Product Code: ETC13320902 | Publication Date: Apr 2025 | Updated Date: Jul 2025 | Product Type: Market Research Report | |
Publisher: 6Wresearch | Author: Vasudha | No. of Pages: 190 | No. of Figures: 80 | No. of Tables: 40 |
According to 6Wresearch internal database and industry insights, the Global Gaming Peripheral Market was valued at USD 14.8 Billion in 2024 and is expected to reach USD 21.76 Billion by 2031, growing at a compound annual growth rate of 5.90% during the forecast period (2025-2031).
The Global Gaming Peripheral Market is experiencing significant growth driven by the increasing popularity of esports and online gaming. Key peripheral products include gaming mice, keyboards, headsets, controllers, and mousepads, designed to enhance the gaming experience. The market is characterized by technological advancements such as customizable RGB lighting, high precision sensors, and ergonomic designs. Major trends influencing the market include the rise of mobile gaming, demand for wireless peripherals, and the integration of virtual reality (VR) technology. Key players in the market include companies like Logitech, Razer, Corsair, SteelSeries, and HyperX. With a growing number of gamers worldwide and the continuous innovation in gaming peripherals, the Global Gaming Peripheral Market is poised for further expansion in the coming years.
The Global Gaming Peripheral Market is experiencing significant growth driven by the increasing popularity of eSports and online gaming. Key trends include the rise of wireless peripherals for greater flexibility and mobility, customizable RGB lighting and advanced features for enhanced gaming experiences, and the growing demand for high-performance and ergonomic peripherals to improve competitive gaming. Opportunities lie in the expansion of the gaming market to include a wider demographic, such as casual gamers and female gamers, creating new avenues for product innovation and marketing strategies. Additionally, the rise of cloud gaming services and virtual reality technologies present opportunities for gaming peripheral manufacturers to develop products tailored to these emerging trends. Overall, the Global Gaming Peripheral Market is poised for continued growth and innovation in the coming years.
The Global Gaming Peripheral Market faces several challenges, including intense competition among key players leading to pricing pressures, rapid technological advancements requiring continuous innovation, and the need to cater to diverse consumer preferences. Additionally, issues such as counterfeit products impacting brand reputation, rising production costs, and supply chain disruptions can also pose obstacles. Ensuring compatibility with a wide range of gaming platforms and addressing concerns related to data security and privacy further complicate the landscape. To succeed in this competitive market, companies need to focus on product differentiation, quality assurance, effective marketing strategies, and building strong partnerships with retailers and e-commerce platforms to enhance visibility and reach among target consumers.
The Global Gaming Peripheral Market is primarily driven by the increasing popularity of eSports and online gaming, leading to a growing demand for high-performance gaming peripherals such as keyboards, mice, headsets, and controllers. Additionally, the rising disposable income among consumers, technological advancements in gaming peripherals, and the growing trend of customization and personalization in gaming setups are also contributing to the market growth. Moreover, the expanding gaming industry, particularly in emerging markets, and the growing presence of gaming influencers and streamers are further fueling the demand for advanced gaming peripherals. Overall, the combination of these factors is driving the growth of the Global Gaming Peripheral Market as gamers seek to enhance their gaming experience and performance.
Government policies related to the Global Gaming Peripheral Market vary widely across countries. In some regions, governments have imposed regulations on the manufacturing and sale of gaming peripherals to ensure consumer safety and compliance with environmental standards. Additionally, trade policies and tariffs may impact the import and export of gaming peripherals, affecting market dynamics. Some governments also implement taxation policies that can influence pricing and demand for gaming peripherals. Furthermore, data privacy and cybersecurity regulations may impact the development and use of gaming peripherals that collect user data. Overall, government policies play a significant role in shaping the competitive landscape and market opportunities for companies operating in the Global Gaming Peripheral Market.
The Global Gaming Peripheral Market is expected to continue its growth trajectory in the coming years, driven by the increasing popularity of eSports and online gaming. The market is projected to witness a steady demand for gaming peripherals such as keyboards, mice, headsets, and controllers as gamers seek enhanced performance and immersive gaming experiences. Additionally, technological advancements such as customizable RGB lighting, wireless connectivity, and ergonomic designs are anticipated to further fuel market growth. The rise of cloud gaming services and the introduction of new gaming consoles are also likely to contribute to the expansion of the market. Overall, the Global Gaming Peripheral Market is forecasted to experience sustained growth as the gaming industry continues to evolve and attract a larger audience of gamers worldwide.
In the Global Gaming Peripheral Market, Asia Pacific is expected to witness significant growth due to the increasing popularity of esports and gaming culture in countries like China and South Korea. North America remains a key market for gaming peripherals, driven by a large base of gamers and technological advancements. Europe also holds a substantial share in the market, with countries like the UK, Germany, and France contributing to the demand for high-quality gaming accessories. The Middle East and Africa region is experiencing growth in the gaming sector, particularly in the UAE and Saudi Arabia, leading to a rising demand for gaming peripherals. Latin America is also showing promising growth potential, with countries like Brazil and Mexico emerging as key markets for gaming accessories. Overall, the global gaming peripheral market is witnessing steady growth across all regions, driven by the increasing adoption of gaming as a form of entertainment.
