Product Code: ETC296488 | Publication Date: Aug 2022 | Updated Date: Aug 2025 | Product Type: Market Research Report | |
Publisher: 6Wresearch | No. of Pages: 75 | No. of Figures: 35 | No. of Tables: 20 | |
The licensed merchandise market in Indonesia was valued at $1 billion USD in 2025 and it?s expected to reach $1.3 billion USD with a CAGR of 3.1%. Consumers are increasingly buying licensed merchandises from companies that produce movies, TV shows, video games etc due to factors such as increased willingness to pay for branded items and an increasing number of content releases which have created opportunities within this segment over the years.
The licensed merchandise market in Indonesia is expected to witness robust growth in the coming years. Licensing agreements with popular characters, brands, and entertainment franchises have become a significant trend in the retail industry. As consumers in Indonesia are increasingly influenced by global pop culture and media, there is a growing demand for licensed products featuring well-known characters and logos. Furthermore, the rise of e-commerce platforms and online marketplaces has provided easier access to licensed merchandise for consumers across the country. The convenience of online shopping and the availability of a wide range of licensed products have contributed to the expansion of this market. Brand collaborations and limited-edition releases are also driving consumer interest in licensed merchandise.
The Indonesia Licensed Merchandise Market may encounter challenges related to licensing agreements, piracy, and changing consumer preferences. Securing licensing agreements and managing royalties can be complex and costly. Additionally, piracy and counterfeit products could undermine the market`s growth by eroding consumer trust in genuine licensed merchandise. Shifting trends in popular characters or brands could also impact sales.
The licensed merchandise market in Indonesia could have been affected by the COVID-19 pandemic. With physical retail stores facing closures or reduced footfall during lockdowns, sales of licensed products in traditional brick-and-mortar stores may have suffered. However, there could have been a potential shift towards online channels as consumers turned to e-commerce for their shopping needs.
Key players in the licensed merchandise market can be companies involved in licensing popular brands and producing merchandise based on intellectual properties. Some key players might include PT. Global Mandiri Teknik, PT. License ID, PT. Warner Bros. Consumer Products Indonesia, and PT. Disney Indonesia.
1 Executive Summary |
2 Introduction |
2.1 Key Highlights of the Report |
2.2 Report Description |
2.3 Market Scope & Segmentation |
2.4 Research Methodology |
2.5 Assumptions |
3 Indonesia Licensed Merchandise Market Overview |
3.1 Indonesia Country Macro Economic Indicators |
3.2 Indonesia Licensed Merchandise Market Revenues & Volume, 2021 & 2031F |
3.3 Indonesia Licensed Merchandise Market - Industry Life Cycle |
3.4 Indonesia Licensed Merchandise Market - Porter's Five Forces |
3.5 Indonesia Licensed Merchandise Market Revenues & Volume Share, By Product Type, 2021 & 2031F |
3.6 Indonesia Licensed Merchandise Market Revenues & Volume Share, By Distribution Channel, 2021 & 2031F |
3.7 Indonesia Licensed Merchandise Market Revenues & Volume Share, By Price Range, 2021 & 2031F |
3.8 Indonesia Licensed Merchandise Market Revenues & Volume Share, By End-User, 2021 & 2031F |
4 Indonesia Licensed Merchandise Market Dynamics |
4.1 Impact Analysis |
4.2 Market Drivers |
4.2.1 Growing consumer preference for branded products |
4.2.2 Increasing popularity of licensed merchandise among the younger demographic |
