China Location-Based Entertainment Market - Porter's Five Forces |
3.5 China Location-Based Entertainment Market Revenues & Volume Share, By Component, 2021 & 2031F |
3.6 China Location-Based Entertainment Market Revenues & Volume Share, By End-Use, 2021 & 2031F |
3.7 China Location-Based Entertainment Market Revenues & Volume Share, By Technology, 2021 & 2031F |
4 China Location-Based Entertainment Market Dynamics |
4.1 Impact Analysis |
4.2 Market Drivers |
4.2.1 Increasing disposable income and urbanization in China leading to higher spending on entertainment. |
4.2.2 Growing popularity of location-based entertainment among Chinese consumers. |
4.2.3 Technological advancements enhancing the immersive experience in location-based entertainment venues. |
4.3 Market Restraints |
4.3.1 Regulatory challenges and restrictions on location-based entertainment activities in certain regions of China. |
4.3.2 Competition from other forms of entertainment such as online streaming services and mobile gaming. |
5 China Location-Based Entertainment Market Trends |
6 China Location-Based Entertainment Market, By Types |
6.1 China Location-Based Entertainment Market, By Component |
6.1.1 Overview and Analysis |
6.1.2 China Location-Based Entertainment Market Revenues & Volume, By Component, 2021- 2031F |
6.1.3 China Location-Based Entertainment Market Revenues & Volume, By Hardware, 2021- 2031F |
6.1.4 China Location-Based Entertainment Market Revenues & Volume, By Software, 2021- 2031F |
6.2 China Location-Based Entertainment Market, By End-Use |
6.2.1 Overview and Analysis |
6.2.2 China Location-Based Entertainment Market Revenues & Volume, By Amusement Parks, 2021- 2031F |
6.2.3 China Location-Based Entertainment Market Revenues & Volume, By Arcade Studios, 2021- 2031F |
6.2.4 China Location-Based Entertainment Market Revenues & Volume, By 4D Films, 2021- 2031F |
6.3 China Location-Based Entertainment Market, By Technology |
6.3.1 Overview and Analysis |
6.3.2 China Location-Based Entertainment Market Revenues & Volume, By 2-Dimensional (2D), 2021- 2031F |
6.3.3 China Location-Based Entertainment Market Revenues & Volume, By 3-Dimensional (3D), 2021- 2031F |
6.3.4 China Location-Based Entertainment Market Revenues & Volume, By Cloud Merged Reality (CMR), 2021- 2031F |
7 China Location-Based Entertainment Market Import-Export Trade Statistics |
7.1 China Location-Based Entertainment Market Export to Major Countries |
7.2 China Location-Based Entertainment Market Imports from Major Countries |
8 China Location-Based Entertainment Market Key Performance Indicators |
8.1 Average daily footfall in location-based entertainment venues. |
8.2 Percentage of repeat customers in the market. |
8.3 Average dwell time per customer in a location-based entertainment venue. |
9 China Location-Based Entertainment Market - Opportunity Assessment |
9.1 China Location-Based Entertainment Market Opportunity Assessment, By Component, 2021 & 2031F |
9.2 China Location-Based Entertainment Market Opportunity Assessment, By End-Use, 2021 & 2031F |
9.3 China Location-Based Entertainment Market Opportunity Assessment, By Technology, 2021 & 2031F |
10 China Location-Based Entertainment Market - Competitive Landscape |
10.1 China Location-Based Entertainment Market Revenue Share, By Companies, 2024 |
10.2 China Location-Based Entertainment Market Competitive Benchmarking, By Operating and Technical Parameters |
11 Company Profiles |
12 Recommendations |
13 Disclaimer |
Export potential enables firms to identify high-growth global markets with greater confidence by combining advanced trade intelligence with a structured quantitative methodology. The framework analyzes emerging demand trends and country-level import patterns while integrating macroeconomic and trade datasets such as GDP and population forecasts, bilateral import–export flows, tariff structures, elasticity differentials between developed and developing economies, geographic distance, and import demand projections. Using weighted trade values from 2020–2024 as the base period to project country-to-country export potential for 2030, these inputs are operationalized through calculated drivers such as gravity model parameters, tariff impact factors, and projected GDP per-capita growth. Through an analysis of hidden potentials, demand hotspots, and market conditions that are most favorable to success, this method enables firms to focus on target countries, maximize returns, and global expansion with data, backed by accuracy.
By factoring in the projected importer demand gap that is currently unmet and could be potential opportunity, it identifies the potential for the Exporter (Country) among 190 countries, against the general trade analysis, which identifies the biggest importer or exporter.
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