| Product Code: ETC10519570 | Publication Date: Apr 2025 | Updated Date: Oct 2025 | Product Type: Market Research Report | |
| Publisher: 6Wresearch | Author: Bhawna Singh | No. of Pages: 65 | No. of Figures: 34 | No. of Tables: 19 |
In 2024, Japan saw a significant inflow of console game imports from top exporting countries including China, Vietnam, Cambodia, Taiwan, Province of China, and the USA. Despite the high Herfindahl-Hirschman Index (HHI) indicating concentrated market power, the industry experienced a modest Compound Annual Growth Rate (CAGR) of 3.9% from 2020 to 2024. However, the negative growth rate of -32.16% from 2023 to 2024 raises concerns and highlights the need for further analysis to understand the dynamics influencing this trend in the Japanese console games import market.

1 Executive Summary |
2 Introduction |
2.1 Key Highlights of the Report |
2.2 Report Description |
2.3 Market Scope & Segmentation |
2.4 Research Methodology |
2.5 Assumptions |
3 Japan Console Games Market Overview |
3.1 Japan Country Macro Economic Indicators |
3.2 Japan Console Games Market Revenues & Volume, 2021 & 2031F |
3.3 Japan Console Games Market - Industry Life Cycle |
3.4 Japan Console Games Market - Porter's Five Forces |
3.5 Japan Console Games Market Revenues & Volume Share, By Game Type, 2021 & 2031F |
3.6 Japan Console Games Market Revenues & Volume Share, By Platform, 2021 & 2031F |
3.7 Japan Console Games Market Revenues & Volume Share, By Distribution Channel, 2021 & 2031F |
3.8 Japan Console Games Market Revenues & Volume Share, By End User, 2021 & 2031F |
4 Japan Console Games Market Dynamics |
4.1 Impact Analysis |
4.2 Market Drivers |
4.2.1 Technological advancements in gaming consoles and hardware |
4.2.2 Growing popularity and demand for esports and competitive gaming |
4.2.3 Increasing disposable income and spending power of consumers in Japan |
4.3 Market Restraints |
4.3.1 Rising competition from mobile gaming and other forms of entertainment |
4.3.2 High costs associated with developing and producing console games |
4.3.3 Demographic shifts leading to an aging population in Japan |
5 Japan Console Games Market Trends |
6 Japan Console Games Market, By Types |
6.1 Japan Console Games Market, By Game Type |
6.1.1 Overview and Analysis |
6.1.2 Japan Console Games Market Revenues & Volume, By Game Type, 2021 - 2031F |
6.1.3 Japan Console Games Market Revenues & Volume, By Action, 2021 - 2031F |
6.1.4 Japan Console Games Market Revenues & Volume, By Adventure, 2021 - 2031F |
6.1.5 Japan Console Games Market Revenues & Volume, By Sports, 2021 - 2031F |
6.1.6 Japan Console Games Market Revenues & Volume, By Others, 2021 - 2031F |
6.2 Japan Console Games Market, By Platform |
6.2.1 Overview and Analysis |
6.2.2 Japan Console Games Market Revenues & Volume, By PlayStation, 2021 - 2031F |
6.2.3 Japan Console Games Market Revenues & Volume, By Xbox, 2021 - 2031F |
6.2.4 Japan Console Games Market Revenues & Volume, By Nintendo Switch, 2021 - 2031F |
6.2.5 Japan Console Games Market Revenues & Volume, By Others, 2021 - 2031F |
6.3 Japan Console Games Market, By Distribution Channel |
6.3.1 Overview and Analysis |
6.3.2 Japan Console Games Market Revenues & Volume, By Online, 2021 - 2031F |
6.3.3 Japan Console Games Market Revenues & Volume, By Offline, 2021 - 2031F |
6.3.4 Japan Console Games Market Revenues & Volume, By Others, 2021 - 2031F |
6.3.5 Japan Console Games Market Revenues & Volume, By Others, 2021 - 2031F |
6.4 Japan Console Games Market, By End User |
6.4.1 Overview and Analysis |
6.4.2 Japan Console Games Market Revenues & Volume, By Casual Gamers, 2021 - 2031F |
6.4.3 Japan Console Games Market Revenues & Volume, By Hardcore Gamers, 2021 - 2031F |
6.4.4 Japan Console Games Market Revenues & Volume, By Esports Players, 2021 - 2031F |
6.4.5 Japan Console Games Market Revenues & Volume, By Others, 2021 - 2031F |
7 Japan Console Games Market Import-Export Trade Statistics |
7.1 Japan Console Games Market Export to Major Countries |
7.2 Japan Console Games Market Imports from Major Countries |
8 Japan Console Games Market Key Performance Indicators |
8.1 Average session length per player |
8.2 Player engagement metrics such as daily active users and retention rate |
8.3 Number of new game releases and updates |
8.4 Average revenue per user from in-game purchases |
8.5 Market penetration of consoles among different age groups |
9 Japan Console Games Market - Opportunity Assessment |
9.1 Japan Console Games Market Opportunity Assessment, By Game Type, 2021 & 2031F |
9.2 Japan Console Games Market Opportunity Assessment, By Platform, 2021 & 2031F |
9.3 Japan Console Games Market Opportunity Assessment, By Distribution Channel, 2021 & 2031F |
9.4 Japan Console Games Market Opportunity Assessment, By End User, 2021 & 2031F |
10 Japan Console Games Market - Competitive Landscape |
10.1 Japan Console Games Market Revenue Share, By Companies, 2024 |
10.2 Japan Console Games Market Competitive Benchmarking, By Operating and Technical Parameters |
11 Company Profiles |
12 Recommendations |
13 Disclaimer |
Export potential enables firms to identify high-growth global markets with greater confidence by combining advanced trade intelligence with a structured quantitative methodology. The framework analyzes emerging demand trends and country-level import patterns while integrating macroeconomic and trade datasets such as GDP and population forecasts, bilateral import–export flows, tariff structures, elasticity differentials between developed and developing economies, geographic distance, and import demand projections. Using weighted trade values from 2020–2024 as the base period to project country-to-country export potential for 2030, these inputs are operationalized through calculated drivers such as gravity model parameters, tariff impact factors, and projected GDP per-capita growth. Through an analysis of hidden potentials, demand hotspots, and market conditions that are most favorable to success, this method enables firms to focus on target countries, maximize returns, and global expansion with data, backed by accuracy.
By factoring in the projected importer demand gap that is currently unmet and could be potential opportunity, it identifies the potential for the Exporter (Country) among 190 countries, against the general trade analysis, which identifies the biggest importer or exporter.
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