Product Code: ETC4462883 | Publication Date: Jul 2023 | Updated Date: Aug 2025 | Product Type: Report | |
Publisher: 6Wresearch | Author: Shubham Deep | No. of Pages: 85 | No. of Figures: 45 | No. of Tables: 25 |
The Japan esports market has been steadily growing in recent years, driven by a combination of factors including a tech-savvy population, strong gaming culture, and increasing investments in esports infrastructure. The country has a vibrant esports community, with popular games like League of Legends, PUBG, and Street Fighter attracting a large number of players and viewers. Esports events in Japan are well-attended, with tournaments such as the Japan eSports Grand Prix gaining significant traction. Moreover, the Japanese government has recognized esports as an official sport, paving the way for further growth and development in the industry. With a growing number of esports organizations, professional players, and sponsors entering the market, Japan is poised to become a key player in the global esports scene.
The Japan Esports Market is experiencing rapid growth, with increasing investments and partnerships from major gaming companies and sponsors. The market is primarily driven by the popularity of games like League of Legends, Overwatch, and PUBG among Japanese gamers. There is a rising interest in competitive gaming events and tournaments, attracting a large audience both online and offline. Opportunities exist for brands to engage with the gaming community through sponsorships, advertising, and collaborations with esports teams and players. Additionally, the Japanese government`s recognition of esports as an official sport has paved the way for further development and professionalization of the industry, creating a promising landscape for both domestic and international stakeholders looking to enter the market.
In the Japan Esports Market, some of the key challenges include limited mainstream acceptance and recognition of esports as a legitimate form of entertainment and competition, particularly among the older generation. Additionally, regulatory restrictions on certain aspects of esports, such as prize money distribution and broadcasting rights, can hinder the industry`s growth. There is also a lack of dedicated esports infrastructure, including arenas and training facilities, which limits the potential for large-scale events and professional player development. Furthermore, cultural factors such as the strong emphasis on academic achievement and traditional sports can make it challenging for esports to gain widespread popularity and investment compared to other countries. Overcoming these challenges will be crucial for the Japan Esports Market to reach its full potential and attract a broader audience.
The Japan Esports Market is being primarily driven by several key factors. Firstly, the increasing popularity of competitive gaming among the youth population in Japan has significantly boosted the demand for esports events and tournaments. Secondly, the growing investment from major gaming companies and sponsors in the region has led to the development of state-of-the-art gaming facilities and infrastructure, further fueling the growth of the market. Additionally, the rise of online streaming platforms and social media has provided a platform for esports enthusiasts to engage and connect with a wider audience, driving viewership and participation. Moreover, the inclusion of esports as a medal event in the upcoming Asian Games 2022 is expected to further elevate the profile of esports in Japan and attract more investments and opportunities for growth.
In recent years, the Japanese government has been increasingly recognizing the potential of the esports market and has taken steps to support its growth. The Japan Esports Union (JESU) was established in 2018 to regulate and promote esports activities in the country. Additionally, the Japan Sports Agency has been working to include esports in the national sporting landscape, with initiatives such as hosting esports tournaments as part of the National Sports Festival. The government has also relaxed regulations on prize money for esports competitions, making it easier for organizers to hold events and attract international talent. Overall, these policies indicate a growing acceptance and support for the esports industry in Japan, paving the way for further development and investment in this rapidly expanding sector.
The Japan Esports Market is poised for significant growth in the coming years, driven by increasing interest and participation in competitive gaming among Japanese gamers and spectators. Factors such as the rising popularity of mobile esports, the government`s recognition of esports as an official sport, and the hosting of major international tournaments in Japan are expected to fuel market expansion. With a strong gaming culture, technological advancements, and a growing number of esports organizations and sponsors, the Japan Esports Market is likely to see continued investment and development, attracting more players, audiences, and revenue opportunities. As esports become more mainstream and socially accepted in Japan, the market is forecasted to thrive, offering potential for further innovation and partnerships within the industry.
1 Executive Summary |
2 Introduction |
2.1 Key Highlights of the Report |
2.2 Report Description |
2.3 Market Scope & Segmentation |
2.4 Research Methodology |
2.5 Assumptions |
3 Japan Esports Market Overview |
3.1 Japan Country Macro Economic Indicators |
3.2 Japan Esports Market Revenues & Volume, 2021 & 2031F |
3.3 Japan Esports Market - Industry Life Cycle |
3.4 Japan Esports Market - Porter's Five Forces |
3.5 Japan Esports Market Revenues & Volume Share, By Revenue Streams, 2021 & 2031F |
4 Japan Esports Market Dynamics |
4.1 Impact Analysis |
4.2 Market Drivers |
4.2.1 Increasing popularity of competitive gaming in Japan |
4.2.2 Growing investments in esports infrastructure and events |
4.2.3 Rising adoption of mobile esports games in Japan |
4.3 Market Restraints |
4.3.1 Limited awareness and understanding of esports among the general population in Japan |
4.3.2 Regulatory challenges and restrictions on certain types of esports competitions in Japan |
5 Japan Esports Market Trends |
6 Japan Esports Market, By Types |
6.1 Japan Esports Market, By Revenue Streams |
6.1.1 Overview and Analysis |
6.1.2 Japan Esports Market Revenues & Volume, By Revenue Streams, 2021 - 2031F |
6.1.3 Japan Esports Market Revenues & Volume, By Media Rights, 2021 - 2031F |
6.1.4 Japan Esports Market Revenues & Volume, By Tickets and Merchandise, 2021 - 2031F |
6.1.5 Japan Esports Market Revenues & Volume, By Sponsorships and Direct Advertisements, 2021 - 2031F |
6.1.6 Japan Esports Market Revenues & Volume, By Publisher Fees, 2021 - 2031F |
7 Japan Esports Market Import-Export Trade Statistics |
7.1 Japan Esports Market Export to Major Countries |
7.2 Japan Esports Market Imports from Major Countries |
8 Japan Esports Market Key Performance Indicators |
8.1 Average viewership per esports event in Japan |
8.2 Number of esports sponsorships and partnerships in Japan |
8.3 Percentage increase in esports prize pools in Japan |
8.4 Number of esports tournaments held in Japan |
8.5 Growth in esports talent pool and professional players in Japan |
9 Japan Esports Market - Opportunity Assessment |
9.1 Japan Esports Market Opportunity Assessment, By Revenue Streams, 2021 & 2031F |
10 Japan Esports Market - Competitive Landscape |
10.1 Japan Esports Market Revenue Share, By Companies, 2024 |
10.2 Japan Esports Market Competitive Benchmarking, By Operating and Technical Parameters |
11 Company Profiles |
12 Recommendations |
13 Disclaimer |