| Product Code: ETC4552049 | Publication Date: Jul 2023 | Updated Date: Aug 2025 | Product Type: Report | |
| Publisher: 6Wresearch | No. of Pages: 85 | No. of Figures: 45 | No. of Tables: 25 | |
The in-flight entertainment connectivity market in Indonesia is witnessing exponential growth, driven by the rising passenger expectations for seamless entertainment and connectivity options during flights. This market segment presents opportunities for technology providers to deliver innovative solutions that enhance the overall passenger experience.
The Indonesia in-flight entertainment connectivity market is experiencing growth due to the rising demand for seamless and high-quality in-flight connectivity experiences. Passengers` expectations for in-flight entertainment have evolved, leading airlines to invest in Wi-Fi services, streaming options, and improved connectivity. The COVID-19 pandemic has accelerated this trend as passengers seek entertainment and work options during flights. As a result, airlines are racing to upgrade their connectivity offerings to attract and retain passengers.
The in-flight entertainment connectivity market in Indonesia faces challenges associated with passenger expectations for seamless connectivity. Providing high-speed internet and a wide range of entertainment options while maintaining security and compliance with aviation regulations presents a complex technical and logistical challenge.
The pandemic hit the in-flight entertainment and connectivity market hard. Airlines grounded their fleets, leading to a drop in the use of in-flight entertainment systems. Passengers` reluctance to touch shared screens and use headsets further hampered the sector. In response, companies in this market had to pivot their strategies to adapt to the new normal.
Notable participants in the Indonesian in-flight entertainment connectivity market include Panasonic Avionics Corporation, Gogo Inc., Thales InFlyt Experience, Inmarsat, and Viasat Inc.
1 Executive Summary |
2 Introduction |
2.1 Key Highlights of the Report |
2.2 Report Description |
2.3 Market Scope & Segmentation |
2.4 Research Methodology |
2.5 Assumptions |
3 Indonesia In-flight Entertainment & Connectivity Market Overview |
3.1 Indonesia Country Macro Economic Indicators |
3.2 Indonesia In-flight Entertainment & Connectivity Market Revenues & Volume, 2021 & 2031F |
3.3 Indonesia In-flight Entertainment & Connectivity Market - Industry Life Cycle |
3.4 Indonesia In-flight Entertainment & Connectivity Market - Porter's Five Forces |
3.5 Indonesia In-flight Entertainment & Connectivity Market Revenues & Volume Share, By Product, 2021 & 2031F |
3.6 Indonesia In-flight Entertainment & Connectivity Market Revenues & Volume Share, By Aircraft Type, 2021 & 2031F |
4 Indonesia In-flight Entertainment & Connectivity Market Dynamics |
4.1 Impact Analysis |
4.2 Market Drivers |
4.2.1 Increasing air travel and tourism in Indonesia |
4.2.2 Growing demand for enhanced passenger experience and connectivity services |
4.2.3 Technological advancements in in-flight entertainment systems |
4.3 Market Restraints |
4.3.1 High installation and maintenance costs of in-flight entertainment systems |
4.3.2 Regulatory challenges and compliance requirements |
4.3.3 Limited infrastructure and bandwidth constraints for in-flight connectivity |
5 Indonesia In-flight Entertainment & Connectivity Market Trends |
6 Indonesia In-flight Entertainment & Connectivity Market, By Types |
6.1 Indonesia In-flight Entertainment & Connectivity Market, By Product |
6.1.1 Overview and Analysis |
6.1.2 Indonesia In-flight Entertainment & Connectivity Market Revenues & Volume, By Product, 2021-2031F |
6.1.3 Indonesia In-flight Entertainment & Connectivity Market Revenues & Volume, By IFE Hardware, 2021-2031F |
6.1.4 Indonesia In-flight Entertainment & Connectivity Market Revenues & Volume, By IFE Connectivity, 2021-2031F |
6.1.5 Indonesia In-flight Entertainment & Connectivity Market Revenues & Volume, By IFE Content, 2021-2031F |
6.2 Indonesia In-flight Entertainment & Connectivity Market, By Aircraft Type |
6.2.1 Overview and Analysis |
6.2.2 Indonesia In-flight Entertainment & Connectivity Market Revenues & Volume, By Narrow Body Aircraft, 2021-2031F |
6.2.3 Indonesia In-flight Entertainment & Connectivity Market Revenues & Volume, By Wide Body Aircraft, 2021-2031F |
6.2.4 Indonesia In-flight Entertainment & Connectivity Market Revenues & Volume, By Business Jets, 2021-2031F |
7 Indonesia In-flight Entertainment & Connectivity Market Import-Export Trade Statistics |
7.1 Indonesia In-flight Entertainment & Connectivity Market Export to Major Countries |
7.2 Indonesia In-flight Entertainment & Connectivity Market Imports from Major Countries |
8 Indonesia In-flight Entertainment & Connectivity Market Key Performance Indicators |
8.1 Average revenue per user (ARPU) for in-flight entertainment and connectivity services |
8.2 Percentage of flights equipped with in-flight entertainment systems |
8.3 Customer satisfaction ratings for in-flight entertainment and connectivity services |
8.4 Average time spent by passengers engaging with in-flight entertainment content |
8.5 Number of partnerships with airlines to provide in-flight entertainment and connectivity services |
9 Indonesia In-flight Entertainment & Connectivity Market - Opportunity Assessment |
9.1 Indonesia In-flight Entertainment & Connectivity Market Opportunity Assessment, By Product, 2021 & 2031F |
9.2 Indonesia In-flight Entertainment & Connectivity Market Opportunity Assessment, By Aircraft Type, 2021 & 2031F |
10 Indonesia In-flight Entertainment & Connectivity Market - Competitive Landscape |
10.1 Indonesia In-flight Entertainment & Connectivity Market Revenue Share, By Companies, 2024 |
10.2 Indonesia In-flight Entertainment & Connectivity Market Competitive Benchmarking, By Operating and Technical Parameters |
11 Company Profiles |
12 Recommendations |
13 Disclaimer |