| Product Code: ETC10519669 | Publication Date: Apr 2025 | Updated Date: Nov 2025 | Product Type: Market Research Report | |
| Publisher: 6Wresearch | Author: Bhawna Singh | No. of Pages: 65 | No. of Figures: 34 | No. of Tables: 19 |
The Latvia console games import market in 2024 saw significant contributions from Poland, Lithuania, Estonia, Finland, and Germany. Despite no high concentration among the top exporting countries, the market maintained a steady growth with a CAGR of 3.09% from 2020 to 2024. However, there was a notable decline in growth rate from 2023 to 2024 at -41.15%. This fluctuation suggests a need for further analysis to understand the changing dynamics impacting the import shipments of console games in Latvia.

1 Executive Summary |
2 Introduction |
2.1 Key Highlights of the Report |
2.2 Report Description |
2.3 Market Scope & Segmentation |
2.4 Research Methodology |
2.5 Assumptions |
3 Latvia Console Games Market Overview |
3.1 Latvia Country Macro Economic Indicators |
3.2 Latvia Console Games Market Revenues & Volume, 2021 & 2031F |
3.3 Latvia Console Games Market - Industry Life Cycle |
3.4 Latvia Console Games Market - Porter's Five Forces |
3.5 Latvia Console Games Market Revenues & Volume Share, By Game Type, 2021 & 2031F |
3.6 Latvia Console Games Market Revenues & Volume Share, By Platform, 2021 & 2031F |
3.7 Latvia Console Games Market Revenues & Volume Share, By Distribution Channel, 2021 & 2031F |
3.8 Latvia Console Games Market Revenues & Volume Share, By End User, 2021 & 2031F |
4 Latvia Console Games Market Dynamics |
4.1 Impact Analysis |
4.2 Market Drivers |
4.2.1 Increasing popularity of esports and competitive gaming in Latvia |
4.2.2 Growing disposable income of the population leading to higher spending on entertainment |
4.2.3 Technological advancements in console gaming leading to higher demand for new games |
4.3 Market Restraints |
4.3.1 High cost associated with purchasing consoles and games |
4.3.2 Limited availability of popular console games in the Latvian market |
4.3.3 Competition from other forms of entertainment such as mobile gaming and online streaming platforms |
5 Latvia Console Games Market Trends |
6 Latvia Console Games Market, By Types |
6.1 Latvia Console Games Market, By Game Type |
6.1.1 Overview and Analysis |
6.1.2 Latvia Console Games Market Revenues & Volume, By Game Type, 2021 - 2031F |
6.1.3 Latvia Console Games Market Revenues & Volume, By Action, 2021 - 2031F |
6.1.4 Latvia Console Games Market Revenues & Volume, By Adventure, 2021 - 2031F |
6.1.5 Latvia Console Games Market Revenues & Volume, By Sports, 2021 - 2031F |
6.1.6 Latvia Console Games Market Revenues & Volume, By Others, 2021 - 2031F |
6.2 Latvia Console Games Market, By Platform |
6.2.1 Overview and Analysis |
6.2.2 Latvia Console Games Market Revenues & Volume, By PlayStation, 2021 - 2031F |
6.2.3 Latvia Console Games Market Revenues & Volume, By Xbox, 2021 - 2031F |
6.2.4 Latvia Console Games Market Revenues & Volume, By Nintendo Switch, 2021 - 2031F |
6.2.5 Latvia Console Games Market Revenues & Volume, By Others, 2021 - 2031F |
6.3 Latvia Console Games Market, By Distribution Channel |
6.3.1 Overview and Analysis |
6.3.2 Latvia Console Games Market Revenues & Volume, By Online, 2021 - 2031F |
6.3.3 Latvia Console Games Market Revenues & Volume, By Offline, 2021 - 2031F |
6.3.4 Latvia Console Games Market Revenues & Volume, By Others, 2021 - 2031F |
6.3.5 Latvia Console Games Market Revenues & Volume, By Others, 2021 - 2031F |
6.4 Latvia Console Games Market, By End User |
6.4.1 Overview and Analysis |
6.4.2 Latvia Console Games Market Revenues & Volume, By Casual Gamers, 2021 - 2031F |
6.4.3 Latvia Console Games Market Revenues & Volume, By Hardcore Gamers, 2021 - 2031F |
6.4.4 Latvia Console Games Market Revenues & Volume, By Esports Players, 2021 - 2031F |
6.4.5 Latvia Console Games Market Revenues & Volume, By Others, 2021 - 2031F |
7 Latvia Console Games Market Import-Export Trade Statistics |
7.1 Latvia Console Games Market Export to Major Countries |
7.2 Latvia Console Games Market Imports from Major Countries |
8 Latvia Console Games Market Key Performance Indicators |
8.1 Average time spent by Latvian gamers on console gaming per week |
8.2 Number of gaming events and tournaments held in Latvia annually |
8.3 Growth in the number of gaming cafes and dedicated gaming zones in Latvia |
9 Latvia Console Games Market - Opportunity Assessment |
9.1 Latvia Console Games Market Opportunity Assessment, By Game Type, 2021 & 2031F |
9.2 Latvia Console Games Market Opportunity Assessment, By Platform, 2021 & 2031F |
9.3 Latvia Console Games Market Opportunity Assessment, By Distribution Channel, 2021 & 2031F |
9.4 Latvia Console Games Market Opportunity Assessment, By End User, 2021 & 2031F |
10 Latvia Console Games Market - Competitive Landscape |
10.1 Latvia Console Games Market Revenue Share, By Companies, 2024 |
10.2 Latvia Console Games Market Competitive Benchmarking, By Operating and Technical Parameters |
11 Company Profiles |
12 Recommendations |
13 Disclaimer |
Export potential enables firms to identify high-growth global markets with greater confidence by combining advanced trade intelligence with a structured quantitative methodology. The framework analyzes emerging demand trends and country-level import patterns while integrating macroeconomic and trade datasets such as GDP and population forecasts, bilateral import–export flows, tariff structures, elasticity differentials between developed and developing economies, geographic distance, and import demand projections. Using weighted trade values from 2020–2024 as the base period to project country-to-country export potential for 2030, these inputs are operationalized through calculated drivers such as gravity model parameters, tariff impact factors, and projected GDP per-capita growth. Through an analysis of hidden potentials, demand hotspots, and market conditions that are most favorable to success, this method enables firms to focus on target countries, maximize returns, and global expansion with data, backed by accuracy.
By factoring in the projected importer demand gap that is currently unmet and could be potential opportunity, it identifies the potential for the Exporter (Country) among 190 countries, against the general trade analysis, which identifies the biggest importer or exporter.
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