| Product Code: ETC10894735 | Publication Date: Apr 2025 | Updated Date: Feb 2026 | Product Type: Market Research Report | |
| Publisher: 6Wresearch | Author: Vasudha | No. of Pages: 65 | No. of Figures: 34 | No. of Tables: 19 |
In the Indonesia table top games market, the import trend showed a decline from 2023 to 2024, with a growth rate of -20.24%. The compound annual growth rate (CAGR) from 2020 to 2024 was -14.18%. This negative import momentum could be attributed to shifting consumer preferences or changes in trade policies impacting market stability.

The Indonesia Table Top Games market is experiencing steady growth due to the rising popularity of board games, card games, and role-playing games among both youth and adults. The market is driven by an increasing interest in social gaming activities, fostering stronger community bonds. Key players in the market are focusing on innovative game designs, engaging gameplay experiences, and localized content to cater to the diverse preferences of Indonesian consumers. The market is witnessing a surge in the adoption of tabletop games as a form of entertainment and relaxation, especially among urban populations. With the growing availability of tabletop gaming cafes and stores across major cities in Indonesia, the market shows promising potential for further expansion and diversification in the coming years.
The Table Top Games Market in Indonesia is experiencing significant growth driven by the rising popularity of board games, card games, and tabletop role-playing games among both casual players and enthusiasts. There is a growing demand for unique and innovative game concepts, particularly those with local cultural themes and designs. The market is also witnessing an increase in the number of game cafes and organized gaming events, providing opportunities for social interaction and community building among players. With the advancement of technology, digital adaptations of traditional table-top games are also gaining traction, appealing to a wider audience. Overall, the Indonesia Table Top Games Market is vibrant and dynamic, offering a diverse range of gaming experiences for players of all ages and interests.
The Indonesia Table Top Games Market faces several challenges, including limited awareness and exposure among the general population, a lack of dedicated physical retail spaces for table top games, and the dominance of digital and online gaming platforms. Additionally, the high import taxes on board games and accessories can drive up prices, making them less accessible to the average consumer. Cultural factors also play a role, as traditional games and outdoor activities are more popular in Indonesia, leading to lower demand for table top games. To overcome these challenges, companies in the Indonesia Table Top Games Market may need to focus on marketing and education initiatives to increase awareness, establish partnerships with local retailers, and explore creative ways to make their products more affordable and appealing to the Indonesian market.
The Indonesia Table Top Games Market presents promising investment opportunities due to the growing popularity of board games, card games, and tabletop RPGs among the Indonesian population. With increasing disposable incomes and a rising interest in recreational activities, there is a significant demand for high-quality and diverse tabletop games in the market. Investors can explore opportunities in developing and publishing localized versions of popular international games, organizing gaming events and tournaments, establishing game cafes or stores, and creating online platforms for game sales and community engagement. Collaborating with local game designers and artists can also provide a unique competitive advantage. Overall, the Indonesia Table Top Games Market offers a dynamic and evolving landscape for investors seeking to capitalize on the growing gaming culture in the country.
The Indonesian government does not have specific policies directly related to the table top games market. However, the general regulatory framework for the gaming industry in Indonesia includes restrictions on gambling, which could impact certain types of table top games. Additionally, the government imposes import duties and taxes on board games and related products, which may affect the cost of importing and selling these items in the Indonesian market. As the popularity of table top games grows in Indonesia, there may be opportunities for the government to consider implementing policies to support the industry, such as promoting local game development or providing incentives for businesses involved in the production and distribution of these games.
The Indonesia Table Top Games Market is expected to experience steady growth in the coming years, driven by increasing popularity among the younger demographic and a growing interest in board games as a social activity. The market is also likely to benefit from the rise of board game cafes and the expansion of e-commerce platforms, making it easier for consumers to access a wide variety of games. As disposable incomes continue to rise in Indonesia, consumers are expected to allocate more of their entertainment budget towards tabletop games, further fueling market growth. Additionally, the influence of global trends and the introduction of innovative game concepts are expected to contribute to the diversification of offerings in the market, attracting a wider audience and sustaining the overall growth trajectory.
