| Product Code: ETC4452629 | Publication Date: Jul 2023 | Updated Date: Aug 2025 | Product Type: Report | |
| Publisher: 6Wresearch | Author: Ravi Bhandari | No. of Pages: 85 | No. of Figures: 45 | No. of Tables: 25 |
Volumetric video technology captures three-dimensional representations of objects or people, allowing for immersive experiences in industries like gaming and entertainment. In Indonesia, the volumetric video market is gaining momentum, with applications ranging from virtual events to interactive storytelling.
The Indonesia Volumetric Video market is gaining momentum due to the demand for immersive content creation and experiences. Volumetric video technology captures 3D representations of objects or individuals, enabling realistic holographic content in industries like entertainment, gaming, education, and advertising. As consumers seek more engaging and interactive content, volumetric video provides a unique solution to create lifelike holograms and immersive storytelling. The ongoing advancement of virtual and augmented reality technologies also boosts the demand for volumetric video, positioning it as a key driver in Indonesia`s content creation and entertainment industries.
Volumetric video offers a three-dimensional representation of real-world scenes. A significant challenge is the storage and processing requirements for capturing and rendering volumetric video, which can be resource-intensive. Striking a balance between quality and computational efficiency is a key focus for developers.
The volumetric video market in Indonesia faced challenges during the COVID-19 pandemic, especially in sectors like entertainment and events. Restrictions on gatherings and the cancellation of live events and concerts affected the demand for volumetric video technology. However, the crisis accelerated the adoption of virtual events and digital marketing, leading to increased interest in volumetric video for creating immersive virtual experiences. The market is expected to rebound as businesses and event organizers seek innovative ways to engage their audiences in a post-pandemic environment.
Key players in the Indonesia Volumetric Video market include Intel Corporation, Microsoft Corporation, 8i Limited (In 8i), and Unity Technologies. These companies specialize in volumetric video capture and rendering technologies, enabling the creation of immersive 3D content for applications in entertainment, gaming, and communication.
1 Executive Summary |
2 Introduction |
2.1 Key Highlights of the Report |
2.2 Report Description |
2.3 Market Scope & Segmentation |
2.4 Research Methodology |
2.5 Assumptions |
3 Indonesia Volumetric Video Market Overview |
3.1 Indonesia Country Macro Economic Indicators |
3.2 Indonesia Volumetric Video Market Revenues & Volume, 2021 & 2031F |
3.3 Indonesia Volumetric Video Market - Industry Life Cycle |
3.4 Indonesia Volumetric Video Market - Porter's Five Forces |
3.5 Indonesia Volumetric Video Market Revenues & Volume Share, By Volumetric Capture , 2021 & 2031F |
3.6 Indonesia Volumetric Video Market Revenues & Volume Share, By Application , 2021 & 2031F |
3.7 Indonesia Volumetric Video Market Revenues & Volume Share, By Content Delivery, 2021 & 2031F |
4 Indonesia Volumetric Video Market Dynamics |
4.1 Impact Analysis |
4.2 Market Drivers |
4.2.1 Increasing demand for immersive video experiences in entertainment and gaming industries |
4.2.2 Advancements in technology leading to improved quality and accessibility of volumetric video solutions |
4.2.3 Growing adoption of augmented reality (AR) and virtual reality (VR) applications in various sectors |
4.3 Market Restraints |
4.3.1 High production costs associated with creating and implementing volumetric video content |
4.3.2 Limited awareness and understanding of volumetric video technology among potential users |
4.3.3 Technical challenges in capturing and rendering volumetric video content accurately |
5 Indonesia Volumetric Video Market Trends |
6 Indonesia Volumetric Video Market, By Types |
6.1 Indonesia Volumetric Video Market, By Volumetric Capture |
6.1.1 Overview and Analysis |
6.1.2 Indonesia Volumetric Video Market Revenues & Volume, By Volumetric Capture , 2021-2031F |
6.1.3 Indonesia Volumetric Video Market Revenues & Volume, By Hardware, 2021-2031F |
6.1.4 Indonesia Volumetric Video Market Revenues & Volume, By Software, 2021-2031F |
6.1.5 Indonesia Volumetric Video Market Revenues & Volume, By Services, 2021-2031F |
6.2 Indonesia Volumetric Video Market, By Application |
6.2.1 Overview and Analysis |
6.2.2 Indonesia Volumetric Video Market Revenues & Volume, By Sports, 2021-2031F |
6.2.3 Indonesia Volumetric Video Market Revenues & Volume, By Events, 2021-2031F |
6.2.4 Indonesia Volumetric Video Market Revenues & Volume, By Entertainment, 2021-2031F |
6.2.5 Indonesia Volumetric Video Market Revenues & Volume, By Medical, 2021-2031F |
6.2.6 Indonesia Volumetric Video Market Revenues & Volume, By Advertisement, 2021-2031F |
6.2.7 Indonesia Volumetric Video Market Revenues & Volume, By Education, 2021-2031F |
6.3 Indonesia Volumetric Video Market, By Content Delivery |
6.3.1 Overview and Analysis |
6.3.2 Indonesia Volumetric Video Market Revenues & Volume, By Projectors, 2021-2031F |
6.3.3 Indonesia Volumetric Video Market Revenues & Volume, By AR/VR Head-mounted Display (HMD), 2021-2031F |
6.3.4 Indonesia Volumetric Video Market Revenues & Volume, By Smartphones, 2021-2031F |
6.3.5 Indonesia Volumetric Video Market Revenues & Volume, By Volumetric Displays, 2021-2031F |
7 Indonesia Volumetric Video Market Import-Export Trade Statistics |
7.1 Indonesia Volumetric Video Market Export to Major Countries |
7.2 Indonesia Volumetric Video Market Imports from Major Countries |
8 Indonesia Volumetric Video Market Key Performance Indicators |
8.1 Average playback time per user of volumetric video content |
8.2 Rate of adoption of AR/VR devices compatible with volumetric video |
8.3 Number of partnerships between volumetric video providers and content creators or distributors |
9 Indonesia Volumetric Video Market - Opportunity Assessment |
9.1 Indonesia Volumetric Video Market Opportunity Assessment, By Volumetric Capture , 2021 & 2031F |
9.2 Indonesia Volumetric Video Market Opportunity Assessment, By Application , 2021 & 2031F |
9.3 Indonesia Volumetric Video Market Opportunity Assessment, By Content Delivery, 2021 & 2031F |
10 Indonesia Volumetric Video Market - Competitive Landscape |
10.1 Indonesia Volumetric Video Market Revenue Share, By Companies, 2024 |
10.2 Indonesia Volumetric Video Market Competitive Benchmarking, By Operating and Technical Parameters |
11 Company Profiles |
12 Recommendations |
13 Disclaimer |