South Korea Location-Based Entertainment Market (2025-2031) | Growth, Value, Segmentation, Outlook, Industry, Share, Analysis, Trends, Companies, Competitive Landscape, Size & Revenue, Forecast

Market Forecast By Component (Hardware, Software), By End-Use (Amusement Parks, Arcade Studios, 4D Films), By Technology (2-Dimensional (2D), 3-Dimensional (3D), Cloud Merged Reality (CMR)) And Competitive Landscape
Product Code: ETC9407085 Publication Date: Sep 2024 Updated Date: Aug 2025 Product Type: Market Research Report
Publisher: 6Wresearch No. of Pages: 75 No. of Figures: 35 No. of Tables: 20

Key Highlights of the Report:

  • South Korea Location-Based Entertainment Market Outlook
  • Market Size of South Korea Location-Based Entertainment Market, 2024
  • Forecast of South Korea Location-Based Entertainment Market, 2031
  • Historical Data and Forecast of South Korea Location-Based Entertainment Revenues & Volume for the Period 2021- 2031
  • South Korea Location-Based Entertainment Market Trend Evolution
  • South Korea Location-Based Entertainment Market Drivers and Challenges
  • South Korea Location-Based Entertainment Price Trends
  • South Korea Location-Based Entertainment Porter's Five Forces
  • South Korea Location-Based Entertainment Industry Life Cycle
  • Historical Data and Forecast of South Korea Location-Based Entertainment Market Revenues & Volume By Component for the Period 2021- 2031
  • Historical Data and Forecast of South Korea Location-Based Entertainment Market Revenues & Volume By Hardware for the Period 2021- 2031
  • Historical Data and Forecast of South Korea Location-Based Entertainment Market Revenues & Volume By Software for the Period 2021- 2031
  • Historical Data and Forecast of South Korea Location-Based Entertainment Market Revenues & Volume By End-Use for the Period 2021- 2031
  • Historical Data and Forecast of South Korea Location-Based Entertainment Market Revenues & Volume By Amusement Parks for the Period 2021- 2031
  • Historical Data and Forecast of South Korea Location-Based Entertainment Market Revenues & Volume By Arcade Studios for the Period 2021- 2031
  • Historical Data and Forecast of South Korea Location-Based Entertainment Market Revenues & Volume By 4D Films for the Period 2021- 2031
  • Historical Data and Forecast of South Korea Location-Based Entertainment Market Revenues & Volume By Technology for the Period 2021- 2031
  • Historical Data and Forecast of South Korea Location-Based Entertainment Market Revenues & Volume By 2-Dimensional (2D) for the Period 2021- 2031
  • Historical Data and Forecast of South Korea Location-Based Entertainment Market Revenues & Volume By 3-Dimensional (3D) for the Period 2021- 2031
  • Historical Data and Forecast of South Korea Location-Based Entertainment Market Revenues & Volume By Cloud Merged Reality (CMR) for the Period 2021- 2031
  • South Korea Location-Based Entertainment Import Export Trade Statistics
  • Market Opportunity Assessment By Component
  • Market Opportunity Assessment By End-Use
  • Market Opportunity Assessment By Technology
  • South Korea Location-Based Entertainment Top Companies Market Share
  • South Korea Location-Based Entertainment Competitive Benchmarking By Technical and Operational Parameters
  • South Korea Location-Based Entertainment Company Profiles
  • South Korea Location-Based Entertainment Key Strategic Recommendations

Frequently Asked Questions About the Market Study (FAQs):

6Wresearch actively monitors the South Korea Location-Based Entertainment Market and publishes its comprehensive annual report, highlighting emerging trends, growth drivers, revenue analysis, and forecast outlook. Our insights help businesses to make data-backed strategic decisions with ongoing market dynamics. Our analysts track relevent industries related to the South Korea Location-Based Entertainment Market, allowing our clients with actionable intelligence and reliable forecasts tailored to emerging regional needs.
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1 Executive Summary

