Market Forecast By Device (Console, Mobile, Computer), By Type (Online, Offline) And Competitive Landscape
Product Code: ETC012461 | Publication Date: Oct 2020 | Updated Date: Sep 2025 | Product Type: Report | |
Publisher: 6Wresearch | No. of Pages: 70 | No. of Figures: 35 | No. of Tables: 5 | |
According to 6Wresearch internal database and industry insights, the China Video Game Market is projected to grow at a compound annual growth rate (CAGR) of 7.8% during the forecast period (2025–2031).
Report Name | China Video Game Market |
Forecast Period | 2025-2031 |
CAGR | 7.8% |
Growing Sector | Mobile Gaming |
The China Video Game Market report thoroughly covers the market by device types, and game types. The market report provides an unbiased and detailed analysis of ongoing market trends, opportunities/high growth areas, and market drivers, which would help stakeholders to devise and align their market strategies according to the current and future market dynamics.
The China Video Game Market is growing rapidly. The market growth is driven by rising internet and smartphone usage among adults and teenagers. Further, the technological advancements used in making the video game more engaging and rewarding are fueling the industry growth. The popularity of e-sports and global recognition for best performances are creating more consumer bases for this industry. Additionally, the government initiatives supporting digital transformation and high internet accessibility are smoothly driving the industry expansion across the country.
Below mentioned are some prominent drivers and their influence to the market dynamics:
Driver | Primary Segments Affected | Why It Matters (Evidence) |
Smartphone Penetration | Mobile; Online | Higher usage of smartphone and internet accessibility is driving the China video game market. |
Rise of Esports | Online; PC, Console | Esports tournaments and live streaming increase user engagement and spending on online games. |
Youth Demographics | Mobile, PC; Online & Offline | Rising demand among youth and teenagers is driving this industry growth smoothly. |
Government Digital Policies | Console, Mobile, PC | Increased support for digital innovation and content creation stimulates domestic game development. |
Technological Advancements | All Devices; Online | Ai integration are making the games more efficient and attractive. |
The China Video Game Market size is projected to grow at the CAGR of 7.8% during the forecast period of 2025-2031. The video game market in China is propelled by high internet connectivity and smartphone usage by the young population. Increasing growth in advanced technology and gaming systems is attracting a large consumer base towards this industry. Gaming mobiles are making the gaming experience more attractive and smoother by offering efficient mobile hardware and attractive graphics. The e-sports expansion and global recognition for the best players are additionally boosting China Video Game Market Growth. In addition, burgeoning gaming cafes, YouTube channels, and gaming shows are creating a large consumer base for the video game industry.
Below mentioned are some major restraints and their influence to the market dynamics:
Restraint | Primary Segments Affected | What This Means (Evidence) |
Strict Regulatory Controls | All Devices; Online | The stricter regulations regarding usage and gaming content hampers market growth. |
High Market Competition | All Devices | There is heightened Competition from both local and foreign gaming developers. |
Piracy Issues | PC, Mobile | The innovation is hampered by hacking and piracy issues. |
Payment and Monetization Barriers | Online Games | Inconsistent payment gateways and restrictions on in-app purchases affect monetization. |
Hardware Cost | Console and High-End PC | High cost of consoles and gaming PCs limits adoption among lower-income groups. |
The video game market in China is propelled by high internet connectivity and smartphone usage by the young population. Increasing growth in advanced technology and gaming systems is attracting a large consumer base to this industry. Gaming mobiles are making the gaming experience more attractive and smoother by offering efficient mobile hardware and attractive graphics. The e-sports expansion and global recognition for the best players are additionally boosting the growth of China's video game market. In addition, burgeoning gaming cafes, YouTube channels, and gaming shows are creating a large consumer base for the video game industry.
Several prominent trends reshaping the market growth include:
Some prominent investment opportunities in the market include:
Leading players contributing to China Video Game Market Share include:
Company Name | Tencent Holdings Ltd. |
Established Year | 1998 |
Headquarters | Shenzhen, China |
Official Website | _ |
Description: Tencent is a dominant force in the China video game market, with a diversified portfolio including mobile, PC, and console games. The company is known for titles such as Honor of Kings and PUBG Mobile, and for its investments in global gaming companies.
Company Name | NetEase Inc. |
Established Year | 1997 |
Headquarters | Hangzhou, China |
Official Website | Click Here |
Description: NetEase is a major developer and publisher, offering popular games like Fantasy Westward Journey and identity V. The company focuses on innovation in online multiplayer and mobile gaming segments.
Company Name | Perfect World Co., Ltd. |
Established Year | 2004 |
Headquarters | Beijing, China |
Official Website | Click Here |
Description: Perfect World specializes in MMORPGs and has expanded into international markets with games like Perfect World International and Torchlight. The company invests heavily in immersive gaming experiences.
Company Name | Bilibili Inc. |
Established Year | 2009 |
Headquarters | Shanghai, China |
Official Website | Click Here |
Description: Bilibili, initially a video streaming platform, has grown its gaming division through publishing and esports initiatives. It targets younger audiences with trendy and anime-inspired games.