4.2.3 Expansion of international brands and franchises in Indonesia |
4.3 Market Restraints |
4.3.1 Counterfeit products impacting the market's authenticity and trust |
4.3.2 Economic fluctuations affecting consumer spending on licensed merchandise |
4.3.3 Limited awareness and understanding of licensed merchandise in certain regions of Indonesia |
5 Indonesia Licensed Merchandise Market Trends |
6 Indonesia Licensed Merchandise Market, By Types |
6.1 Indonesia Licensed Merchandise Market, By Product Type |
6.1.1 Overview and Analysis |
6.1.2 Indonesia Licensed Merchandise Market Revenues & Volume, By Product Type, 2021-2031F |
6.1.3 Indonesia Licensed Merchandise Market Revenues & Volume, By Apparel and Footwear, 2021-2031F |
6.1.4 Indonesia Licensed Merchandise Market Revenues & Volume, By Accessories and Gifts, 2021-2031F |
6.1.5 Indonesia Licensed Merchandise Market Revenues & Volume, By Toys and Games, 2021-2031F |
6.1.6 Indonesia Licensed Merchandise Market Revenues & Volume, By Others, 2021-2031F |
6.1.7 Indonesia Licensed Merchandise Market Revenues & Volume, By , 2021-2031F |
6.2 Indonesia Licensed Merchandise Market, By Distribution Channel |
6.2.1 Overview and Analysis |
6.2.2 Indonesia Licensed Merchandise Market Revenues & Volume, By Online Stores, 2021-2031F |
6.2.3 Indonesia Licensed Merchandise Market Revenues & Volume, By Supermarkets and Hypermarkets, 2021-2031F |
6.2.4 Indonesia Licensed Merchandise Market Revenues & Volume, By Departmental Stores, 2021-2031F |
6.2.5 Indonesia Licensed Merchandise Market Revenues & Volume, By Specialty Stores, 2021-2031F |
6.2.6 Indonesia Licensed Merchandise Market Revenues & Volume, By Others, 2021-2031F |
6.2.7 Indonesia Licensed Merchandise Market Revenues & Volume, By , 2021-2031F |
6.3 Indonesia Licensed Merchandise Market, By Price Range |
6.3.1 Overview and Analysis |
6.3.2 Indonesia Licensed Merchandise Market Revenues & Volume, By Premium, 2021-2031F |
6.3.3 Indonesia Licensed Merchandise Market Revenues & Volume, By Economic, 2021-2031F |
6.3.4 Indonesia Licensed Merchandise Market Revenues & Volume, By , 2021-2031F |
6.4 Indonesia Licensed Merchandise Market, By End-User |
6.4.1 Overview and Analysis |
6.4.2 Indonesia Licensed Merchandise Market Revenues & Volume, By Men, 2021-2031F |
6.4.3 Indonesia Licensed Merchandise Market Revenues & Volume, By Women, 2021-2031F |
6.4.4 Indonesia Licensed Merchandise Market Revenues & Volume, By Children, 2021-2031F |
7 Indonesia Licensed Merchandise Market Import-Export Trade Statistics |
7.1 Indonesia Licensed Merchandise Market Export to Major Countries |
7.2 Indonesia Licensed Merchandise Market Imports from Major Countries |
8 Indonesia Licensed Merchandise Market Key Performance Indicators |
8.1 Number of licensed merchandise collaborations with local Indonesian artists or designers |
8.2 Percentage of licensed merchandise sales from online channels |
8.3 Growth in social media engagement and brand awareness for licensed merchandise brands |
9 Indonesia Licensed Merchandise Market - Opportunity Assessment |
9.1 Indonesia Licensed Merchandise Market Opportunity Assessment, By Product Type, 2021 & 2031F |
9.2 Indonesia Licensed Merchandise Market Opportunity Assessment, By Distribution Channel, 2021 & 2031F |
9.3 Indonesia Licensed Merchandise Market Opportunity Assessment, By Price Range, 2021 & 2031F |
9.4 Indonesia Licensed Merchandise Market Opportunity Assessment, By End-User, 2021 & 2031F |
10 Indonesia Licensed Merchandise Market - Competitive Landscape |
10.1 Indonesia Licensed Merchandise Market Revenue Share, By Companies, 2024 |
10.2 Indonesia Licensed Merchandise Market Competitive Benchmarking, By Operating and Technical Parameters |
11 Company Profiles |
12 Recommendations |
13 Disclaimer |