Global Gaming Peripheral Market |
1 Executive Summary |
2 Introduction |
2.1 Key Highlights of the Report |
2.2 Report Description |
2.3 Market Scope & Segmentation |
2.4 Research Methodology |
2.5 Assumptions |
3 Global Gaming Peripheral Market Overview |
3.1 Global Regional Macro Economic Indicators |
3.2 Global Gaming Peripheral Market Revenues & Volume, 2021 & 2031F |
3.3 Global Gaming Peripheral Market - Industry Life Cycle |
3.4 Global Gaming Peripheral Market - Porter's Five Forces |
3.5 Global Gaming Peripheral Market Revenues & Volume Share, By Regions, 2021 & 2031F |
3.6 Global Gaming Peripheral Market Revenues & Volume Share, By Type, 2021 & 2031F |
3.7 Global Gaming Peripheral Market Revenues & Volume Share, By Application, 2021 & 2031F |
3.8 Global Gaming Peripheral Market Revenues & Volume Share, By End User, 2021 & 2031F |
4 Global Gaming Peripheral Market Dynamics |
4.1 Impact Analysis |
4.2 Market Drivers |
4.3 Market Restraints |
5 Global Gaming Peripheral Market Trends |
6 Global Gaming Peripheral Market, 2021 - 2031 |
6.1 Global Gaming Peripheral Market, Revenues & Volume, By Type, 2021 - 2031 |
6.1.1 Overview & Analysis |
6.1.2 Global Gaming Peripheral Market, Revenues & Volume, By Mice, 2021 - 2031 |
6.1.3 Global Gaming Peripheral Market, Revenues & Volume, By Keyboards, 2021 - 2031 |
6.1.4 Global Gaming Peripheral Market, Revenues & Volume, By Controllers, 2021 - 2031 |
6.2 Global Gaming Peripheral Market, Revenues & Volume, By Application, 2021 - 2031 |
6.2.1 Overview & Analysis |
6.2.2 Global Gaming Peripheral Market, Revenues & Volume, By PC Gaming, 2021 - 2031 |
6.2.3 Global Gaming Peripheral Market, Revenues & Volume, By Console Gaming, 2021 - 2031 |
6.3 Global Gaming Peripheral Market, Revenues & Volume, By End User, 2021 - 2031 |
6.3.1 Overview & Analysis |
6.3.2 Global Gaming Peripheral Market, Revenues & Volume, By Gamers, 2021 - 2031 |
6.3.3 Global Gaming Peripheral Market, Revenues & Volume, By Professional E-sports, 2021 - 2031 |
7 North America Gaming Peripheral Market, Overview & Analysis |
7.1 North America Gaming Peripheral Market Revenues & Volume, 2021 - 2031 |
7.2 North America Gaming Peripheral Market, Revenues & Volume, By Countries, 2021 - 2031 |
7.2.1 United States (US) Gaming Peripheral Market, Revenues & Volume, 2021 - 2031 |
7.2.2 Canada Gaming Peripheral Market, Revenues & Volume, 2021 - 2031 |
7.2.3 Rest of North America Gaming Peripheral Market, Revenues & Volume, 2021 - 2031 |
7.3 North America Gaming Peripheral Market, Revenues & Volume, By Type, 2021 - 2031 |
7.4 North America Gaming Peripheral Market, Revenues & Volume, By Application, 2021 - 2031 |
7.5 North America Gaming Peripheral Market, Revenues & Volume, By End User, 2021 - 2031 |
8 Latin America (LATAM) Gaming Peripheral Market, Overview & Analysis |
8.1 Latin America (LATAM) Gaming Peripheral Market Revenues & Volume, 2021 - 2031 |
8.2 Latin America (LATAM) Gaming Peripheral Market, Revenues & Volume, By Countries, 2021 - 2031 |
8.2.1 Brazil Gaming Peripheral Market, Revenues & Volume, 2021 - 2031 |
8.2.2 Mexico Gaming Peripheral Market, Revenues & Volume, 2021 - 2031 |
8.2.3 Argentina Gaming Peripheral Market, Revenues & Volume, 2021 - 2031 |
8.2.4 Rest of LATAM Gaming Peripheral Market, Revenues & Volume, 2021 - 2031 |
8.3 Latin America (LATAM) Gaming Peripheral Market, Revenues & Volume, By Type, 2021 - 2031 |
8.4 Latin America (LATAM) Gaming Peripheral Market, Revenues & Volume, By Application, 2021 - 2031 |
8.5 Latin America (LATAM) Gaming Peripheral Market, Revenues & Volume, By End User, 2021 - 2031 |
9 Asia Gaming Peripheral Market, Overview & Analysis |
9.1 Asia Gaming Peripheral Market Revenues & Volume, 2021 - 2031 |
