Product Code: ETC230128 | Publication Date: Aug 2023 | Updated Date: Apr 2025 | Product Type: Market Research Report | |
Publisher: 6Wresearch | No. of Pages: 75 | No. of Figures: 35 | No. of Tables: 20 | |
The Indonesia Gaming Accessories Market is likely to experience consistent growth rate gains over the period 2025 to 2029. From 12.78% in 2025, the growth rate steadily ascends to 15.17% in 2029.
In the Asia region, the Gaming Accessories market in Indonesia is projected to expand at a high growth rate of 14.15% by 2027. The largest economy is China, followed by India, Japan, Australia and South Korea.
Indonesia has emerged as one of the key players in the global gaming industry. With a large and youthful population, the country boasts a massive gaming community, making it an attractive market for both local and international game developers. M Mobile gaming dominates the Indonesian gaming landscape. The widespread availability of affordable smartphones and the expansion of mobile internet connectivity have led to a surge in mobile game adoption. This trend is expected to continue as smartphones become more accessible to a broader segment of the population.
The Indonesia Gaming Accessories Market is expected to witness robust growth, primarily fueled by the increasing number of gamers in the country. The rising demand for high-quality gaming accessories, such as gaming mice, keyboards, controllers, headsets, and gaming chairs, can be attributed to the growing interest in professional gaming and esports. Moreover, the continuous technological advancements in gaming accessories, providing enhanced user experience, are also contributing to market growth.
Indonesia has a large and vibrant gaming community, comprising gamers across various platforms, including PC, consoles, and mobile devices. This expanding community has contributed to a surge in demand for gaming accessories to enhance the gaming experience. Esports has gained substantial traction in Indonesia, with the country hosting and participating in various gaming tournaments and events. Esports enthusiasts, both professional players and amateur gamers, have been investing in high-quality gaming accessories to improve their performance.
The market for gaming accessories in Indonesia has grown alongside the gaming industry. Products like gaming mice, keyboards, headphones, and controllers witnessed a surge in demand during the pandemic, as consumers sought to enhance their gaming experience while spending more time at home. However, supply chain disruptions due to COVID-19 impacted the availability of certain accessories, leading to intermittent shortages in the market.
1 Executive Summary |
2 Introduction |
2.1 Key Highlights of the Report |
2.2 Report Description |
2.3 Market Scope & Segmentation |
2.4 Research Methodology |
2.5 Assumptions |
3 Indonesia Gaming Accessories Market Overview |
3.1 Indonesia Country Macro Economic Indicators |
3.2 Indonesia Gaming Accessories Market Revenues & Volume, 2021 & 2031F |
3.3 Indonesia Gaming Accessories Market - Industry Life Cycle |
3.4 Indonesia Gaming Accessories Market - Porter's Five Forces |
3.5 Indonesia Gaming Accessories Market Revenues & Volume Share, By Game Type, 2021 & 2031F |
3.6 Indonesia Gaming Accessories Market Revenues & Volume Share, By Device Type, 2021 & 2031F |
3.7 Indonesia Gaming Accessories Market Revenues & Volume Share, By End-User, 2021 & 2031F |
4 Indonesia Gaming Accessories Market Dynamics |
4.1 Impact Analysis |
4.2 Market Drivers |
4.3 Market Restraints |
5 Indonesia Gaming Accessories Market Trends |
6 Indonesia Gaming Accessories Market, By Types |
6.1 Indonesia Gaming Accessories Market, By Game Type |
6.1.1 Overview and Analysis |
6.1.2 Indonesia Gaming Accessories Market Revenues & Volume, By Game Type, 2021-2031F |
6.1.3 Indonesia Gaming Accessories Market Revenues & Volume, By Shooter, 2021-2031F |
6.1.4 Indonesia Gaming Accessories Market Revenues & Volume, By Action, 2021-2031F |
6.1.5 Indonesia Gaming Accessories Market Revenues & Volume, By Sports, 2021-2031F |
6.1.6 Indonesia Gaming Accessories Market Revenues & Volume, By Role-Playing, 2021-2031F |
6.1.7 Indonesia Gaming Accessories Market Revenues & Volume, By Others, 2021-2031F |
6.2 Indonesia Gaming Accessories Market, By Device Type |
6.2.1 Overview and Analysis |
6.2.2 Indonesia Gaming Accessories Market Revenues & Volume, By PC/MMO, 2021-2031F |
6.2.3 Indonesia Gaming Accessories Market Revenues & Volume, By Tablet, 2021-2031F |
6.2.4 Indonesia Gaming Accessories Market Revenues & Volume, By Mobile Phone, 2021-2031F |
6.2.5 Indonesia Gaming Accessories Market Revenues & Volume, By TV/Console, 2021-2031F |
6.3 Indonesia Gaming Accessories Market, By End-User |
6.3.1 Overview and Analysis |
6.3.2 Indonesia Gaming Accessories Market Revenues & Volume, By Male, 2021-2031F |
6.3.3 Indonesia Gaming Accessories Market Revenues & Volume, By Female, 2021-2031F |
7 Indonesia Gaming Accessories Market Import-Export Trade Statistics |
7.1 Indonesia Gaming Accessories Market Export to Major Countries |
7.2 Indonesia Gaming Accessories Market Imports from Major Countries |
8 Indonesia Gaming Accessories Market Key Performance Indicators |
9 Indonesia Gaming Accessories Market - Opportunity Assessment |
9.1 Indonesia Gaming Accessories Market Opportunity Assessment, By Game Type, 2021 & 2031F |
9.2 Indonesia Gaming Accessories Market Opportunity Assessment, By Device Type, 2021 & 2031F |
9.3 Indonesia Gaming Accessories Market Opportunity Assessment, By End-User, 2021 & 2031F |
10 Indonesia Gaming Accessories Market - Competitive Landscape |
10.1 Indonesia Gaming Accessories Market Revenue Share, By Companies, 2024 |
10.2 Indonesia Gaming Accessories Market Competitive Benchmarking, By Operating and Technical Parameters |
11 Company Profiles |
12 Recommendations |
13 Disclaimer |