| Product Code: ETC7565760 | Publication Date: Sep 2024 | Updated Date: Aug 2025 | Product Type: Market Research Report | |
| Publisher: 6Wresearch | Author: Vasudha | No. of Pages: 75 | No. of Figures: 35 | No. of Tables: 20 |
1 Executive Summary |
2 Introduction |
2.1 Key Highlights of the Report |
2.2 Report Description |
2.3 Market Scope & Segmentation |
2.4 Research Methodology |
2.5 Assumptions |
3 Indonesia Gaming Peripherals Market Overview |
3.1 Indonesia Country Macro Economic Indicators |
3.2 Indonesia Gaming Peripherals Market Revenues & Volume, 2021 & 2031F |
3.3 Indonesia Gaming Peripherals Market - Industry Life Cycle |
3.4 Indonesia Gaming Peripherals Market - Porter's Five Forces |
3.5 Indonesia Gaming Peripherals Market Revenues & Volume Share, By Product Type, 2021 & 2031F |
3.6 Indonesia Gaming Peripherals Market Revenues & Volume Share, By Gaming Device Type, 2021 & 2031F |
3.7 Indonesia Gaming Peripherals Market Revenues & Volume Share, By Technology, 2021 & 2031F |
3.8 Indonesia Gaming Peripherals Market Revenues & Volume Share, By Distribution Channel, 2021 & 2031F |
4 Indonesia Gaming Peripherals Market Dynamics |
4.1 Impact Analysis |
4.2 Market Drivers |
4.2.1 Increasing popularity of esports in Indonesia leading to higher demand for gaming peripherals |
4.2.2 Growing disposable income and purchasing power of the Indonesian population |
4.2.3 Technological advancements in gaming peripherals leading to higher product innovation and adoption |
4.3 Market Restraints |
4.3.1 High import taxes and tariffs on gaming peripherals affecting affordability |
4.3.2 Lack of awareness and education about the benefits of high-quality gaming peripherals among some consumer segments |
5 Indonesia Gaming Peripherals Market Trends |
6 Indonesia Gaming Peripherals Market, By Types |
6.1 Indonesia Gaming Peripherals Market, By Product Type |
6.1.1 Overview and Analysis |
6.1.2 Indonesia Gaming Peripherals Market Revenues & Volume, By Product Type, 2021- 2031F |
6.1.3 Indonesia Gaming Peripherals Market Revenues & Volume, By Headsets, 2021- 2031F |
6.1.4 Indonesia Gaming Peripherals Market Revenues & Volume, By Keyboards, 2021- 2031F |
6.1.5 Indonesia Gaming Peripherals Market Revenues & Volume, By Joysticks, 2021- 2031F |
6.1.6 Indonesia Gaming Peripherals Market Revenues & Volume, By Mice, 2021- 2031F |
6.1.7 Indonesia Gaming Peripherals Market Revenues & Volume, By Gamepads, 2021- 2031F |
6.1.8 Indonesia Gaming Peripherals Market Revenues & Volume, By Others, 2021- 2031F |
6.2 Indonesia Gaming Peripherals Market, By Gaming Device Type |
6.2.1 Overview and Analysis |
6.2.2 Indonesia Gaming Peripherals Market Revenues & Volume, By PC (Desktop/Laptop), 2021- 2031F |
6.2.3 Indonesia Gaming Peripherals Market Revenues & Volume, By Gaming Consoles, 2021- 2031F |
6.3 Indonesia Gaming Peripherals Market, By Technology |
6.3.1 Overview and Analysis |
6.3.2 Indonesia Gaming Peripherals Market Revenues & Volume, By Wired, 2021- 2031F |
6.3.3 Indonesia Gaming Peripherals Market Revenues & Volume, By Wireless, 2021- 2031F |
6.4 Indonesia Gaming Peripherals Market, By Distribution Channel |
6.4.1 Overview and Analysis |
6.4.2 Indonesia Gaming Peripherals Market Revenues & Volume, By Online, 2021- 2031F |
6.4.3 Indonesia Gaming Peripherals Market Revenues & Volume, By Offline, 2021- 2031F |
7 Indonesia Gaming Peripherals Market Import-Export Trade Statistics |
7.1 Indonesia Gaming Peripherals Market Export to Major Countries |
7.2 Indonesia Gaming Peripherals Market Imports from Major Countries |
8 Indonesia Gaming Peripherals Market Key Performance Indicators |
8.1 Average spending per capita on gaming peripherals in Indonesia |
8.2 Number of esports tournaments and events in Indonesia |
8.3 Percentage of gamers using high-end gaming peripherals compared to standard peripherals |
9 Indonesia Gaming Peripherals Market - Opportunity Assessment |
9.1 Indonesia Gaming Peripherals Market Opportunity Assessment, By Product Type, 2021 & 2031F |
9.2 Indonesia Gaming Peripherals Market Opportunity Assessment, By Gaming Device Type, 2021 & 2031F |
9.3 Indonesia Gaming Peripherals Market Opportunity Assessment, By Technology, 2021 & 2031F |
9.4 Indonesia Gaming Peripherals Market Opportunity Assessment, By Distribution Channel, 2021 & 2031F |
10 Indonesia Gaming Peripherals Market - Competitive Landscape |
10.1 Indonesia Gaming Peripherals Market Revenue Share, By Companies, 2024 |
10.2 Indonesia Gaming Peripherals Market Competitive Benchmarking, By Operating and Technical Parameters |
11 Company Profiles |
12 Recommendations |
13 Disclaimer |
Export potential enables firms to identify high-growth global markets with greater confidence by combining advanced trade intelligence with a structured quantitative methodology. The framework analyzes emerging demand trends and country-level import patterns while integrating macroeconomic and trade datasets such as GDP and population forecasts, bilateral import–export flows, tariff structures, elasticity differentials between developed and developing economies, geographic distance, and import demand projections. Using weighted trade values from 2020–2024 as the base period to project country-to-country export potential for 2030, these inputs are operationalized through calculated drivers such as gravity model parameters, tariff impact factors, and projected GDP per-capita growth. Through an analysis of hidden potentials, demand hotspots, and market conditions that are most favorable to success, this method enables firms to focus on target countries, maximize returns, and global expansion with data, backed by accuracy.
By factoring in the projected importer demand gap that is currently unmet and could be potential opportunity, it identifies the potential for the Exporter (Country) among 190 countries, against the general trade analysis, which identifies the biggest importer or exporter.
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