Company Name | MiHoYo Co., Ltd. |
Established Year | 2012 |
Headquarters | Shanghai, China |
Official Website | Click Here |
Description: MiHoYo gained global recognition with Genshin Impact, emphasizing open-world, cross-platform gaming with high production values and strong community engagement.
According to Chinese government data, several policies aim to regulate gaming behavior and promote healthy digital content. For example, the National Press and Publication Administration (NPPA) enforces strict limits on gaming time for minors and content approval processes to prevent excessive screen time and harmful content. Additionally, the government promotes development of domestic gaming IPs to reduce dependence on foreign games. Initiatives like the “Digital China” strategy encourage innovation in cloud gaming and esports industries, fostering the growth of a sustainable gaming ecosystem.
The future of the China Video Game Industry is absolutely bright, driven by higher income levels and a growing craze for video games among youth. The demand for this industry will be additionally boosted by game tournaments and global recognition of e-sports among the people. Government digital industry boosting policies and AI-driven games will fuel this industry expansion. Furthermore, diversification of games and modifications will attract a large consumer base within the near future. Additionally, this industry expansion will be bolstered by YouTube channels and social media platforms.
The report offers a comprehensive study of the subsequent market segments and their leading categories.
According to Guneet Kaur, Senior Research Analyst at 6Wresearch, The mobile segment dominate the market due to increased usage of smartphones among the population of China. Further the growth of internet and multiple player gaming features is expected to significantly boost the industry expansion.
The Online game segment leads the China Video Game Market due to increasing multiplayer and social interaction features, esports growth, and ongoing expansion of internet infrastructure. Online games generate substantial revenues from subscriptions, battle passes, and microtransactions. The community-driven nature of online games fosters higher user engagement and long-term retention compared to offline single-player games.
The report offers a comprehensive study of the subsequent market segments:
1 Executive Summary |
2 Introduction |
2.1 Key Highlights of the Report |
2.2 Report Description |
2.3 Market Scope & Segmentation |
2.4 Research Methodology |
2.5 Assumptions |
3 China Video Game Market Overview |
3.1 China Country Macro Economic Indicators |
3.2 China Video Game Market Revenues & Volume, 2021 & 2031F |
3.3 China Video Game Market - Industry Life Cycle |
3.4 China Video Game Market - Porter's Five Forces |
3.5 China Video Game Market Revenues & Volume Share, By Device, 2021 & 2031F |
3.6 China Video Game Market Revenues & Volume Share, By Type, 2021 & 2031F |
4 China Video Game Market Dynamics |
4.1 Impact Analysis |
4.2 Market Drivers |
4.2.1 Increasing disposable income of Chinese consumers |
4.2.2 Growing popularity of mobile gaming in China |
4.2.3 Technological advancements in the gaming industry |
4.2.4 Rise in online gaming communities and esports culture in China |
4.3 Market Restraints |
4.3.1 Stringent government regulations on the gaming industry in China |
4.3.2 Competition from other entertainment options such as streaming services and social media |
4.3.3 Concerns regarding gaming addiction and its impact on public health in China |
5 China Video Game Market Trends |
6 China Video Game Market, By Types |
6.1 China Video Game Market, By Device |
6.1.1 Overview and Analysis |
6.1.2 China Video Game Market Revenues & Volume, By Device, 2021 - 2031F |
6.1.3 China Video Game Market Revenues & Volume, By Console, 2021 - 2031F |
6.1.4 China Video Game Market Revenues & Volume, By Mobile, 2021 - 2031F |
6.1.5 China Video Game Market Revenues & Volume, By Computer, 2021 - 2031F |
6.2 China Video Game Market, By Type |
6.2.1 Overview and Analysis |
6.2.2 China Video Game Market Revenues & Volume, By Online, 2021 - 2031F |
6.2.3 China Video Game Market Revenues & Volume, By Offline, 2021 - 2031F |
7 China Video Game Market Import-Export Trade Statistics |
7.1 China Video Game Market Export to Major Countries |
7.2 China Video Game Market Imports from Major Countries |
8 China Video Game Market Key Performance Indicators |
8.1 Average revenue per user (ARPU) in the China video game market |
8.2 Time spent on gaming platforms per user in China |
8.3 Number of active gamers in China |
8.4 Percentage of gamers engaged in esports activities |
8.5 Adoption rate of new gaming technologies in China |
9 China Video Game Market - Opportunity Assessment |
9.1 China Video Game Market Opportunity Assessment, By Device, 2021 & 2031F |
9.2 China Video Game Market Opportunity Assessment, By Type, 2021 & 2031F |
10 China Video Game Market - Competitive Landscape |
10.1 China Video Game Market Revenue Share, By Companies, 2024 |
10.2 China Video Game Market Competitive Benchmarking, By Operating and Technical Parameters |
11 Company Profiles |
12 Recommendations |
13 Disclaimer |