Product Code: ETC4459709 | Publication Date: Jul 2023 | Updated Date: Feb 2025 | Product Type: Report | |
Publisher: 6Wresearch | No. of Pages: 85 | No. of Figures: 45 | No. of Tables: 25 | |
The connected living room market in Indonesia represents a dynamic segment within the broader IoT ecosystem. It encompasses a range of interconnected devices and technologies designed to enhance entertainment, communication, and convenience within the home environment. This market includes smart TVs, gaming consoles, streaming devices, and integrated home automation systems. The increasing consumer preference for seamless connectivity and personalized experiences is a key driver for the growth of this market.
The connected living room market in Indonesia is thriving, powered by the evolution of home entertainment systems and the growing consumer demand for seamless, integrated experiences. The rise of streaming services, gaming, and smart devices has transformed the traditional living room into a hub of digital entertainment. With the increasing availability of high-speed internet and affordable smart TVs and sound systems, consumers are adopting connected technologies to enjoy immersive entertainment experiences. The trend is further accelerated by the integration of voice assistants and smart home control into living room devices, enhancing convenience and personalization.
The connected living room market faces challenges related to affordability and connectivity infrastructure. Many households in Indonesia may not have access to high-speed internet, which is crucial for a seamless connected living room experience. The cost of smart devices can also limit adoption.
The COVID-19 pandemic has had a transformative effect on the Indonesia connected living room market. With people spending more time at home, there has been a surge in demand for smart home devices and entertainment systems. Home entertainment and remote working solutions, including smart TVs, sound systems, and streaming services, have witnessed unprecedented growth. Consumers now prioritize connected living room experiences that offer both convenience and entertainment, prompting manufacturers and service providers to innovate and cater to this evolving demand.
Prominent companies in the Indonesia Connected Living Room market encompass LG Electronics Indonesia, Sony Indonesia, and Panasonic Gobel Indonesia.
1 Executive Summary |
2 Introduction |
2.1 Key Highlights of the Report |
2.2 Report Description |
2.3 Market Scope & Segmentation |
2.4 Research Methodology |
2.5 Assumptions |
3 Indonesia Connected Living Room Market Overview |
3.1 Indonesia Country Macro Economic Indicators |
3.2 Indonesia Connected Living Room Market Revenues & Volume, 2021 & 2031F |
3.3 Indonesia Connected Living Room Market - Industry Life Cycle |
3.4 Indonesia Connected Living Room Market - Porter's Five Forces |
3.5 Indonesia Connected Living Room Market Revenues & Volume Share, By Application, 2021 & 2031F |
3.6 Indonesia Connected Living Room Market Revenues & Volume Share, By Device Type, 2021 & 2031F |
3.7 Indonesia Connected Living Room Market Revenues & Volume Share, By Technology , 2021 & 2031F |
4 Indonesia Connected Living Room Market Dynamics |
4.1 Impact Analysis |
4.2 Market Drivers |
4.3 Market Restraints |
5 Indonesia Connected Living Room Market Trends |
6 Indonesia Connected Living Room Market, By Types |
6.1 Indonesia Connected Living Room Market, By Application |
6.1.1 Overview and Analysis |
6.1.2 Indonesia Connected Living Room Market Revenues & Volume, By Application, 2021-2031F |
6.1.3 Indonesia Connected Living Room Market Revenues & Volume, By Video Streaming, 2021-2031F |
6.1.4 Indonesia Connected Living Room Market Revenues & Volume, By Audio Streaming, 2021-2031F |
6.1.5 Indonesia Connected Living Room Market Revenues & Volume, By Gaming, 2021-2031F |
6.2 Indonesia Connected Living Room Market, By Device Type |
6.2.1 Overview and Analysis |
6.2.2 Indonesia Connected Living Room Market Revenues & Volume, By Smart TVs, 2021-2031F |
6.2.3 Indonesia Connected Living Room Market Revenues & Volume, By Gaming Consoles, 2021-2031F |
6.2.4 Indonesia Connected Living Room Market Revenues & Volume, By PC/Laptop, 2021-2031F |
6.2.5 Indonesia Connected Living Room Market Revenues & Volume, By Smart Speakers, 2021-2031F |
6.2.6 Indonesia Connected Living Room Market Revenues & Volume, By Smartphones, 2021-2031F |
6.2.7 Indonesia Connected Living Room Market Revenues & Volume, By Tablets, 2021-2031F |
6.3 Indonesia Connected Living Room Market, By Technology |
6.3.1 Overview and Analysis |
6.3.2 Indonesia Connected Living Room Market Revenues & Volume, By Processor, 2021-2031F |
6.3.3 Indonesia Connected Living Room Market Revenues & Volume, By Memory, 2021-2031F |
6.3.4 Indonesia Connected Living Room Market Revenues & Volume, By Sensor, 2021-2031F |
6.3.5 Indonesia Connected Living Room Market Revenues & Volume, By Connectivity, 2021-2031F |
7 Indonesia Connected Living Room Market Import-Export Trade Statistics |
7.1 Indonesia Connected Living Room Market Export to Major Countries |
7.2 Indonesia Connected Living Room Market Imports from Major Countries |
8 Indonesia Connected Living Room Market Key Performance Indicators |
9 Indonesia Connected Living Room Market - Opportunity Assessment |
9.1 Indonesia Connected Living Room Market Opportunity Assessment, By Application, 2021 & 2031F |
9.2 Indonesia Connected Living Room Market Opportunity Assessment, By Device Type, 2021 & 2031F |
9.3 Indonesia Connected Living Room Market Opportunity Assessment, By Technology , 2021 & 2031F |
10 Indonesia Connected Living Room Market - Competitive Landscape |
10.1 Indonesia Connected Living Room Market Revenue Share, By Companies, 2024 |
10.2 Indonesia Connected Living Room Market Competitive Benchmarking, By Operating and Technical Parameters |
11 Company Profiles |
12 Recommendations |
13 Disclaimer |