Product Code: ETC4423589 | Publication Date: Jul 2023 | Updated Date: Feb 2025 | Product Type: Report | |
Publisher: 6Wresearch | No. of Pages: 85 | No. of Figures: 45 | No. of Tables: 25 | |
The Indonesia Connected Toys Market is witnessing significant growth, driven by the convergence of technology and play experiences. Connected toys utilize IoT and digital technologies to enhance interactive and educational play for children. This market`s expansion is fueled by the rising demand for innovative and engaging toys that offer augmented reality (AR), virtual reality (VR), and interactive digital experiences.
The connected toys market is expanding, thanks to the increasing interest in smart and interactive toys for children. Connectivity, educational features, and enhanced play experiences are driving the demand for these toys.
The connected toys market in Indonesia confronts challenges associated with child safety and data privacy. Ensuring that connected toys meet safety standards, protecting children from online threats, and addressing concerns about data collection and sharing are important challenges in this market.
The pandemic has had a mixed impact on the connected toys market in Indonesia. With lockdowns and restrictions in place, there has been an increase in demand for entertainment and educational toys that can keep children engaged at home. This has driven the adoption of connected toys, which offer interactive and engaging experiences. However, supply chain disruptions and economic uncertainty have affected the production and distribution of these toys. Additionally, concerns about data privacy and security in IoT devices have become more pronounced during the pandemic, leading to increased scrutiny and regulation in this market.
In the burgeoning connected toys sector, key players such as Mattel, LEGO, and Hasbro are at the forefront. These global giants have been instrumental in integrating IoT and interactive technologies into traditional toys, providing children with enriching and engaging play experiences.
1 Executive Summary |
2 Introduction |
2.1 Key Highlights of the Report |
2.2 Report Description |
2.3 Market Scope & Segmentation |
2.4 Research Methodology |
2.5 Assumptions |
3 Indonesia Connected Toys Market Overview |
3.1 Indonesia Country Macro Economic Indicators |
3.2 Indonesia Connected Toys Market Revenues & Volume, 2021 & 2031F |
3.3 Indonesia Connected Toys Market - Industry Life Cycle |
3.4 Indonesia Connected Toys Market - Porter's Five Forces |
3.5 Indonesia Connected Toys Market Revenues & Volume Share, By Application , 2021 & 2031F |
3.6 Indonesia Connected Toys Market Revenues & Volume Share, By Interfacing Device , 2021 & 2031F |
3.7 Indonesia Connected Toys Market Revenues & Volume Share, By Age Group , 2021 & 2031F |
3.8 Indonesia Connected Toys Market Revenues & Volume Share, By Distribution Channel, 2021 & 2031F |
3.9 Indonesia Connected Toys Market Revenues & Volume Share, By Technology, 2021 & 2031F |
4 Indonesia Connected Toys Market Dynamics |
4.1 Impact Analysis |
4.2 Market Drivers |
4.3 Market Restraints |
5 Indonesia Connected Toys Market Trends |
6 Indonesia Connected Toys Market, By Types |
6.1 Indonesia Connected Toys Market, By Application |
6.1.1 Overview and Analysis |
6.1.2 Indonesia Connected Toys Market Revenues & Volume, By Application , 2021-2031F |
6.1.3 Indonesia Connected Toys Market Revenues & Volume, By Education, 2021-2031F |
6.1.4 Indonesia Connected Toys Market Revenues & Volume, By Entertainment, 2021-2031F |
6.1.5 Indonesia Connected Toys Market Revenues & Volume, By Other Applications, 2021-2031F |
6.2 Indonesia Connected Toys Market, By Interfacing Device |
6.2.1 Overview and Analysis |
6.2.2 Indonesia Connected Toys Market Revenues & Volume, By Smartphone/Tablet, 2021-2031F |
6.2.3 Indonesia Connected Toys Market Revenues & Volume, By PC/Laptop, 2021-2031F |
6.3 Indonesia Connected Toys Market, By Age Group |
6.3.1 Overview and Analysis |
6.3.2 Indonesia Connected Toys Market Revenues & Volume, By 15 Years, 2021-2031F |
6.3.3 Indonesia Connected Toys Market Revenues & Volume, By 68 Years, 2021-2031F |
6.3.4 Indonesia Connected Toys Market Revenues & Volume, By 9-12 Years, 2021-2031F |
6.3.5 Indonesia Connected Toys Market Revenues & Volume, By 13-19 Years, 2021-2031F |
6.4 Indonesia Connected Toys Market, By Distribution Channel |
6.4.1 Overview and Analysis |
6.4.2 Indonesia Connected Toys Market Revenues & Volume, By Online, 2021-2031F |
6.4.3 Indonesia Connected Toys Market Revenues & Volume, By Offline, 2021-2031F |
6.5 Indonesia Connected Toys Market, By Technology |
6.5.1 Overview and Analysis |
6.5.2 Indonesia Connected Toys Market Revenues & Volume, By Wi-Fi, 2021-2031F |
6.5.3 Indonesia Connected Toys Market Revenues & Volume, By Bluetooth, 2021-2031F |
6.5.4 Indonesia Connected Toys Market Revenues & Volume, By Other Technologies, 2021-2031F |
7 Indonesia Connected Toys Market Import-Export Trade Statistics |
7.1 Indonesia Connected Toys Market Export to Major Countries |
7.2 Indonesia Connected Toys Market Imports from Major Countries |
8 Indonesia Connected Toys Market Key Performance Indicators |
9 Indonesia Connected Toys Market - Opportunity Assessment |
9.1 Indonesia Connected Toys Market Opportunity Assessment, By Application , 2021 & 2031F |
9.2 Indonesia Connected Toys Market Opportunity Assessment, By Interfacing Device , 2021 & 2031F |
9.3 Indonesia Connected Toys Market Opportunity Assessment, By Age Group , 2021 & 2031F |
9.4 Indonesia Connected Toys Market Opportunity Assessment, By Distribution Channel, 2021 & 2031F |
9.5 Indonesia Connected Toys Market Opportunity Assessment, By Technology, 2021 & 2031F |
10 Indonesia Connected Toys Market - Competitive Landscape |
10.1 Indonesia Connected Toys Market Revenue Share, By Companies, 2024 |
10.2 Indonesia Connected Toys Market Competitive Benchmarking, By Operating and Technical Parameters |
11 Company Profiles |
12 Recommendations |
13 Disclaimer |