1 Executive Summary |
2 Introduction |
2.1 Key Highlights of the Report |
2.2 Report Description |
2.3 Market Scope & Segmentation |
2.4 Research Methodology |
2.5 Assumptions |
3 Indonesia Table Top Games Market Overview |
3.1 Indonesia Country Macro Economic Indicators |
3.2 Indonesia Table Top Games Market Revenues & Volume, 2024 & 2031F |
3.3 Indonesia Table Top Games Market - Industry Life Cycle |
3.4 Indonesia Table Top Games Market - Porter's Five Forces |
3.5 Indonesia Table Top Games Market Revenues & Volume Share, By Product Type, 2024 & 2031F |
3.6 Indonesia Table Top Games Market Revenues & Volume Share, By Game Type, 2024 & 2031F |
3.7 Indonesia Table Top Games Market Revenues & Volume Share, By Player Number, 2024 & 2031F |
3.8 Indonesia Table Top Games Market Revenues & Volume Share, By Age Group, 2024 & 2031F |
4 Indonesia Table Top Games Market Dynamics |
4.1 Impact Analysis |
4.2 Market Drivers |
4.3 Market Restraints |
5 Indonesia Table Top Games Market Trends |
6 Indonesia Table Top Games Market, By Types |
6.1 Indonesia Table Top Games Market, By Product Type |
6.1.1 Overview and Analysis |
6.1.2 Indonesia Table Top Games Market Revenues & Volume, By Product Type, 2022 - 2031F |
6.1.3 Indonesia Table Top Games Market Revenues & Volume, By Board Games, 2022 - 2031F |
6.1.4 Indonesia Table Top Games Market Revenues & Volume, By Card Games, 2022 - 2031F |
6.2 Indonesia Table Top Games Market, By Game Type |
6.2.1 Overview and Analysis |
6.2.2 Indonesia Table Top Games Market Revenues & Volume, By Strategy, 2022 - 2031F |
6.2.3 Indonesia Table Top Games Market Revenues & Volume, By Trivia, 2022 - 2031F |
6.3 Indonesia Table Top Games Market, By Player Number |
6.3.1 Overview and Analysis |
6.3.2 Indonesia Table Top Games Market Revenues & Volume, By 24 Players, 2022 - 2031F |
6.3.3 Indonesia Table Top Games Market Revenues & Volume, By 36 Players, 2022 - 2031F |
6.4 Indonesia Table Top Games Market, By Age Group |
6.4.1 Overview and Analysis |
6.4.2 Indonesia Table Top Games Market Revenues & Volume, By Adult, 2022 - 2031F |
6.4.3 Indonesia Table Top Games Market Revenues & Volume, By Family, 2022 - 2031F |
7 Indonesia Table Top Games Market Import-Export Trade Statistics |
7.1 Indonesia Table Top Games Market Export to Major Countries |
7.2 Indonesia Table Top Games Market Imports from Major Countries |
8 Indonesia Table Top Games Market Key Performance Indicators |
9 Indonesia Table Top Games Market - Opportunity Assessment |
9.1 Indonesia Table Top Games Market Opportunity Assessment, By Product Type, 2024 & 2031F |
9.2 Indonesia Table Top Games Market Opportunity Assessment, By Game Type, 2024 & 2031F |
9.3 Indonesia Table Top Games Market Opportunity Assessment, By Player Number, 2024 & 2031F |
9.4 Indonesia Table Top Games Market Opportunity Assessment, By Age Group, 2024 & 2031F |
10 Indonesia Table Top Games Market - Competitive Landscape |
10.1 Indonesia Table Top Games Market Revenue Share, By Companies, 2024 |
10.2 Indonesia Table Top Games Market Competitive Benchmarking, By Operating and Technical Parameters |
11 Company Profiles |
12 Recommendations |
13 Disclaimer |
Export potential enables firms to identify high-growth global markets with greater confidence by combining advanced trade intelligence with a structured quantitative methodology. The framework analyzes emerging demand trends and country-level import patterns while integrating macroeconomic and trade datasets such as GDP and population forecasts, bilateral import–export flows, tariff structures, elasticity differentials between developed and developing economies, geographic distance, and import demand projections. Using weighted trade values from 2020–2024 as the base period to project country-to-country export potential for 2030, these inputs are operationalized through calculated drivers such as gravity model parameters, tariff impact factors, and projected GDP per-capita growth. Through an analysis of hidden potentials, demand hotspots, and market conditions that are most favorable to success, this method enables firms to focus on target countries, maximize returns, and global expansion with data, backed by accuracy.
By factoring in the projected importer demand gap that is currently unmet and could be potential opportunity, it identifies the potential for the Exporter (Country) among 190 countries, against the general trade analysis, which identifies the biggest importer or exporter.
To discover high-growth global markets and optimize your business strategy:
Click Here