2 Introduction

2.1 Key Highlights of the Report

2.2 Report Description

2.3 Market Scope & Segmentation

2.4 Research Methodology

2.5 Assumptions

3 South Korea Location-Based Entertainment Market Overview

3.1 South Korea Country Macro Economic Indicators

3.2 South Korea Location-Based Entertainment Market Revenues & Volume, 2021 & 2031F

3.3 South Korea Location-Based Entertainment Market - Industry Life Cycle

3.4 South Korea Location-Based Entertainment Market - Porter's Five Forces

3.5 South Korea Location-Based Entertainment Market Revenues & Volume Share, By Component, 2021 & 2031F

3.6 South Korea Location-Based Entertainment Market Revenues & Volume Share, By End-Use, 2021 & 2031F

3.7 South Korea Location-Based Entertainment Market Revenues & Volume Share, By Technology, 2021 & 2031F

4 South Korea Location-Based Entertainment Market Dynamics

4.1 Impact Analysis

4.2 Market Drivers

4.2.1 Increasing disposable income of the population in South Korea

4.2.2 Growing popularity of immersive experiences among consumers

4.2.3 Technological advancements enhancing the quality of location-based entertainment offerings

4.3 Market Restraints

4.3.1 Regulatory challenges related to licensing and permits for location-based entertainment venues

4.3.2 Competition from other leisure and entertainment options in the market

5 South Korea Location-Based Entertainment Market Trends

6 South Korea Location-Based Entertainment Market, By Types

6.1 South Korea Location-Based Entertainment Market, By Component

6.1.1 Overview and Analysis

6.1.2 South Korea Location-Based Entertainment Market Revenues & Volume, By Component, 2021- 2031F

6.1.3 South Korea Location-Based Entertainment Market Revenues & Volume, By Hardware, 2021- 2031F

6.1.4 South Korea Location-Based Entertainment Market Revenues & Volume, By Software, 2021- 2031F

6.2 South Korea Location-Based Entertainment Market, By End-Use

6.2.1 Overview and Analysis

6.2.2 South Korea Location-Based Entertainment Market Revenues & Volume, By Amusement Parks, 2021- 2031F

6.2.3 South Korea Location-Based Entertainment Market Revenues & Volume, By Arcade Studios, 2021- 2031F

6.2.4 South Korea Location-Based Entertainment Market Revenues & Volume, By 4D Films, 2021- 2031F

6.3 South Korea Location-Based Entertainment Market, By Technology

6.3.1 Overview and Analysis

6.3.2 South Korea Location-Based Entertainment Market Revenues & Volume, By 2-Dimensional (2D), 2021- 2031F

6.3.3 South Korea Location-Based Entertainment Market Revenues & Volume, By 3-Dimensional (3D), 2021- 2031F

6.3.4 South Korea Location-Based Entertainment Market Revenues & Volume, By Cloud Merged Reality (CMR), 2021- 2031F

7 South Korea Location-Based Entertainment Market Import-Export Trade Statistics

7.1 South Korea Location-Based Entertainment Market Export to Major Countries

7.2 South Korea Location-Based Entertainment Market Imports from Major Countries

8 South Korea Location-Based Entertainment Market Key Performance Indicators

8.1 Average customer satisfaction score for location-based entertainment venues

8.2 Rate of adoption of new technologies in the industry

8.3 Number of new location-based entertainment venues opening in South Korea annually

9 South Korea Location-Based Entertainment Market - Opportunity Assessment

9.1 South Korea Location-Based Entertainment Market Opportunity Assessment, By Component, 2021 & 2031F

9.2 South Korea Location-Based Entertainment Market Opportunity Assessment, By End-Use, 2021 & 2031F

9.3 South Korea Location-Based Entertainment Market Opportunity Assessment, By Technology, 2021 & 2031F

10 South Korea Location-Based Entertainment Market - Competitive Landscape

10.1 South Korea Location-Based Entertainment Market Revenue Share, By Companies, 2024

10.2 South Korea Location-Based Entertainment Market Competitive Benchmarking, By Operating and Technical Parameters

11 Company Profiles

12 Recommendations

13 Disclaimer

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