9.2 Asia Gaming Peripheral Market, Revenues & Volume, By Countries, 2021 - 2031 |
9.2.1 India Gaming Peripheral Market, Revenues & Volume, 2021 - 2031 |
9.2.2 China Gaming Peripheral Market, Revenues & Volume, 2021 - 2031 |
9.2.3 Japan Gaming Peripheral Market, Revenues & Volume, 2021 - 2031 |
9.2.4 Rest of Asia Gaming Peripheral Market, Revenues & Volume, 2021 - 2031 |
9.3 Asia Gaming Peripheral Market, Revenues & Volume, By Type, 2021 - 2031 |
9.4 Asia Gaming Peripheral Market, Revenues & Volume, By Application, 2021 - 2031 |
9.5 Asia Gaming Peripheral Market, Revenues & Volume, By End User, 2021 - 2031 |
10 Africa Gaming Peripheral Market, Overview & Analysis |
10.1 Africa Gaming Peripheral Market Revenues & Volume, 2021 - 2031 |
10.2 Africa Gaming Peripheral Market, Revenues & Volume, By Countries, 2021 - 2031 |
10.2.1 South Africa Gaming Peripheral Market, Revenues & Volume, 2021 - 2031 |
10.2.2 Egypt Gaming Peripheral Market, Revenues & Volume, 2021 - 2031 |
10.2.3 Nigeria Gaming Peripheral Market, Revenues & Volume, 2021 - 2031 |
10.2.4 Rest of Africa Gaming Peripheral Market, Revenues & Volume, 2021 - 2031 |
10.3 Africa Gaming Peripheral Market, Revenues & Volume, By Type, 2021 - 2031 |
10.4 Africa Gaming Peripheral Market, Revenues & Volume, By Application, 2021 - 2031 |
10.5 Africa Gaming Peripheral Market, Revenues & Volume, By End User, 2021 - 2031 |
11 Europe Gaming Peripheral Market, Overview & Analysis |
11.1 Europe Gaming Peripheral Market Revenues & Volume, 2021 - 2031 |
11.2 Europe Gaming Peripheral Market, Revenues & Volume, By Countries, 2021 - 2031 |
11.2.1 United Kingdom Gaming Peripheral Market, Revenues & Volume, 2021 - 2031 |
11.2.2 Germany Gaming Peripheral Market, Revenues & Volume, 2021 - 2031 |
11.2.3 France Gaming Peripheral Market, Revenues & Volume, 2021 - 2031 |
11.2.4 Rest of Europe Gaming Peripheral Market, Revenues & Volume, 2021 - 2031 |
11.3 Europe Gaming Peripheral Market, Revenues & Volume, By Type, 2021 - 2031 |
11.4 Europe Gaming Peripheral Market, Revenues & Volume, By Application, 2021 - 2031 |
11.5 Europe Gaming Peripheral Market, Revenues & Volume, By End User, 2021 - 2031 |
12 Middle East Gaming Peripheral Market, Overview & Analysis |
12.1 Middle East Gaming Peripheral Market Revenues & Volume, 2021 - 2031 |
12.2 Middle East Gaming Peripheral Market, Revenues & Volume, By Countries, 2021 - 2031 |
12.2.1 Saudi Arabia Gaming Peripheral Market, Revenues & Volume, 2021 - 2031 |
12.2.2 UAE Gaming Peripheral Market, Revenues & Volume, 2021 - 2031 |
12.2.3 Turkey Gaming Peripheral Market, Revenues & Volume, 2021 - 2031 |
12.3 Middle East Gaming Peripheral Market, Revenues & Volume, By Type, 2021 - 2031 |
12.4 Middle East Gaming Peripheral Market, Revenues & Volume, By Application, 2021 - 2031 |
12.5 Middle East Gaming Peripheral Market, Revenues & Volume, By End User, 2021 - 2031 |
13 Global Gaming Peripheral Market Key Performance Indicators |
14 Global Gaming Peripheral Market - Export/Import By Countries Assessment |
15 Global Gaming Peripheral Market - Opportunity Assessment |
15.1 Global Gaming Peripheral Market Opportunity Assessment, By Countries, 2021 & 2031F |
15.2 Global Gaming Peripheral Market Opportunity Assessment, By Type, 2021 & 2031F |
15.3 Global Gaming Peripheral Market Opportunity Assessment, By Application, 2021 & 2031F |
15.4 Global Gaming Peripheral Market Opportunity Assessment, By End User, 2021 & 2031F |
16 Global Gaming Peripheral Market - Competitive Landscape |
16.1 Global Gaming Peripheral Market Revenue Share, By Companies, 2024 |
16.2 Global Gaming Peripheral Market Competitive Benchmarking, By Operating and Technical Parameters |
17 Top 10 Company Profiles |
18 Recommendations |
19 Disclaimer |