| Product Code: ETC5034237 | Publication Date: Nov 2023 | Updated Date: Nov 2025 | Product Type: Market Research Report | |
| Publisher: 6Wresearch | Author: Shubham Padhi | No. of Pages: 60 | No. of Figures: 30 | No. of Tables: 5 |
The gaming accessories import market in Latvia continues to thrive, with top exporters like China, Estonia, and Germany leading the way in 2024. Despite the diverse sources of imports, the market remains competitive with low concentration levels indicated by the Herfindahl-Hirschman Index (HHI). The impressive compound annual growth rate (CAGR) of 14.22% from 2020 to 2024 signifies a robust expansion in the industry. Moreover, the steady growth rate of 3.59% from 2023 to 2024 highlights the sustained momentum and demand for gaming accessories in Latvia.

By 2027, the Gaming Accessories market in Latvia is anticipated to reach a growth rate of 0.43%, as part of an increasingly competitive Europe region, where Germany remains at the forefront, supported by United Kingdom, France, Italy and Russia, driving innovations and market adoption across sectors.

1 Executive Summary |
2 Introduction |
2.1 Key Highlights of the Report |
2.2 Report Description |
2.3 Market Scope & Segmentation |
2.4 Research Methodology |
2.5 Assumptions |
3 Latvia Gaming Accessories Market Overview |
3.1 Latvia Country Macro Economic Indicators |
3.2 Latvia Gaming Accessories Market Revenues & Volume, 2021 & 2031F |
3.3 Latvia Gaming Accessories Market - Industry Life Cycle |
3.4 Latvia Gaming Accessories Market - Porter's Five Forces |
3.5 Latvia Gaming Accessories Market Revenues & Volume Share, By Game Type, 2021 & 2031F |
3.6 Latvia Gaming Accessories Market Revenues & Volume Share, By Device Type, 2021 & 2031F |
3.7 Latvia Gaming Accessories Market Revenues & Volume Share, By End-User, 2021 & 2031F |
4 Latvia Gaming Accessories Market Dynamics |
4.1 Impact Analysis |
4.2 Market Drivers |
4.2.1 Increasing popularity of e-sports and online gaming in Latvia |
4.2.2 Growing disposable income of the population, especially among the younger demographic |
4.2.3 Technological advancements leading to demand for high-quality gaming accessories |
4.3 Market Restraints |
4.3.1 Limited awareness and availability of specialized gaming accessories in the Latvian market |
4.3.2 High competition from international gaming accessory brands |
4.3.3 Economic uncertainty impacting consumer spending on non-essential items |
5 Latvia Gaming Accessories Market Trends |
6 Latvia Gaming Accessories Market Segmentations |
6.1 Latvia Gaming Accessories Market, By Game Type |
6.1.1 Overview and Analysis |
6.1.2 Latvia Gaming Accessories Market Revenues & Volume, By Shooter, 2021-2031F |
6.1.3 Latvia Gaming Accessories Market Revenues & Volume, By Action, 2021-2031F |
6.1.4 Latvia Gaming Accessories Market Revenues & Volume, By Sports, 2021-2031F |
6.1.5 Latvia Gaming Accessories Market Revenues & Volume, By Role-Playing, 2021-2031F |
6.1.6 Latvia Gaming Accessories Market Revenues & Volume, By Others, 2021-2031F |
6.2 Latvia Gaming Accessories Market, By Device Type |
6.2.1 Overview and Analysis |
6.2.2 Latvia Gaming Accessories Market Revenues & Volume, By PC/MMO, 2021-2031F |
6.2.3 Latvia Gaming Accessories Market Revenues & Volume, By Tablet, 2021-2031F |
6.2.4 Latvia Gaming Accessories Market Revenues & Volume, By Mobile Phone, 2021-2031F |
6.2.5 Latvia Gaming Accessories Market Revenues & Volume, By TV/Console, 2021-2031F |
6.3 Latvia Gaming Accessories Market, By End-User |
6.3.1 Overview and Analysis |
6.3.2 Latvia Gaming Accessories Market Revenues & Volume, By Male, 2021-2031F |
6.3.3 Latvia Gaming Accessories Market Revenues & Volume, By Female, 2021-2031F |
7 Latvia Gaming Accessories Market Import-Export Trade Statistics |
7.1 Latvia Gaming Accessories Market Export to Major Countries |
7.2 Latvia Gaming Accessories Market Imports from Major Countries |
8 Latvia Gaming Accessories Market Key Performance Indicators |
8.1 Average time spent on gaming per capita in Latvia |
8.2 Number of gaming events and tournaments held in the country |
8.3 Percentage of households with at least one gaming console |
8.4 Average age of gamers in Latvia |
8.5 Number of gaming accessory retailers in the market |
9 Latvia Gaming Accessories Market - Opportunity Assessment |
9.1 Latvia Gaming Accessories Market Opportunity Assessment, By Game Type, 2021 & 2031F |
9.2 Latvia Gaming Accessories Market Opportunity Assessment, By Device Type, 2021 & 2031F |
9.3 Latvia Gaming Accessories Market Opportunity Assessment, By End-User, 2021 & 2031F |
10 Latvia Gaming Accessories Market - Competitive Landscape |
10.1 Latvia Gaming Accessories Market Revenue Share, By Companies, 2024 |
10.2 Latvia Gaming Accessories Market Competitive Benchmarking, By Operating and Technical Parameters |
11 Company Profiles |
12 Recommendations | 13 Disclaimer |